![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
![]() Field Training Campaign Advance Campaign War Room CO Guide Unit Guide Damage Chart Battle Mechanics Concept Art Downloads
|
Recommended CO: Anybody Opponents: Kanbei Speed requirement: 41 Days Points: 300pt S-Rank Days: 11+
General Strategy: Build Infantry and Lander as soon as possible, then await the landing of one of Kanbei's units and build two expendable Md. Tanks for power score. Kanbei rarely builds a unit near the HQ, making this one of the easiest War Room maps to complete. - Build Infantry in southwestern base and southern base. Day 2: - Build Lander in western port. Load both Infantry into Lander. Day 3: - Move Lander 6S. Day 4:
- If Artillery was built on southeastern base, it must move west, not north. Day 5:
- Enemy Rockets must move 3E 2N of southeastern base. Day 6:
- Move Lander 2S 4W. Day 7:
- Move southern Lander as far west as possible. Day 8:
- Move southern Lander as far west as possible. Day 9:
- If enemy unit has not been dropped on shore by this point, restart map. Day 10:
- Begin capturing HQ. Day 11:
- Build Infantry in all bases. |
List all polls
|
| Advance Wars, Advance Wars 2, Advance Wars DS, and all content contained in those games are copyright (c) 1990-2005 Nintendo, and 2001-2005 Intelligent Systems. This site was not made with the permission of Nintendo or Intelligent Systems. If this page does not appear properly, then you need a web standards compatible browser like Firefox |