Sensei

Army: Yellow Comet Tag Partners
A former paratrooper rumoured to have been quite the CO in his day. Hachi “Grizzled Vets”
Grimm “Rolling Thunder”
Unlock: Initially Available
Lazy, rainy days
Busy malls
Strong infantry and high transport movement. Superior firepower for copters, but naval units have weaker attacks.
Copter Command
Attack copter firepower rises. Infantry units with 9 HP appear in all allied cities, ready to be moved.
Airborne Assault
Attack copter firepower rises. Mech units with 9 HP appear in all allied cities, ready to be moved.
Power Quote
Ha ha! I didn’t get old for nothing!
Quote
“Looks like I still got it! Take that, whippersnapper!”
Skill
Sensei is an infantry-based CO who supports from the air. He has strong infantry, and incredibly effective Battle Copters. All of his transports (APC, T-Copter, Lander, Black Boat) all have an improved movement range. He’s not particularly strong at sea however.
Foot Soldier Units: 110/100
Ground Vehicle & Plane Units: 100/100
Battle Copter Units: 150/100
Naval Units: 90/100
Transport Units: –/100, +1 Movement Range
Daily Unit Chart
Infantry
110%
100%
Fighter
100%
100%
Mech
110%
100%
Bomber
100%
100%
Recon
100%
100%
Battle Copter
150%
100%
Tank
100%
100%
Transport Copter100%Movement +1
Mid Tank
100%
100%
Stealth
100%
100%
Neotank
100%
100%
Black Bomb100%
Megatank
100%
100%
Battleship
90%
100%
APC100%Movement +1Cruiser
90%
100%
Artillery
100%
100%
Lander100%Movement +1
Rocket
100%
100%
Submarine
90%
100%
Anti-Air
100%
100%
Black Boat100%Movement +1
Missile
100%
100%
Carrier
90%
100%
Piperunner
100%
100%
Oozium100%
CO Power – Copter Command
Cost: 2 Stars
This CO Power directly fuels Sensei’s Infantry & Copter playstyle, powering up his Battle Copters. It also has the absolutely tide turning effect of creating new units – Infantry units with 9 HP are created on every allied city that is not currently blocked by another unit. The Infantry are ready to act, and they can even be joined for a little extra funding because they’re at 9 HP
Foot Soldier Units: 120/110
Ground Vehicle & Plane Units: 110/110
Battle Copter Units: 180/110
Naval Units: 100/110
Transport Units: –/110, +1 Movement Range
On Activation: 9 HP Infantry Units are created on each unoccupied Allied City
CO Power Unit Chart
Infantry
120%
110%
Fighter
110%
110%
Mech
120%
110%
Bomber
110%
110%
Recon
110%
110%
Battle Copter
180%
110%
Tank
110%
110%
Transport Copter110%Movement +1
Mid Tank
110%
110%
Stealth
110%
110%
Neotank
110%
110%
Black Bomb110%
Megatank
110%
110%
Battleship
100%
110%
APC110%Movement +1Cruiser
100%
110%
Artillery
110%
110%
Lander110%Movement +1
Rocket
110%
110%
Submarine
100%
110%
Anti-Air
110%
110%
Black Boat110%Movement +1
Missile
110%
110%
Carrier
100%
110%
Piperunner
110%
110%
Oozium100%
Super CO Power – Airborne Assault
Cost: 6 Stars
Airborne Assault replaces the somewhat lacking, if space filling Infantry spawned during the CO Power with Sensei’s highly powered Mech units. They’re still ready to move and fight too.
Foot Soldier Units: 120/110
Ground Vehicle & Plane Units: 110/110
Battle Copter Units: 180/110
Naval Units: 100/110
Transport Units: –/110, +1 Movement Range
On Activation: 9 HP Mech Units are created on each unoccupied Allied City
Super CO Power Unit Chart
Infantry
120%
110%
Fighter
110%
110%
Mech
120%
110%
Bomber
110%
110%
Recon
110%
110%
Battle Copter
180%
110%
Tank
110%
110%
Transport Copter110%Movement +1
Mid Tank
110%
110%
Stealth
110%
110%
Neotank
110%
110%
Black Bomb110%
Megatank
110%
110%
Battleship
100%
110%
APC110%Movement +1Cruiser
100%
110%
Artillery
110%
110%
Lander110%Movement +1
Rocket
110%
110%
Submarine
100%
110%
Anti-Air
110%
110%
Black Boat110%Movement +1
Missile
110%
110%
Carrier
100%
110%
Piperunner
110%
110%
Oozium100%
Tag Partner Firepower Changes
Kanbei: 105%
Sonja: 105%
Grimm: 110%
Javier: 105%
Von Bolt: 90%