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 Advance Wars: Dual Strike
War Room Guide
Map 7: Kita Straight

Score achieved: 300 pts, 8 days
100-pt. time limit: 25 days
Player CO: Anyone except Kanbei
Enemy CO(s): Sami
Skills: none
Mode: 2.5x EXP
Overview: This map requires only the bare minimum of your funds. You only need 1 Infantry to capture the HQ, 1 Black Boat to get the Infantry there and two units (a Cruiser and Megatank) for Power. It's a straightforward HQ rush.
Day 1:
- Build a Black Boat at the east port and an Infantry at the east base.
Day 2:
- Load the Infantry onto the Black Boat. Move the Black Boat 7S.
- Save, and do not overwrite until Day 8.
Day 3:
- Move the Black Boat 7S.
- Build a Cruiser in the west port.
Sami Day 3:
- She must move the Tank east.
Day 4:
- Move the Cruiser 5S.
- Move the Black Boat 5S. Drop the Infantry S.
Sami Day 4:
- She must move the Artillery 1N of the northern port and not load it into her Lander/ move it onto her HQ.
Day 5:
- Move the Infantry 3S and start capturing the base.
- Move the Black Boat 3S 3W.
- Move the Cruiser 6S.
Day 6:
- Finish capturing the base.
- Move the Cruiser 6S.
- Move the Black Boat 4N.
Day 7:
- Move the Infantry 2S and start capturing the HQ.
- Move the Black Boat 2S to reveal the Submarine.
- Move the Cruiser 4S and attack the Submarine.
- Build a Megatank on the base you captured.
Day 8:
- Destroy the Submarine with the Cruiser.
- Destroy the Artillery with the Megatank.
- Finish capturing the HQ.
Additional strategy 1
Score achieved: 300 pts, 7 days
100-pt. time limit: 25 days
Player CO: Anyone who has a luck or attack boost for Cruisers. They are: Drake, Flak, Grimm, Hawke, Jugger, Max, Nell, Von Bolt
Enemy CO(s): Sami
Skills: none
Mode: 2.5x EXP
Overview: Similar to the 8-day strategy, but the capture can be sped up by 1 day as long as the Cruiser can OHKO the Sub. By sheer coincidence, Sami only has a total of 10 units built on Day 7, making a single kill sufficient for Power.
Day 1:
- Build a Black Boat at the east port and an Infantry at the east base.
Day 2:
- Load the Infantry onto the Black Boat. Move the Black Boat 7S.
- Save, and do not overwrite until Day 7.
Day 3:
- Move the Black Boat 7S.
- Build a Cruiser in the west port.
Sami Day 3:
- She must move the Tank east.
Day 4:
- Move the Cruiser 5S.
- Move the Black Boat 5S. Drop the Infantry S.
Sami Day 4:
- She must move the Artillery 1N of the northern port and not load it into her Lander/ move it onto her HQ.
Day 5:
- Move the Infantry 3S. Do not start capturing the base.
- Move the Black Boat 4S 2W.
- Move the Cruiser 6S.
Day 6:
- Move the Infantry 2S. Start capturing the HQ.
- Move the Cruiser 6S.
- Move the Black Boat 6N 1W.
- On Sami's turn, memorize where the Submarine went.
Day 7:
- Check that Sami has built only 10 units.
- Move the Black Boat next to the Submarine to reveal it.
- Destroy the Submarine with the Cruiser.
- Finish capturing the HQ.
Additional strategy 2
Score achieved: 300 pts, 7 days
100-pt. time limit: 25 days
Player CO: Anyone who can buy a Submarine on Day 3. The Submarine must be able to OHKO a Lander on a Sea tile. They are Hachi and Sasha. (Colin does not fulfill the second requirement.)
Enemy CO(s): Sami
Skills: none
Mode: 2.5x EXP
Overview: Identical to the 7-day "Power" guide, but a Submarine is used for Power instead of a Cruiser.
Day 1:
- Build a Black Boat at the east port and an Infantry at the east base.
Day 2:
- Load the Infantry onto the Black Boat. Move the Black Boat 7S.
- Save, and do not overwrite until Day 7.
Day 3:
- Move the Black Boat 7S.
- Build a Submarine in the east port.
Sami Day 3:
- She must move the Tank east.
Day 4:
- Move the Submarine 5S.
- Move the Black Boat 5S. Drop the Infantry S.
Sami Day 4:
- She must move the Artillery 1N of the northern port and not load it into her Lander/ move it onto her HQ.
Day 5:
- Move the Infantry 3S. Do not start capturing the base.
- Move the Black Boat 4S 2W.
- Move the Submarine 4S 1W.
Day 6:
- Move the Infantry 2S. Start capturing the HQ.
- Move the Submarine 5S and dive it.
- Move the Black Boat 1S 2W.
Day 7:
- Check that Sami has built only 10 units.
- Save, then destroy the Lander with the Submarine.
- Finish capturing the HQ.
Strategy and additional strategies by DxDyDzD. |
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