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![]() Field Training Campaign Advance Campaign War Room CO Guide Unit Guide Damage Chart Battle Mechanics Concept Art Downloads
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Well, I knew about AW just last year. When my son-of-bitch excuse for a best friend decided to give me the ROM for AW2. Of course, being an avid fan of anything tactical (Blitzkrieg - Sudden Strike - Combat Mission - Theatre of War - etc) I couldn't help it but to give it a spin. First impression was good, it's a solid turn based tactical-strategical game. The tactical element was quite unique and blend in remarkably well with the base building element, although with the cost of making it somewhat of a gimmick upon base building intensive games (which is 90% of AW anyway). While the tactical side gave AW something of value, the strategical term was the opposite, it literally tastes like a Canadian mail-man. Units were poorly designed to the point that you can just spam infantries and wins, 60% of all COs are redundant or not fun to play, and the game usually degenerates into big spammy, stalemating mess after 20 to 30 turns of play. The game also suffers from extremely bad story line, abysmal map designs, and card board characters. These elements hideously degrades the value of the whole game, although fortunately did not impact the good gameplay (except for the bad CO designs <_< ). I my self was so hooked up to the game, that despite having to complete a modding project that spans over a year now (I'm a modder you know) I instead left it in the crumpets and postpone the beta release to the New Years to play AW2. Usually with bass-ass music to boot: Youtube Link That's my little history with AW. The game was was something unique in my eye, although struck with numerous flaws and screw ups. That's why I set my hand on improving it. 3 months after I first received the ROM, having finished the beta for my mod, I decided to hack AW. This is also the time when I discovered WWN and later AWN. The game soon became a test-bed for me to harness my balancing and game designing skills, as well as other skills such as pixel arts and dialog writing. The hack I'm working now has yet to be finished, although glimpsed of it was shown from time to time in the WWN forum. Sometimes recently, I was also involved with fan fiction writing for AW. It was an experimental piece, with the world being fully simulated using a wide range of game based simulators such as IL2 Sturmovik, Combat Mission and Panzer Elite. It was to have fully authentic, realistically simulated battlefields, dynamic flow of the world with individual combat losses taken into account. Unfortunately no one even remotely felt interest in it after I posted bare in AWN. I'm planning to even release a trailer to increase traffic flow but what the hell. Guest I'll have to scrap it then, it wasn't made for AW anyway, I just reconfiguration it to AW because I believe it would bring in more traffic flow. Guest I'm hick wrong. Well, that's all I can say for the anniversary. Mark_009_vn(WWN) / 009(AWN) out. |
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