Hard Campaign Guide
Mission 23: Sea Of Hope
Recommended Player COs: Sensei, Sami
Enemy CO: Adder
Perfect speed limit: 18 days
The heavy focus on using air units to rush to the enemy lab makes Sensei an obvious choice for this mission. You can win this map either by capturing the lab or routing the enemy. Both require the same strategy, though, and it probably won't matter in which way you win. I'd recommend to keep both options open, so you can still capture the HQ even if you have trouble routing the enemy. I doubt that routing will give you that much trouble though.
You've been given the help of a small OS force controlled by Sami. She'll be able to deal with a lot of units that are heading for your base. Her usefulness drops later on during the mission, though, so use her B-Ships as much as you can. She's especially handy for taking out the Neotanks heading to your base early on. You'll be able to take them out before any serious harm can be done.
Sensei's position is a little bit tricky in the beginning, as a couple of Bombers will be closing in on you immediately. Your best option to defend against them is to have your Cruiser advance to take one Bomber to low HP (probably a kamikaze attack, though), have only one Bomber move to Sami's forces and have her Cruiser take out that one before it can destroy more than one B-Ship and have the remainder taken out by an A-Air. Use some Infantry to lure the Bombers to the small island with the port and the airport and take them out from there (also be sure to capture the properties here as fast as possible). Sami will have dealt with the Neotanks by now, removing the only real threats in this mission. From here on, it'll be all about mass producing air units, specifically Bombers, and take out everything in sight. Eventually, you'll reach the island with the lab, where Adder has gathered a large portion of his army together. Just watch out for the Missiles and A-Air when you're going to land an assault here. You might be able to jam a T-Copter through and have it capture the Lab while using other air units to prevent Adder from attacking the Infantry/Mech, but you'll probably rout Adder just as soon as you can pull this off.
Strategy by HPD. Map image by Tsuruya.
List all polls
|Advance Wars, Advance Wars 2, Advance Wars DS, and all content contained in those games are copyright (c) 1990-2005 Nintendo, and 2001-2005 Intelligent Systems. This site was not made with the permission of Nintendo or Intelligent Systems.|
If this page does not appear properly, then you need a web standards compatible browser like Firefox