Max

Max
Army: Orange Star
Dependable and brave. Over-protective of Sami and Andy.
Weight training
Studying
Direct combat units have high firepower. Distance units are weak and have small attack ranges.
Max Force
Increases all abilities of direct combat units.
Quote
Now it’s my turn!
Power Quote
Roll, tanks, roll!
Victory Quote
That was a piece of cake!
Skill

Max is the direct combat specialist in Advance Wars, at a flippin’ 150% attack boost for all direct units (which is like 80% of the game). Indirect units, however, get a 10% decrease in both attack and defense, as well as -1 range. Transports and Infantry are unaffected.

Daily Unit Chart
Infantry
100%
100%
Fighter
150%
100%
Mech
100%
100%
Bomber
150%
100%
Recon
150%
100%
Battle Copter
150%
100%
Tank
150%
100%
Transport Copter100%
Mid Tank
150%
100%
Battleship
90%
90%
Firing Range -1
APC100%Cruiser
150%
100%
Artillery
90%
90%
Firing Range -1Lander100%
Rocket
90%
90%
Firing Range -1Submarine
150%
100%
Anti-Air
150%
100%
Missile
90%
90%
Firing Range -1
CO Power – Max Force
Cost: 30,000
Max’s direct units (including transports) get an increase in their attack power, boosting them to a whopping 187% attack, along with 1 extra tile of movement. All other units get a 10% attack and defense boost.
CO Power Unit Chart
Infantry
110%
110%
Fighter
187%
110%
Movement +1
Mech
110%
110%
Bomber
187%
110%
Movement +1
Recon
187%
110%
Movement +1Battle Copter
187%
110%
Movement +1
Tank
187%
110%
Movement +1Transport Copter110%Movement +1
Mid Tank
187%
110%
Movement +1Battleship
99%
99%
Firing Range -1
APC110%Movement +1Cruiser
187%
110%
Movement +1
Artillery
99%
99%
Firing Range -1Lander110%Movement +1
Rocket
99%
99%
Firing Range -1Submarine
187%
110%
Movement +1
Anti-Air
187%
110%
Movement +1
Missile
99%
99%
Firing Range -1
General Strategy
Max is a beast at the offensive, but he can’t defend at all. His indirects get a crippling shaft, up to the point that they’re almost unusable, but he gets such a huge direct boost he completely makes up for it. Don’t go defensive with Max; His broken boost at Directs pack more than enough punch to push any CO back.
CO Power Strategy
Max Force can be a very useful CO Power. The big boost might be just what you need to break a defensive wall, or just beat the crap out of your opponent, and it gives you a nice defense boost you can use when needed. But the real thing here is the extra movement; the movement boost is not only incredibly useful, but it affects transports too! Use it for your expansion, to blow up some units, and to reach distant objectives. You really can’t go wrong with Max Force.
Maps to play on
Max’s inability with indirects makes him horrible on ANY map that requires them. Stay away from chokepoints and defensive maps. Open, wide maps are perfect for you to blow up stuff easily.