Wars World News
ForumIRC ChatDesign COsMapsAdvance Wars Project: Check it out!HackingOlaf's ChairHome
Advance Wars
Field Training
Campaign
Advance Campaign
War Room
CO Guide
Unit Guide
Damage Chart
Battle Mechanics
Concept Art
Downloads


Advance Wars 2
Tutorial
Campaign
War Room
CO Guide
CO FAQs
Damage Chart
Game Mechanics
Unlockables
Concept Art
Downloads


Advance Wars DS
Campaign
War Room
CO Guide
CO FAQs
Unit Guide
Skills Guide
Damage Chart
Game Mechanics
Combat Mode Guide
Survival Mode Guide
Unlockables
History Ranks
Concept Art
Downloads


Advance Wars Days of Ruin | Advance Wars Dark Conflict
Campaign
Trial Maps
CO Guide
CO FAQs
Unit Guide
Damage Chart (Print)
Concept Art

Super Famicom Wars
How To Play
CO Guide
Unit Guide
Damage Chart (Print)
Terrain Guide

Wednesday, October 1st, 2014
Duo Falls Guide
Recommended CO: Anyone
Opponent: Kanbei
Speed Requirement: 13 days
Points: 999-pt S-rank
Days: 11

Overview: Three Fighters escort two loaded T-copters to Kanbei's HQ. One Fighter will prevent Kanbei's Anti-Air from moving in range of your capturing Infantry and one loaded T-copter will distract Kanbei's Tank. In the western front, Md. Tanks will provide the necessary power score of destroying two Kanbei units. At most, one unit should be lost in the course of the walkthrough, but you can build Infantry if any more units are lost.

Kanbei cannot follow this strategy exactly, but he requires the same units. Instead of a Fighter on Day 3 and T-copter on Day 4, build a T-copter on Day 3 and a Fighter on Day 4. Max will have the easiest time on this map, but any CO will do because additional firepower is not necessary.

Day 1:

- Build Infantry in NW, NE, and SE bases.
- Build T-copter in E airport.

Day 2:

- Move NW Infantry 3E.
- Move NE Infantry 3E and begin capturing neutral city.
- Load remaining Infantry into T-copter and move T-copter 6E.
- Build Infantry in NE base.

Day 3:

- Finish capturing neutral city.
- Begin capturing neutral city with western Infantry.
- Move remaining Infantry 3E.
- Move T-copter 2E and drop Infantry N onto neutral base.
- Build Fighter in E airport.

Kanbei Day 3:

- It is recommended that Kanbei moves his B-copter 2S 4W.

Day 4:

- Finish capturing neutral city.
- Move both western Infantry 3N and begin capturing neutral cities.
- Begin capturing neutral base with remaining Infantry.
- Move Fighter 9E.
- Move T-copter 3N 3W.
- Build T-copter in E airport.

Day 5:

- Finish capturing neutral properties.
- Load Infantry into nearby T-copter, move T-copter 2N, and drop Infantry E.
- Attack, but do NOT destroy enemy B-copter with Fighter from the west. If you can destroy it, wait with the Fighter instead.
- Move T-copter 6E.
- Build Fighter in E airport.

Kanbei Day 5:

- It is recommended that Kanbei does not move his APC from its location 1W of the bridge.

Day 6:

- Move NE Infantry 1N 2E and begin capturing neutral property.
- Move SE Infantry 3N.
- Load western Infantry into T-copter and move T-copter 6E.
- Move T-copter 5N. Load remaining Infantry into T-copter.
- DESTROY ENEMY B-COPTER WITH FIGHTER FROM THE WEST. CHASE IT IF NECESSARY.
- Move remaining Fighter 9E.
- Build Fighter in E airport.

Kanbei Day 6:

- Kanbei's Md. Tank MUST move towards your army. If this does not happen, restart.

Day 7:

- Save here.
- Finish capturing neutral city.
- Move NE Infantry 1S 2E and begin capturing neutral city.
- Move western T-copter 6E.
- Move remaining T-copter 3E 3N.
- Move eastern Fighter as far north and east as possible, while keeping out of range of enemy Anti-Air units.
- Move middle Fighter 6N 3E.
- Move western Fighter 9E.
- Build Md. Tank in easternmost base.

Kanbei Day 7:

- It is recommended that Kanbei builds a Rocket in his easternmost base.

Day 8:

- Retreat ALL remaining Infantry west.
- Move western Fighter 7N 2E.
- Move all remaining air units as far east as possible, staying out of the range of enemy Anti-Air units.
- Move Md. Tank in a position to attack, but do not attack yet.
- Build Md. Tank in easternmost base.

Kanbei Day 9:

- Kanbei must build an Anti-Air in the westernmost base and a Tank in the northern base.

Day 9:

- Move westernmost Fighter 2S and 7E.
- Move western T-copter 6E.
- Unload remaining T-copter where the Infantry can capture the enemy HQ.
- Keep remaining Fighters in the area around Kanbei's HQ, but do NOT block enemy Tank access to loaded T-copter.
- Move both Md. Tanks in a position to attack.
- Build Md. Tank in easternmost base.

Day 10:

- Begin capturing Kanbei's HQ with Infantry.
- Surround HQ with your two Fighters in the area and healthy T-copter. Do NOT move the Fighter unit on the bridge.
- Move wounded T-copter out of enemy Tank range.
- Arrange your units in such a way that you can destroy two units next turn.

Day 11:

- Destroy two of Kanbei's units.
- Finish capturing Kanbei's HQ.

by DTaeKim

Poll
With the DS Wifi service shutting down in May, did you ever play AW4 online?

Yes!
No!

Show Results


List all polls

Staff
Contribute to WWN
10th Anniversary Articles

Xenesis
Linkman 145
HPD
thefalman
Dragon Fogel
DTaeKim


Advance Wars, Advance Wars 2, Advance Wars DS, and all content contained in those games are copyright (c) 1990-2005 Nintendo, and 2001-2005 Intelligent Systems. This site was not made with the permission of Nintendo or Intelligent Systems.
If this page does not appear properly, then you need a web standards compatible browser like Firefox