![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
![]() Field Training Campaign Advance Campaign War Room CO Guide Unit Guide Damage Chart Battle Mechanics Concept Art Downloads
|
Hard Campaign Guide Mission 26: Drake's Dilemma ![]() Move over the image to show the map without Fog of War. Difficulty: ![]() ![]() ![]() ![]() ![]() ![]() Player COs: Drake, Kanbei Enemy CO: Hawke Perfect speed limit: 16 days This mission is really easy to complete, but what makes it difficult is getting the power score. Remember, Drake is the one who needs to destroy at least 1/10th of the total enemy units built in order to achieve a 100 power score. But first there's the Black Cannons to be dealt with. In order to destroy them you'll have to move two B-Ships south through the reefs towards the two cannons. Just have them head south through the reefs at all times except for one moment, which is when you have to move all the way south through the narrow strait. Don't worry, you won't be attacked here. Have the first B-Ship move into range of the western cannon and the second one stand here as it can just hit the eastern one from there. If you attack both cannons at least once before Hawke can use Black Storm, you will finish this mission by day 8. If you do, you'll probably have to destroy 5 units with Drake in one day. Now to destroy these five units, the trick is to use your Subs for vision (have them dive or sit in reefs), your two remaining B-Ships in reefs ready to destroy some enemy units and your Cruisers as bait for enemy Rockets in order to charge up Typhoon. Don't let the Cruisers get destroyed, but join them all together after they've been hit by a Rocket. Build a Tank and two Recons from your bases in the far south to destroy some additional units. Kanbei's role is to deal damage to Hawke's units so Drake has something to destroy. He has a missile near his base to hit a cluster of units and he can build Recons (after two Infantry of course) to hit some Infantry coming in, as well as providing enough vision. With two B-Ships in the north, the second B-Ship that you sent south, the Tank and the two Recons as well as Typhoon, you should be able to destroy enough units in one day for perfect power. Try to destroy as cheap as possible units, like Recons and Infantry, so Hawke won't charge up his power bar as much. Strategy by HPD. Map image by Tsuruya. |
List all polls
|
| Advance Wars, Advance Wars 2, Advance Wars DS, and all content contained in those games are copyright (c) 1990-2005 Nintendo, and 2001-2005 Intelligent Systems. This site was not made with the permission of Nintendo or Intelligent Systems. If this page does not appear properly, then you need a web standards compatible browser like Firefox |