Hard Campaign Guide
Mission 13: Two-Week Test
Player CO: Colin
Enemy CO: Lash
Perfect speed limit: 15 days
This mission can be really annoying at times, depending how you play it. Fortunately, with a little bit of AI manipulation, it becomes pretty easy. You have to hold your own for 14 days against an opponent with a massive advantage. Fortunately for you, there's a giant choke point separating your base from the rest of the map. All this rest is essentially Lash's. You have just enough time to capture the city just southeast of your eastern base before the enemy reaches you. Use your Tanks to get the enemy units down to 3-4 HP so they will not attack your Tanks or retreat/join (they will only do that when they reach 2 or lower HP). Do not destroy them, as you don't want fresh units to take their place. By doing this, you're preventing Lash from advancing as her own units are in the way. Now, you can focus on building indirects, A-Air, Missiles and Infantry. With the indirects you can stomp whatever is beyond the units blocking Lash's path. The Missiles (you only need one of these) can kill B-Copters that occasionally appear together with your A-Air and hurt the Bomber that will come to strike you after a couple of days have passed. The Bomber will hopefully be left with 1 or 2 HP, so it'll retreat to heal. When it does, it will block off the airport for a couple of days, making your life even easier.
The Infantry you will basically build to protect your indirects and the blocking Tanks from air units and enemy Rockets. Also, when the B-Ship does decide to start harassing you, have some Infantry work as a decoy for that as well. Keep retreating damaged infantry and replace them with fresh ones. On the last day, destroy enough units for a perfect power score while making sure Lash can't suddenly destroy enough units to hurt your technique score.
Strategy by HPD. Map image by Tsuruya.
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