APC

APCAPCAPCAPCAPC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the supplies of other units.
Price: 5000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 70
Ammo: None Consumption: None
Abilities: Supply Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Infantry

InfantryInfantryInfantryInfantryInfantry
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties.
Price: 1000G Move: 3
Built: Base Move Type: Foot
Vision: 2 Fuel: 99
Ammo: None Consumption: None
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

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Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart
55%--
45%--
12%7%
5%30%
1%--
1%--
14%--
15%--
25%
5%
25%

Lander

LanderLanderLanderLanderLander
The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans.
Price: 12000G Move: 6
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 99
Ammo: None Consumption: 1 per Day
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Movement Chart

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1

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2

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Primary Weapon: None Secondary Weapon: None

Mech

MechMechMechMechMech
The Mech is a more powerful but less mobile variant of the Infantry unit. They have extra firepower with their bazooka, while still retaining the ability to capture properties.
Price: 3000G Move: 2
Built: Base Move Type: Mech
Vision: 2 Fuel: 70
Ammo: 3 Consumption: None
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

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Primary Weapon: Bazooka Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
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85%--
55%--
15%--
15%--
75%--
70%--
85%
65%
85%
Damage Chart
65%--
55%--
18%9%
6%35%
1%--
1%--
20%--
32%--
35%
6%
35%

Transport Copter

Transport CopterTransport CopterTransport CopterTransport CopterTransport Copter
The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly.
Price: 5000G Move: 6
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: None Consumption: 1 per Day
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

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1
Primary Weapon: None Secondary Weapon: None