{"id":484,"date":"2014-11-01T06:55:26","date_gmt":"2014-10-31T21:25:26","guid":{"rendered":"http:\/\/www.warsworldnews.com\/wp\/?p=484"},"modified":"2014-11-25T14:19:47","modified_gmt":"2014-11-25T04:49:47","slug":"hc24-the-hunts-end","status":"publish","type":"post","link":"https:\/\/www.warsworldnews.com\/wp\/aw2\/hard-campaign-aw2\/hc24-the-hunts-end\/","title":{"rendered":"HC24: The Hunt&#8217;s End"},"content":{"rendered":"<p><center><b><font size=4>Advance Wars 2: Black Hole Rising<br \/>\nHard Campaign Guide<\/font><\/b><\/p>\n<p><b>Mission 24: The Hunt&#8217;s End<\/b><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.warsworldnews.com\/images\/aw2hcm24.png\" \/><br \/><!--more--><\/p>\n<p>\n<b>Difficulty:<\/b><br \/>\n<img decoding=\"async\" src=\"http:\/\/www.warsworldnews.com\/images\/reddifstar.gif\" \/><img decoding=\"async\" src=\"http:\/\/www.warsworldnews.com\/images\/reddifstar.gif\" \/><img decoding=\"async\" src=\"http:\/\/www.warsworldnews.com\/images\/reddifstar.gif\" \/><img decoding=\"async\" src=\"http:\/\/www.warsworldnews.com\/images\/reddifstar.gif\" \/><img decoding=\"async\" src=\"http:\/\/www.warsworldnews.com\/images\/reddifstar.gif\" \/> <img decoding=\"async\" src=\"http:\/\/www.warsworldnews.com\/images\/reddifstar.gif\" \/><img decoding=\"async\" src=\"http:\/\/www.warsworldnews.com\/images\/reddifstar.gif\" \/><\/p>\n<p><b>Recommended Player COs:<\/b> Kanbei, Max<br \/>\n<b>Enemy CO:<\/b> Adder<br \/>\n<b>Perfect speed limit:<\/b> 25 days<\/p>\n<p>The final Yellow Comet mission is not as hard as it looks. Kanbei and Max is<br \/>\nthe ideal team here and makes this mission pretty easy to complete. As Max&#8217;s<br \/>\nBomber is the only thing here that can destroy both the pipe seam and the<br \/>\nminicannon guarding it in one hit, he&#8217;s definetely the CO you want to use for<br \/>\nthis task. Kanbei&#8217;s superior strength makes him the best YC CO to use. Sonja<br \/>\nand Sensei don&#8217;t have anything going for them here, so it&#8217;s best not to use<br \/>\nthem.<\/p>\n<p>Max&#8217;s job is easy. Capture the port, build a Lander, ferry an infantry to the<br \/>\nairport in the northwest. Capture the airport and build two Bombers. Fly them<br \/>\ntowards the pipe seam avoiding anything that can hurt them. Destroy both the<br \/>\nminicannon and the seam on the same day, possibly with the help of your powers<br \/>\nfor extra movement. You don&#8217;t really have to worry about anything else, but<br \/>\nyou&#8217;ll want to capture all of the properties on your own small island and the<br \/>\nones next to the airport. In some cases, Adder&#8217;s Fighter, which he will<br \/>\nproduce from the factory, will come to harass you. Make sure to keep you<br \/>\nBombers out of its range (keep Adder&#8217;s power bar in mind!) and build a Fighter<br \/>\nof your own to take it out if it gets annoying. Hopefully, you won&#8217;t need that<br \/>\nlong. You might also want to build a B-Copter at some point to assist your<br \/>\nBombers (especially if Adder decides to shield the minicannon with a unit).<\/p>\n<p>Kanbei&#8217;s job isn&#8217;t much harder than Max&#8217;s. With him, you&#8217;ll want to stall<br \/>\nAdder as much as possible. The best place for that would be the narrow choke<br \/>\npoints to the east of Kanbei&#8217;s starting location. The mountain range there<br \/>\nsplits up the path in two, with forests and a neutral base providing ample<br \/>\ndefensive cover and even a place to deploy from. Kanbei will be virtually<br \/>\nindestructible here, so dig in and let Adder come to you. Adder will field<br \/>\nlots of units, so keep an eye on the unit count and make sure to destroy<br \/>\nenough units to get the power score. With a couple of Rockets, MD Tanks and a<br \/>\nfew other units like Mechs, Infantry, Artillery, Tanks and A-Air, it should be<br \/>\nno problem to achieve perfect power, especially if you use your SCOP to get it.<\/p>\n<p><font size=-2>Strategy by <a href=\"mailto:hpd@warsworldnews.com\">HPD<\/a>. Map image by <a href=\"http:\/\/www.advancewarsnet.com\/forums\/index.php?showuser=1392\">Tsuruya<\/a>.<\/font><\/center><\/TD><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Advance Wars 2: Black Hole Rising Hard Campaign Guide Mission 24: The Hunt&#8217;s End<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[62],"tags":[45,84],"class_list":["post-484","post","type-post","status-publish","format-standard","hentry","category-hard-campaign-aw2","tag-aw2-tag","tag-hard-campaign"],"_links":{"self":[{"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/posts\/484","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/comments?post=484"}],"version-history":[{"count":1,"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/posts\/484\/revisions"}],"predecessor-version":[{"id":485,"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/posts\/484\/revisions\/485"}],"wp:attachment":[{"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/media?parent=484"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/categories?post=484"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.warsworldnews.com\/wp\/wp-json\/wp\/v2\/tags?post=484"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}