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Friday, October 24th, 2014
Name: Ghost (Yes, it's partly a Starcraft reference)

Description: Ghost is a mere shadow, or so it seems to most. His black jumpsuit adds to that, as does a gaunt but battle hardened face. His sniper rifle is always in the holster on his back when not in use. He also keeps a katana in a sheath attached to his holster.

Army: Ghost's Hand

: Money, Shadows
: Waste, Light

History: Few know of Ghost's past, and those that did are now dead. The only thing that is known is that he came on the scene as a bounty hunter. All of the countries have hired him at one point or another. He has no qualms about aiming his gun at his former employer. Ghost's troop are mercenaries like he is, their only loyalty is to Ghost himself. His mercenary band is simply called Ghost's Hand. Recently, it has grown by recruiting new COs. He's known for his commando and sniper abilities.

What no one knows about him is his past. He was born a citizen of Orange Star, but only lived there a few years. His parents died when he was three, leaving him in the hands of the Orange Star military's care. They had no clue how to care for him, but they felt obligated to care for him since a stray Artillery shell had killed his parents. The soldiers hid him from their CO to hide their mistake, but after a while the CO found him. That CO (the CO that preceded Nell) shipped him off to a boarding school in Yellow Comet without any indication of where he came from. Sensei, the ruler of Yellow Comet at the time, agreed that the military had no business raising children and, through some convincing from Hachi, agreed to let him in. The school took him as an orphan with no knowledge of where he came from, and he lost all memory of Orange Star. In his schooling in Yellow Comet, he learned the art of swordsplay, but he wasn't comfortable in the lawful environment. He ran away from the school at fifteen with his sword and his wit. A few months later he managed to rob a military base on the southern tip of Yellow Comet. He got away with a literal boatload of weapons, including the sniper rifle he still uses. As he sailed the lander out to sea, he searched for an island to make his home. With his Lander and two Artillery he had, he worked occasional missions, building his notoriety and his army with the reward he acquired. When he gained minions, he trained them how he had learned, making his commandos elite and his snipers deadly.

Personality: Ghost is a cold person. If someone gets in his way, he will kill them. He works for money, and fights hard for the highest bidder. Some think he has other motives, but no one can figure them out. Even the COs under him don't know him, they only know the shell that he is encased in. The few times he's shown compassion has resulted in the undying loyalty of his new COs.

: Ghost's foot soldiers are 130/100
Indirects have a blast radius like this:
010
121
010
The 2 gets 60% attack
The 1's get 15% attack
The 0's get no damage
(Splash damage can hit friendly units)
Everything else is 90/100

CO Meter:

: Bombard
Indirects get +10% damage (2 gets 70%, 1's get 25%)
Does 3 damage to all units in a 3 square diamond (like a nuke)

CO Quotes: "Is the missile ready?"
"Bombardment underway, prepare to advance."

: Strategic Strike
Indirects get +20% attack (2 gets 80%, 1's get 35%)
Does 6 damage to all units in a 3 square diamond (like 2 nukes)

SCO Quotes: "Precision is the key."
"Strategic death is better than widespread scratches."

Victory Quotes: "Mission successful, let's get our money and go."
"Another mission, another payday."

NOTE: COP/SCOP cannot kill a unit. If it would normally kill a unit, that unit gets 1 HP.


S-Rank Rating:

Rate #1
Crystal Guard 292, Apr 3 2005, 11:58 AM

Name: Nifty enough, I like SC a lot. slightly abused, but It's the first one with that name on this board...5/5
Desc: As said before, I hate his him, but that's only because of how vivid you made his personality. Great job. 10/10
Quotes: I'd really like one of the quotes from a Starcraft Ghost in here, but they're fine how they are. 4/5

Creative Total: 19/20

Ability: Master of Chokepoints, king of linebreaking, but won't excel anywhere else. I've gone into so much detail about him on the RC, but don't have the time for that right now. If anyone feels like questioning it, I'll argue later. 34/40

COP: Great, I'd not change it a bit. 20/20

SCOP: It can't really be as balanced as the COP, so it'll probably end up resting at 18/20

Technical Total: 72/80

Grand Total: 91/100 -->
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