Basic Information


Game Platform:

  • Nintendo Gameboy Advance

Release Dates:

  • Japan: 25th November 2004 (As a compilation in Gameboy Wars 1 & 2 Advance)
  • North America: 9th September 2001
  • Europe: 11th January 2002

Digital Re-release Dates:
Wii U: Virtual Console

  • Japan: 3rd April 2014 (As a compilation in Gameboy Wars 1 & 2 Advance)
  • North America: 3rd April 2014
  • Europe: 3rd April 2014

Other Information:

  • Players: 1 to 4
  • Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
  • Wii U VC Game Mode: Single Player, Single-System Multiplayer
  • Accessory Support: Game boy Advance Link Cable

C00 – Overview

Campaign is the main mode in the Nintendo Wars series from Advance Wars on. This is essentially the story mode, you go through the missions presented to you in order, and the COs available to you are determined by the plot.

Guide Goals

Our goals for this guide are to explain to you how to get a perfect score of 999 on all missions with any available CO. Because AW1’s AI is highly predictable and most Campaign missions require quick clears for full Speed points, these will be detailed day-to-day guides for most of the missions.
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Damage Table

Advance Wars Damage Table

 Infantry
(1)
Infantry
(2)
Mechanised Infantry
(1)
Mechanised Infantry
(2)
Recon
(1)
Recon
(2)
Tank
(1)
Tank
(2)
Medium Tank
(1)
Medium Tank
(2)
APC
(1)
APC
(2)
Artillery
(1)
Artillery
(2)
Rocket
(1)
Rocket
(2)
 Anti-Air
(1)
Anti-Air
(2)
Missiles
(1)
Missiles
(2)
Fighter
(1)
Fighter
(2)
Bomber
(1)
Bomber
(2)
Battle Copter
(1)
Battle Copter
(2)
Transport Copter
(1)
Transport Copter
(2)
Battleship
(1)
Cruiser
(1)
Lander
(1)
Submarine
(1)
 
Infantry-55-45-12-5-1-14-15-25Infantry-5-25-----7-30----Infantry
Mech Infantry-65-558518556151752070328535Mech Infantry6568535-----9-35----Mech Infantry
Recon-70-65-35-6-1-45-45-55-Recon-4-28-----10-35----Recon
Tank257525708540556151754570458555Tank6558530-----10-4015101Tank
Medium Tank30105309510545858551105451054510555Medium Tank105710535-----12-4510553510Medium Tank
Artillery90-85-80-70-45-70-75-80-Artillery75-80---------40655560Artillery
Rockets95-90-90-80-55-80-80-85-Rockets85-90---------55856085Rockets
Anti-Air105-105-60-25-10-50-50-55-Anti-Air45-55-65-75-120-120-----Anti-Air
Missiles----------------Missiles----100-100-120-120-----Missiles
Fighter----------------Fighter----55-100-100-100-----Fighter
Bomber110-110-105-105-95-105-105-105-Bomber95-105---------75859595Bomber
Battle Copter-75-755530556251602065256535Battle Copter2566535-----65-9525552525Battle Copter
Battleship95-90-90-80-55-80-80-85-Battleship85-90---------50959595Battleship
Cruiser----------------Cruiser-----55-65-115-115---90Cruiser
Submarine----------------Submarine------------55259555Submarine

The orange star troops are the attacker’s base damage. Blue Moon troops are the target of the attack. (1) represents a primary weapon that uses ammo, (2) represents the secondary machine guns that do not require ammo to fire. You can sort a target by damage taken by clicking the icon along the top row.

Eagle

Eagle
Army: Green Earth 
An ace pilot who’s as tough as nails.
Lucky Goggles
Swimming
Strongest firepower in the skies. But flounders at sea.
Lightning Strike
Non-infantry units ordered to wait can now move again that turn. However, their ratings are lower than normal.
Quote
Do you really want to challenge me?

Power Quote
The Eagle soars above you!

Victory Quote
Hmph! As expected!

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Field Training 1 – Troop Orders

Basic troop movement and attack controls are explained here.

Briefing: First, let me brief you on the situation. We’re in this large nation here, Orange Star. The country to the east is Blue Moon. The two countries have been bitter rivals for years. Border skirmishes had died recently… until that madman Olaf… Oh, excuse me. I mean, uhm… The Blue Moon CO, Olaf, suddenly ordered an invasion of Orange Star. So, the Alara region is now held by Blue Moon forces. Candidate Advisor, you have been given a mission. You are to drive Olaf from Alara and secure the region for Orange Star. I will be your support. Let’s move out!

