WR3-35: The Ring

Advance Wars: Dual Strike
War Room Guide

Map 35: The Ring


Score achieved: 300 pts, 18+ days
100-pt. time limit: 36 days
Player CO: Anybody
Enemy CO(s): Eagle, Drake, Jess
Skills: none
Mode: 2.5x EXP

Overview: The Green Earth trinity returns with a vengeance. Just like last time, we have our twelve missile silos to make this mission a piece of cake. The D2D walkthrough allows for a quick HQ capture of Jess and a sound economic foothold while fending off the enemy’s attempts to launch your silos. In a rare case, all COs can follow this walkthrough, but Kanbei needs some changes due to his deployment costs, mainly in deployed units.

Day 1:

– Build Infantry in both bases.

Day 2:

– Move both Infantry 2S and begin capturing neutral bases.
– Build Infantry in both bases.

Day 3:

– Finish capturing neutral bases.
– Move both Infantry 2N and begin capturing neutral bases.
– Build Infantry in both bases.

Day 4:

– Finish capturing neutral bases.
– Begin capturing all neutral cities with Infantry.
– Build Artillery in SE and SW bases.
– If you’re Kanbei, ignore this step. All other COs should build Infantry in remaining bases.

Day 5:

– Finish capturing all neutral cities.
– Move western Artillery 2S 1E.
– Move eastern Artillery 2S 1W.
– Begin capturing the two neutral cities with the northern Infantry.
– Move western Infantry 3W.
– Move eastern Infantry 3E.
– Build APC in SW base.
– Build Infantry in W and E bases.

Kanbei Day 5:

– Finish capturing all neutral cities.
– Move western Artillery 2S 1E.
– Move eastern Artillery 2S 1W.
– Begin capturing the two neutral cities with the northern Infantry.
– Build APC in SW base.
– Build Infantry in W base.

Day 6:

– Finish capturing neutral cities.
– Begin capturing the two neutral cities and neutral airports with the nearby Infantry.
– Artillery attacks enemy Tank.
– Remaining Artillery attacks central pipe seam.
– Load western base Infantry into APC and move APC 1S 2E.
– Move southwestern Infantry 2E.
– Move southeastern Infantry 2W.
– Move remaining Infantry 3E.
– Build Infantry in NW and NE bases.
– Build Anti-Air in W base.
– Build Tank in SW base.

Kanbei Day 6:

– Finish capturing neutral cities.
– Begin capturing neutral airports with the nearby Infantry.
– Artillery attacks enemy Tank.
– Remaining Artillery attacks central pipe seam.
– Load western base into APC and move APC 1S 2E.
– Move southwestern Infantry 2E.
– Move southeastern Infantry 2W.
– Build Infantry in NW and NE bases.
– Build Tank in SW base.

Jess Day 6:

– If you are using a CO that lacks a firepower bonus, her Anti-Air must attack the central pipe seam.

Day 7:

– Finish capturing neutral properties.
– Begin capturing neutral ports.
– Destroy central pipe seam with Artillery.
– Remaining Artillery attacks unit in front of central pipe seam.
– Destroy enemy unit with Tank from the north.
– Build Tank in SW base.
– Move remaining units at your own discretion, but keep the Anti-Air near the west side.

Kanbei Day 7:

– Finish capturing neutral properties.
– Destroy central pipe seam with Artillery.
– Remaining Artillery attacks unit in front of central pipe seam.
– Destroy enemy unit with Tank from the north.
– Build Tank in SW base.
– Move remaining units at your own discretion.
– Build remaining units at your own discretion.

On Day 8, you ought to save. Launch three silos (priority given to the northern and eastern silos) and target the area near Jess’ HQ so you can have direct access to the HQ. If you move your units correctly, you should have an easy HQ capture on Day 9. Build a Bomber in the northern airport and a T-copter in the southern airport.

If Jess’ units are uncooperative, go ahead and use one or two more silos to soften the forces around the HQ, but avoid using more than another three silos total. You should have at least six silos for use in your assault on Drake’s HQ.

Send your Artillery towards the SW pipe seam. Eagle is going to have a lot of units knocking on your door.

Once Jess’ HQ is captured on Day 10 or 11, you should save. Use the Bomber and T-copter as the main landing force on Drake’s HQ with B-copter support. If you’re Kanbei, Kanbei should use B-copters as his main force. Use as many silos as needed, since Eagle can be defeated with your superior units. Build a Black Boat to block one of Drake’s ports (especially the SE one); it also helps in preventing Drake from reaching the HQ with any vehicles that could hurt your HQ capture.

Send your leftover units from the Jess HQ assault to the chokepoint west of Jess’ HQ. Eagle’s units in that area will help get your power score.

The AWDS charge system makes it difficult to NOT trigger Drake’s COP. However, by using silos, you can reduce the amount of stars you charge Drake’s CO bar when you destroy his units.

I’ve never seen Eagle use his COP. Plan for his SCOP if he ever gets it.

Strategy by DTaeKim.