Hard Campaign Guide
Mission 19: Sensei’s Return
Player CO: Sensei
Enemy CO: Adder
Perfect speed limit: 27 days
Sensei is really suited for a mission like this one. Unfortunately, Adder is
aware of this and has several anti-air devices deployed. He also really likes
to build A-Air and missiles, so watch out for everything that flies. Other
than that, you shouldn’t have too many problems with this mission.
Have your deployed two Infantry move west immediately. They should take the
neutral base and city closest to your base. Build two Infantry and a T-Copter.
On the next day, ferry the first Infantry north towards the neutral base in
the far north. You’ll be able to capture it before the enemy can. On day 2,
build another T-Copter and have it ferry the other infantry towards the base
in the middle, with the airport directly adjacent to it. Beware of moving
across the ocean, though, as Adder has some Cruisers roaming the seas, ready
to blast any air unit foolish enough to try to cross the ocean. You can
probably keep out of range, though. You should be able to drop off the
Infantry on day 4 in range of the airport. After that, have it capture the
base there. Once you have gained control of all these properties, it’ll be a
walk in the park to take out Adder.
On the south front, after you’ve captured the base and the city, Adder will
start attacking you. Use some Tanks and a pair of Artillery supported by Mechs
to fend them off. Don’t forget that Sensei’s Mechs really pack a punch. You
don’t really need any more assistance here in order to hold your own.
You can build a fleet of MD Tanks supported with the occasional Rocket that
you’ll build from the northern base that you captured. Maybe have some
B-Copters assist them, but be very careful with deploying them, as Adder
probably has 3 Missiles waiting for you near his HQ and probably an A-Air as
well. And if you didn’t take out the Cruisers yet, beware of them too. A
B-Copter can take on a Cruiser when it gets first strike, though, especially
during COP or SCOP. Dispose of enemy units, block Adder’s bases and capture