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Field Training 3 – Base Capture

Mission 3 – Base Capture

Capturing bases is the focus of this mission.

Briefing: Our current mission is to storm the Spire Hills. If successful, we should be able to drive that pompous, old… I mean, we should be able to force the Blue Moon forces to withdraw. If you remember, we faced two mech units in the last battle, right? In response, you have been given command of two mech units yourself.

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Field Training 4 – Unit Repair

This mission will explain the Join command and discuss basic strategy.

Briefing: I think that creep Olaf… I mean CO Olaf is starting to take us seriously. But all of our commanders are caught up in other campaigns. So there’s no one available to lead the Orange Star Army against him. Advisor, it looks like it’s up to you to defend Orange Star. Let me brief you on the current mission. Our troops en route to the Lost Fortress have been waylaid by CO Olaf. It’s up to you to join up with them, beat back Olaf and secure the area. We need the Lost Fortress! Move out!

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Field Training 5 – APC ABCs

This mission focuses on the Supply, Load, and Drop commands.

Briefing: My superiors in Orange Star are pleased with your word, Advisor. I’m also happy to say the enemy troops aren’t deployed ahead of us. Look at this! An artillery unit has been assigned to your command! Used correctly, this unit will strengthen your battalion. No doubt about it. But, it sounds like it’s seen a lot of action on the front lines, and… Well, I guess we’ll get a look at it when we reach the battlefield. Oh, and I’ve received one more bit of information. You’ve also been given an APC unit to use. This one is fresh from the factory, so don’t worry about its condition. OK! Let’s get moving!

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Field Training 6 – Tank Ops

This is a chance to show me what you’ve learned. Are you ready?

Briefing: An entire company doing recon in the Coral Lagoon area has been lost. The Coral Fortress is surrounded by mountains, so it’s hard to imagine that there are many enemy units there. Still, an entire company it’s gone, so… The point is, we can’t afford to lose that territory. Time to get going!

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Field Training 7 – Copter Tactics

Mission 7 – Copter Tactics
It’s time to introduce air units.

Briefing: It appears that we have a problem. Orange Star has hit a snag in its Md Tank development program. On the other hand, Blue Moon seems to have more than enough tanks… I think it’s safe to assume they have mass production capabilities. I pulled some strings and had some B copters and T copters sent down from the frontlines, but that doesn’t give you all that much firepower. Nevertheless, let’s make good use of them. I’ll give you more details once we reach the staging area. Let’s move out!

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Grit

Grit
Army: Blue Moon
Laid-back style masks dependability. A peerless marksman.
Cats
Rats
Distance weapons have an extended attack range. However, direct combat units are weak.
Snipe Attack
Increases the range and firepower of distance weapons.
Quote
What’s the ruckus?

Power Quote
Reckon it’s time to take you down!

Victory Quote
I suspected as much.

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Max

Max
Army: Orange Star
Dependable and brave. Over-protective of Sami and Andy.
Weight training
Studying
Direct combat units have high firepower. Distance units are weak and have small attack ranges.
Max Force
Increases all abilities of direct combat units.
Quote
Now it’s my turn!
Power Quote
Roll, tanks, roll!
Victory Quote
That was a piece of cake!
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Olaf

Olaf
Army: Blue Moon
Plans often go awry, but he’s deadly serious.
Warm Boots
Rain Clouds
Strong in the snow, weak in the rain. A solid CO of above-average ability.
Blizzard
Causes it snow creating favorable conditions for his units.
Quote
I will teach you the meaning of power!

Power Quote
Let the winds of war bring snow!

Victory Quote
Victory is mine!

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Sami

Sami
Army: Orange Star
A graduate of special forces training. Has a strong sense of duty.
Chocolate
Cowards
Infantry and Mech units are superior. Movement range is high for transport units.
Double Time
Increases movement range for infantry and mech units. Their movement cost on all terrains is reduced to 1.
Quote
Ready for duty!

Power Quote
Ready or not, here I come!

Victory Quote
Yes!

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Sonja

Sonja
Army: Yellow Comet
Kanbei’s daughter. An intel gathering genius.
Computers
Bugs
Units have great range of vision. Keeps unit HP hidden from enemies. Is plagued by constant bad luck.
Enhanced Vision
Extends vision range of all units. Shows enemy units hidden in woods, reefs and other areas.
Quote
Brains are the key to victory, not brawns.

Power Quote
Now you’re gonna get it!

Victory Quote
My strategy was merely better… That is all.

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