Minimum Turns 300 Pts Dual Strike Run by dxdydzd

User dxdydzd has put together an amazing youtube playlist showing a minimum turn-count S-Rank run of the entire campaign. Each one of the map playthroughs match or beat the current “lowest turn counts” for each of these missions. For some maps with alternative best turn counts (e.g. Snow Hunters with/without the Lab Map), both routes are shown, too!

You can watch it below, or here from this direct link.

IRC

Wars World News has an IRC channel. Come log in and talk to other WWNers (being-awake permitting!)

You can connect using the mibbit webclient and chat in-browser.
WWN IRC (mibbit)

You can also connect using a dedicated IRC client (such as mIRC, Chatzilla, colloquy, etc.)
Server: irc://irc.arg-irc.net:6667
Channel: #wwn

Basic Information


Game Platform:

  • Super Nintendo

Release Dates:

  • Japan: 1st May 1998

Digital Re-release Dates:
Wii Virtual Console:

  • Japan: 16th February 2010

Wii U Virtual Console:

  • Japan: 2nd October 2013

Other Information:

  • Players: 1 to 4
  • Game Mode: Single Player, Single-System Multiplayer
  • Virtual Console Game Mode: Single Player, Single-System Multiplayer

Lander

LanderLanderLanderLanderLander
The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans.
Price: 12000G Move: 6
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 99
Ammo: None Consumption: 1 per Day
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Movement Chart

-

-

-

-

-

-

-

1

-

1

1

2

-

-

-

-
Primary Weapon: None Secondary Weapon: None

Transport Copter

Transport CopterTransport CopterTransport CopterTransport CopterTransport Copter
The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly.
Price: 5000G Move: 6
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: None Consumption: 1 per Day
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1
Primary Weapon: None Secondary Weapon: None

APC

APCAPCAPCAPCAPC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the supplies of other units.
Price: 5000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 70
Ammo: None Consumption: None
Abilities: Supply Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

1

2

-

-

1

1

1

1

1

1

-

-

1

1

1

1
Primary Weapon: None Secondary Weapon: None

Infantry

InfantryInfantryInfantryInfantryInfantry
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties.
Price: 1000G Move: 3
Built: Base Move Type: Foot
Vision: 2 Fuel: 99
Ammo: None Consumption: None
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

1

1

2

2

1

1

1

1

1

1

-

-

1

1

1

1
Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart
55%--
45%--
12%7%
5%30%
1%--
1%--
14%--
15%--
25%
5%
25%

Basic Information


Game Platform:

  • Nintendo DS

Release Dates:

  • North America: 21st January 2008
  • Europe: 25th January 2008

Digital Re-release Dates:
DSiWare:

  • Japan: 30th October 2013 (Club Nintendo Reward)

Other Information:

  • Players: 1 to 4
  • Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Nintendo Wifi Connection (Ceased: 20th May 2014)
  • DSiWare Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer

Basic Information


Game Platform:

  • Nintendo DS

Release Dates:

  • Japan: 23rd June 2005
  • North America: 22nd August 2005
  • Europe: 30th September 2005

Digital Re-release Dates

  • Japan: 20th April 2016
  • North America: 1st December 2016
  • Europe: 3rd March 2016

Other Information:

  • Players: 1 to 4
  • Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
  • Wii U Game Mode: Single Player, Single-System Multiplayer
  • Accessory Support: GBA to NDS Game Link

Basic Information


Game Platform:

  • Nintendo Gameboy Advance

Release Dates:

  • Japan: 25th November 2004 (As a compilation in Gameboy Wars 1 & 2 Advance)
  • North America: 24th June 2003
  • Europe: 3rd October 2003

Digital Re-release Dates:
Wii U: Virtual Console

  • Japan: 3rd April 2014 (As a compilation in Gameboy Wars 1 & 2 Advance)
  • North America: 20th August 2015
  • Europe: 2nd July 2015

Other Information:

  • Players: 1 to 4
  • Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
  • Wii U VC Game Mode: Single Player, Single-System Multiplayer
  • Accessory Support: Game boy Advance Link Cable

Basic Information


Game Platform:

  • Nintendo Gameboy Advance

Release Dates:

  • Japan: 25th November 2004 (As a compilation in Gameboy Wars 1 & 2 Advance)
  • North America: 9th September 2001
  • Europe: 11th January 2002

Digital Re-release Dates:
Wii U: Virtual Console

  • Japan: 3rd April 2014 (As a compilation in Gameboy Wars 1 & 2 Advance)
  • North America: 3rd April 2014
  • Europe: 3rd April 2014

Other Information:

  • Players: 1 to 4
  • Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
  • Wii U VC Game Mode: Single Player, Single-System Multiplayer
  • Accessory Support: Game boy Advance Link Cable

Language Lockout Disabler by Xenesis


Base Game: Advance Wars: Days of Ruin (U)
Release Date: 15th November 2012
Version 1.0: Download (XDELTA Format)
Forum Thread: View
Short Description: Enables all Languages in the US version of the game that would normally be disabled by a software lock. Allows the game’s Japanese, German and Italian translations to be used by setting your NDS Region to that language.
Continue reading

Hacks and Mods on the main page

I’ve added a new section to the frontpage for hacks and mods. At present, there’s only one item listed but I’m willing to add more as people want to have them submitted.

I’ll only be putting up ‘complete’ hacks of any variety, for your WIP stuff, use the forum.

It opens with the War Room Hack 2012, I’ll add more in the near future.

