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Wednesday, October 22nd, 2014
Egg Islands Guide
Recommended CO: Anybody
Opponents: Kanbei
Speed requirement: 41 Days
Points: 300pt S-Rank
Days: 11+

General Strategy: Build Infantry and Lander as soon as possible, then await the landing of one of Kanbei's units and build two expendable Md. Tanks for power score. Kanbei rarely builds a unit near the HQ, making this one of the easiest War Room maps to complete.

NOTE: At no point should a Submarine be built in either of Kanbei's ports near the HQ; it will ruin the HQ capture by destroying the Lander.

Day 1:

- Build Infantry in southwestern base and southern base.

Day 2:

- Build Lander in western port. Load both Infantry into Lander.

Day 3:

- Move Lander 6S.

Day 4:

- If Artillery was built on southeastern base, it must move west, not north.
- Move Lander 5S 1W.

Day 5:

- Enemy Rockets must move 3E 2N of southeastern base.
- Move Lander 2S 3W, avoiding enemy Rockets along the way.
- Build Md. Tank in southwestern base and southern base.

Day 6:

- Move Lander 2S 4W.
- Build Lander in western port. Load both Md. Tank in Lander.

Day 7:

- Move southern Lander as far west as possible.
- Move remaining Lander 2S 4W and drop Md. Tank north and west.
- Build Mechs in all bases except for eastern base.

Day 8:

- Move southern Lander as far west as possible.
- Move remaining Lander 2N 4E.
- Attack any two enemy units with Md. Tanks.
- Move Mechs in attack range of western shore.
- Build Mechs in both western bases.
- Build Infantry in all remaining bases.

Day 9:

- If enemy unit has not been dropped on shore by this point, restart map.
- Move Lander into enemy port and drop Infantry north and west.
- Destroy at least three enemy units.
- Build Infantry in all bases.

Day 10:

- Begin capturing HQ.
- Build Infantry in all bases.

Day 11:

- Build Infantry in all bases.
- Finish capturing HQ.

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