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15b: Captain Drake! (Max, No Fog)
15b: Captain Drake! (Max, No Fog)
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Xenesis


Mission 3
Mission 3

            

Mission 3
Description: Daisy: The next sighting of Green Earth troops is here...

Max: Aw man, the Wayland Mountains? That's all... mountain-like and stuff. It'll be hard for my troops to get around there.

Sami: Not really. They'll probably be set up on a flat area in the mountain range.

Max: Well, true, that, but still.

Sami: Any word from Andy yet?

Daisy: We've been unable to contact commander Andy's group since we entered the mountains, although the communications we had were still fuzzy even prior to that.

Max: Huh, it looks like these two things are related after all.

===============
Mission 3 - Shining Knight
===============
Operation Avalanche
Wayland Mountains, Orange Star
Clear Weather, FoW, standard conditions

OS CO: Sami or Max
GE CO: Javier

Terms of Victory: rout, capture HQ, capture 16 properties
Terms of Defeat: rout, capture HQ, enemy captures 16 first

--------------
Turn 1 - OS [Sami]
--------------

Max: Hey, what're those strange lookin' towers?

Daisy: Communications Towers, otherwise known as comm towers for short, they greatly enchance communications within the controller's army to improve coordination and cooperation and improve offensive capabilities by 10%.

Max: Yeah? Well what're those?

Sami: Max, everyone knows what those are.

Daisy: Missile Silos. These short-range continental missiles are activated by infantry units to deal damage to enemy units within a certain blast radius. Damage dealt ignores terrain defense but cannot completely destroy a unit.

Max: Hey, you really know you're stuff!

Sami: That's why she's your adivsor.

Max: Hey...

Daisy: Oh! I mean, umm, the enemy's been spotted!

Max: What? Where? It's hard to see with all this darned fog in the way!

Sami: Yeah, but you can still make out the enemy HQ, and I've got a hunch that there're some unit deployed there already.

Daisy: We'll have to make the best use of recon and other units with high vision ranges. We should have them take cover in woods as well so that the enemy can't find them easily. Does that sound okay?

Max: Alright, sounds good to me. Still don't like fighting under these conditions, but we gotta do it. So, the usual?

Daisy: We have to rout the enemy, capture their HQ, or have 16 properties total to force them to retreat.

Sami: Who's the enemy CO?

Daisy: The enemy CO is... I don't know.

Max: I-don't-know? That's the ene- OW!

Sami: I might have a better advantage here since this battle's all about capturing properties... We'll just have to see how this plays out. We should probably move infantry units into the mountains to scout ahead. Any other tips, Daisy?

Daisy: N-no...

Max: Medic...

--------------
Turn 1 - OS [Max]
--------------

Sami: I've never seen those buildings before...

Daisy: Communications Towers, otherwise known as comm towers for short, they greatly enchance communications within the controller's army to improve coordination and cooperation and improve offensive capabilities by 10%.

Max: Yeah? Well what're those?

Sami: Max, everyone knows what those are.

Daisy: Missile Silos. These short-range continental missiles are activated by infantry units to deal damage to enemy units within a certain blast radius. Damage dealt ignores terrain defense but cannot completely destroy a unit.

Max: Hey, you really know you're stuff!

Sami: That's why she's your adivsor.

Max: Hey...

Daisy: Oh! I mean, umm, the enemy's been spotted!

Max: What? Where? It's hard to see with all this darned fog in the way!

Sami: Yeah, but you can still make out the enemy HQ, and I've got a hunch that there're some unit deployed there already.

Daisy: We'll have to make the best use of recon and other units with high vision ranges. We should have them take cover in woods as well so that the enemy can't find them easily... I hope that sounds right.

Sami: Makes sense. We should try to be careful though. For now, we don't know if these really are Green Earth troops or another trick by Black Hole. What's the game plan?

Daisy: We have to rout the enemy, capture their HQ, or have 16 properties total to force them to retreat.

Max: Yeah, well who's leading them?

Daisy: The enemy CO is... I don't know.

Max: I-don't-know? That's the ene- OW! Hey, c'mon.

Sami: I swear, you're starting to sound like Andy, except you're annoying.

Max: And Andy's not? Ugh... Anyway, this'll be a tough battle. Don't like Fog of War fights much, so I'll have to play careful. It couldn't hurt to get those towers for even more firepower.

*when first attacking an enemy unit*

Max: Whoa, those are some tough units!

Daisy: It looks like the enemy troops also gain a 10% defensive boost from comm towers on top of the offensive boost.

Max: Oh man, there's 3 towers, so you mean...

Sami: That means we have to capture those towers if we ever want to make this battle easy.

Daisy: One of the towers should be easy enough to obtain. Another is close to enemy territory. The last one is right next to the HQ.

[Sami as CO] Sami: Might as well go for an HQ capture at that rate.

[Max as CO] Max: Well, we need at least one to make the battle even.

---------
Victory!
---------

[Sami]: Booya!

[Max]: Crushed like a paper cup!

Daisy: Sami, Max, we've got new intel on the enemy CO.

Max: Eh? Well what is it?

Daisy: Apparently the enemy CO is a man named Javier from the new Omega Land region.

Sami: Omega Land? All of the former Allied countries have some territory over there. This must be serious if one of their COs came down from all that way.

Max: Heh.

Sami: What?

Max: "Former?" I know we're fightin' right now and probably for silly reasons, but c'mon, we're The Allied Countries!

Daisy: The Allied Countries? Isn't it Na-

Max: Yeah. Things'll be just fine and dandy in the end.

Sami: I hope you're right. Still no word from Andy?

Daisy: Communications are still down...

Sami: Hope he's okay.

Max: Hey, he's Andy. ANDY. Hero of the last war, remember?

-----------
Defeat...
-----------

Max: Oh man, those are some quality units right there. Kinda remind me of that one guy, what's his name...

Daisy: The only other CO I know of with such stats is Emperor Kanbei.

Sami: How can you forget the Commander in Chief of Yellow Comet?

Max: Hey, the guy forgets his own socks! I remember that much. And Sonja's his daughter, and she's kinda cute.

Sami: o.O

Max: What? You're the one with a picture of- OUCH!

OS Soldier: ...They're at it again, aren't they.

Daisy: ...Yeah. At any rate, routing such a powerful enemy let alone getting to their HQ will be tough, especially if we can't do it in one turn, so we have to capture as much as we can as fast as we can- Oh dear, that must've hurt.

OS Soldier: You'd think commander Max could take a beating. And he can, but not like THAT.

Max: AGONY!

===
+Win by HQ capture or rout to unlock a secret mission.
Keywords:  
Date: 15.08.2006 22:02
Hits: 968
Downloads: 0
Rating: 4.00 (1 Vote(s))
File size: 14.4 KB
Added by: dreamcatcher


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