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Tuesday, July 22nd, 2014

Skills Guide

Japanese Version

How To Earn

Each CO can use forces depending on their rank. A CO requires 1000 points of experience to grow one level. Each level grants that CO all the skills of that level. Additionally, ranks 1, 2, 3 and 4 grant the CO a skill slot. So a level 2 CO can equip two skills, while a level 4 can equip four. A level 0 CO cannot equip any skills. The Star rank skills are earned by finishing campaign, for Eagle Eye, Gearhead and Conqueror, and are then available to any CO that has attained rank 1 or higher. Soul of Hachi and Mistwalker are earned by completing hard campaign and follow the same conditions.

Points are earned by winning a map in Survival, Campaign or War Room with that CO. You get as many EXP as shop points, but different war room modes will give you experience multipliers for more EXP. Also, destroying certain map features will give you bonus points:

Pipe Seams - 5 Points
Minicannons - 5 Points
Black Stones - 10 Points
Black Cannons - 20 Points
Black Crystals - 20 Points
Ooziums - 40 Points

Also, when a CO reaches rank 10, they gain access to an alternative costume.

Rank 1 Forces
Rank 2 Forces
Rank 3 Forces
Rank 4 Forces
Rank 5 Forces
Rank 6 Forces
Rank 7 Forces
Rank 8 Forces
Rank 9 Forces
Rank * Forces

Rank 1 Forces

Bruiser
User gains +5% attack for all direct units.



Sharpshooter
User gains +5% attack for all indirect units.



Slam Guard
User gains +8% defence against direct attacks.



Snipe Guard
User gains +8% defence against indirect attacks.



Combat Pay
User gains 2% of the damage he inflicts in funds.



Luck
+10% to maximum luck.




Rank 2 Forces

APC Guard
User's transports gain +10% defence.

Tower Power
User gains an extra +5% offence for each tower owned.

Sneaky
User's hidden units (Stealths and Subs) use 1 less fuel per turn.


Rank 3 Forces

Teamwork
User's Dual Strike partner gains +5% offence.

Scout
User's units have +1 vision

Mechanic
User can repair 1 extra HP per day when on properties.

Invader
User's soldiers gain +1 capture.

Sale Price
Unit's cost decreases by 5%.


Rank 4 Forces

Road Rage
User's units gain +10% offence on a road tile.

Ranger
User's units gain +10% offence on a forest tile.

Urban Fighter
User's units gain +10% offence on a city tile

Mountaineer
User's units gain +10% offence on a mountain tile.

Seamanship
User's units gain +10% offence on an ocean tile.

Backstab
Hidden and Dived units gain +15% offence.


Rank 5 Forces

APC Boost
User's transports gain +1 movement.

Missile Guard
User's units take 1 less damage from missiles.

Cannon Guard
User's units take 2 less damage from Black Hole cannon fire.

Star power
User fills up the CO power meter faster.


Rank 6 Forces

Bodyguard
User's Dual Strike partner gains +10% defence.

Prairie Dog
All movement costs across plains are reduced to 1.

Pathfinder
All movement costs across forests are reduced to 1.

Stealthy
Hidden and dived units use 2 less fuel per day.

Gold Rush
User gains an extra 100G per contributing property owned.


Rank 7 Forces

High and Dry
User gains +20% offence in the rain.

Icebreaker
User gains +20% offence in the snow.

Sand Scorpion
User gains +20% offence in sandstorms.


Rank 8 Forces

Brawler
User gains +8% offence on all direct units

Sniper
User gains +8% offence on all indirect units.

Slam Shield
User gains +12% defence from all direct attacks

Snipe Shield
User gains +12% defence from all indirect attacks.


Rank 9 Forces

Synergy
User's Dual Strike partner gains +8% offence.

Fire Sale
User's unit price is reduced by 8%.


Rank * Forces

Eagle Eye
User's units gain +2 Vision.

Gearhead
User's units repair an additional 2 HP when on a property.

Conqueror
User's soldiers gain +2 capture.

Mistwalker
During a Super CO Power, all units gain first strike counter attacks.

Soul of Hachi
During a Super CO Power, ground units may be built from any owned city.

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