Jess

Army: Green Earth Tag Partners
A gallant tank-driving CO who excels at analysing information. A hero of the last war. Jake “Heavy Metal”
Javier “Green Flash”
Unlock: Initially Available
Dandelions
Unfit COs
Vehicular units have superior firepower. Air and naval units are comparatively weak.
Turbo Charge
Movement of vehicular units goes up by one space. Attack increases, and fuel and ammo supplies are also replenished.
Overdrive
Movement of vehicular units goes up by two spaces. Attack dramatically increases, and fuel and ammo supplies are also replenished.
Power Quote
Roll out, tanks!
Quote
“This battle will advance my tactical research.”
Skill
Jess is a vehicle command specialist. She has a huge advantage on the ground, rolling over the opponent with powerful tanks and artillery. She suffers outside her domain, however. Her navy and airforce are comparatively weak.
Foot Soldiers: 100/100
Ground Vehicle Units: 120/100
Aerial & Naval Units: 90/100
Daily Unit Chart
Infantry
100%
100%
Fighter
90%
100%
Mech
100%
100%
Bomber
90%
100%
Recon
120%
100%
Battle Copter
90%
100%
Tank
120%
100%
Transport Copter100%
Mid Tank
120%
100%
Stealth
90%
100%
Neotank
120%
100%
Black Bomb100%
Megatank
120%
100%
Battleship
90%
100%
APC100%Cruiser
90%
100%
Artillery
120%
100%
Lander100%
Rocket
120%
100%
Submarine
90%
100%
Anti-Air
120%
100%
Black Boat100%
Missile
120%
100%
Carrier
90%
100%
Piperunner
120%
100%
Oozium100%
CO Power – Turbo Charge
Cost: 3 Stars
Jess’ CO Power enhances her specialist units, granting them an increase in both mobility and firepower. Every single unit in her army is also resupplied to full ammunition and fuel, ensuring that they’re ready to act and that Jess is probably never going to need an APC.
Foot Soldiers: 110/110
Ground Vehicle Units: 150/110, +1 Movement Range
Aerial & Naval Units: 100/110
On Activation: Fuel and ammunition stores for every unit is refilled to maximum capacity
CO Power Unit Chart
Infantry
110%
110%
Fighter
100%
110%
Mech
110%
110%
Bomber
100%
110%
Recon
150%
110%
Movement +1Battle Copter
100%
110%
Tank
150%
110%
Movement +1Transport Copter110%
Mid Tank
150%
110%
Movement +1Stealth
100%
110%
Neotank
150%
110%
Movement +1Black Bomb110%
Megatank
150%
110%
Movement +1Battleship
100%
110%
APC110%Movement +1Cruiser
100%
110%
Artillery
150%
110%
Movement +1Lander110%
Rocket
150%
110%
Movement +1Submarine
100%
110%
Anti-Air
150%
110%
Movement +1Black Boat110%
Missile
150%
110%
Movement +1Carrier
100%
110%
Piperunner
150%
110%
Movement +1Oozium100%
Super CO Power – Overdrive
Cost: 6 Stars
A fully powered ground assault is what’s allowed for when Overdrive rolls around. Ground vehicles get a massive increase in both firepower and mobility. Every unit also gets completely resupplied as well.
Foot Soldiers: 110/110
Ground Vehicle Units: 170/110, +2 Movement Range
Aerial & Naval Units: 100/110
On Activation: Fuel and ammunition stores for every unit is refilled to maximum capacity
Super CO Power Unit Chart
Infantry
110%
110%
Fighter
100%
110%
Mech
110%
110%
Bomber
100%
110%
Recon
170%
110%
Movement +2Battle Copter
100%
110%
Tank
170%
110%
Movement +2Transport Copter110%
Mid Tank
170%
110%
Movement +2Stealth
100%
110%
Neotank
170%
110%
Movement +2Black Bomb110%
Megatank
170%
110%
Movement +2Battleship
100%
110%
APC110%Movement +2Cruiser
100%
110%
Artillery
170%
110%
Movement +2Lander110%
Rocket
170%
110%
Movement +2Submarine
100%
110%
Anti-Air
170%
110%
Movement +2Black Boat110%
Missile
170%
110%
Movement +2Carrier
100%
110%
Piperunner
170%
110%
Movement +2Oozium100%
Tag Partner Firepower Changes
Jake: 110%
Eagle: 105%
Drake: 105%
Javier: 110%
Hawke: 90%
Von Bolt: 90%