Hacks

Full Hacks:

Minor Hacks & Patches:

Patching Utilities: (From Romhacking.net)

  • Lunar IPS (Windows) – For applying IPS Patches
  • UIPS (Mac OS X) – For applying IPS Patches
  • XDelta GUI (Windows) – For applying XDELTA Patches
  • Multipatch (Mac OS X) – For applying IPS, XDELTA Patches

Resources:

Mech

MechMechMechMechMech
The Mech is a more powerful but less mobile variant of the Infantry unit. They have extra firepower with their bazooka, while still retaining the ability to capture properties.
Price: 3000G Move: 2
Built: Base Move Type: Mech
Vision: 2 Fuel: 70
Ammo: 3 Consumption: None
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

1

1

1

1

1

1

1

1

1

1

-

-

1

1

1

1
Primary Weapon: Bazooka Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
----
----
85%--
55%--
15%--
15%--
75%--
70%--
85%
65%
85%
Damage Chart
65%--
55%--
18%9%
6%35%
1%--
1%--
20%--
32%--
35%
6%
35%

Artillery

Artillery
Artillery are the basic bread and butter indirect combat unit. Cheap, relatively durable and powerful for their price, the Artillery is the ranged mainstay of any army.
Price: 6000G Move: 5
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C2: “The New Black”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

1

2

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Cannon Secondary Weapon: None
Range: 2-3
Damage Chart
90%--
85%--
80%--
70%--
45%--
40%--
15%40%
70%50%
75%55%
80%60%
75%55%
80%45%
70%5%

Piperunner

Piperunner
A quirky unit that Black Hole invented. The Piperunner is only capable of moving across the large pipelines. It has similar combat capabilities to a Rocket unit, although it can also fire upon aerial units.
Price: 20000G Move: 9
Built: Base Move Type: Pipeline
Vision: 4 Fuel: 99
Ammo: 9 Consumption: None
Star Value: 100 Campaign Availability: C17: “Spiral Garden” complete
HC17: “Spiral Garden” complete
Abilities: None
Movement Chart

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-

-

-

-

-

1

-

-

-

-

-

-

1

-

-

-

-
Primary Weapon: Pipe Gun Secondary Weapon: None
Range: 2-5
Damage Chart
95%65%
90%75%
90%105%
80%105%
55%75%
50%120%
25%55%
80%60%
80%60%
85%85%
85%60%
90%60%
80%15%

Rockets

Rockets
The Rocket is a powerful, long range attack unit. It has poor mobility but high firepower and a large firing range.
Price: 15000G Move: 5
Built: Base Move Type: Tyre
Vision: 1 Fuel: 50
Ammo: 6 Consumption: None
Star Value: 70 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

2

3

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Cannon Secondary Weapon: None
Range: 3-5
Damage Chart
95%--
90%--
90%--
80%--
55%--
50%--
25%55%
80%60%
80%60%
85%85%
85%60%
90%60%
80%15%

Battleship

Battleship
The Battleship is a powerful ranged combat unit. It specialises in coastal bombardment and area defence. It is also the most effective anti-ship unit, as well as the only naval unit capable of a land assault by itself.
Price: 28000G Move: 5
Built: Port Move Type: Ship
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 110 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: None
Movement Chart

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-

-

-

-

-

-

1

-

-

-

1

2

-

-

-

-

-
Primary Weapon: Cannon Secondary Weapon: None
Range: 2-6
Damage Chart
95%--
90%--
90%--
80%--
55%--
50%--
25%50%
80%95%
80%95%
85%95%
85%95%
90%60%
80%20%

Battle Copter

Battle Copter
The Battle Copter is a versatile aerial unit. It is mobile, effective against a variety of targets and relatively inexpensive. It has average defence and is incredibly weak to anti-air type units.
Price: 9000G Move: 6
Built: Airport Move Type: Air
Vision: 3 Fuel: 99
Ammo: 6 Consumption: 1 per Day
Star Value: 60 Campaign Availability: C3: “Max Attacks”
HC3: “Max Attacks”
Abilities: None
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

-

1

1

1

1
Primary Weapon: Missiles Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
45%--
50%--
55%--
55%--
25%--
20%--
10%25%
60%25%
65%25%
65%25%
25%25%
65%25%
55%25%
Damage Chart
75%--
75%--
30%65%
6%95%
1%--
1%--
1%--
20%--
25%--
35%--
6%--
35%--
6%20%

Bomber

Bomber
An extremely powerful air to ground bomber. Drops powerful bombs and has high mobility, but is expensive and has average defences.
Price: 22000G Move: 7
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 5 per Day
Star Value: 90 Campaign Availability: C8: “Tag Battle”
HC5: “Neverending War”
Abilities: None
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

-

1

1

1

1
Primary Weapon: Bombs Secondary Weapon: None
Range: 1-1
Damage Chart
110%--
110%--
105%--
105%--
105%--
90%--
35%75%
105%50%
105%95%
105%95%
95%95%
105%75%
105%35%

Oozium

Oozium
An odd giant mass of gelatinous goo that consumes everything it touches. Extremely resistant to damage, but very slow.
Price: N/A Move: 1
Built: N/A Move Type: Oozium
Vision: 1 Fuel: 99
Ammo: None Consumption: None
Star Value: 150 Campaign Availability: Not Available
Abilities: Consume When moving, the Oozium can move onto an enemy unit. Doing so will destroy the enemy unit. Units lost in this way also give no charge to the CO Power gauge. Also, Oozium cannot be Trapped! in Fog of War.
Missile Silo Immunity Oozium are completely immune to missile silos and cannot be damaged by them.
CO Ability Immunity Oozium are completely immune to the effects of CO Powers with the  exception of Lightning Strike and Lightning Drive. They do not gain any boosted abilities based on the CO Commanding them. However, they do not suffer any ill effects from COs either, such as mass damage from CO Powers like Tsunami or Black Wave.
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: None Secondary Weapon: None