New Hacks Uploaded

Two new hacks have been uploaded to the site for you to play! The first is Advance Wars Story by PlatinumSkink for Advance Wars 2. It is a full campaign for you to play and enjoy!

The second is Advance Wars Balance by Kartal. It is a rebalance of the Advance Wars 1 COs for a more competitive Vs mode experience.

Give them both a play today, and give the authors feedback on their project posts on the forum, or discuss on the discord.

Advance Wars Balance (AW1) by Kartal


Base Game: Advance Wars 1 (U, 1.0)
Release Date: 23rd July 2022
Version 1.0: Download (IPS Format)
Forum Thread: View
Short Description: I tried my hands at balancing the AW1 COs.
The CO profiles detail the Power Bar length and stat changes (in AW2 defense format).

The game defines firepower and defense differently than its sequels.
Defense is damage taken, aka +10% defense = 90% damage taken. Each unit can have individual values to damage dealt and taken, and there’s a universal value pair for the whole army. The universal values are usually 110% damage dealt and 90% damage taken during Power. For COs with unite boosts/weaknesses, these add up. E.g. Max has 170% on his direct combat units. With 110% universal damage on top it adds up to 187%. Drake’s 80% air units become 88%.

COs which werern’t changed:
Nell
Sturm (Campaign) Continue reading

Advance Wars Story (AW2) by PlatinumSkink

 


Base Game: Advance Wars 2 (U)
Release Date: 14th January 2022
Version 1.08: Download (IPS Format)
Forum Thread: View
Short Description: This here is Advance Wars 2: A Story. It is made primarily because I had a story in mind and I wanted to make it into an actual game, but along the way I made a whole slew of changes to both COs and Units in ways that make sense to me.
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Maps

Special: Vs.: Pre-Deployed:
3-Player: 4-Player: War Room:
Field Training: Campaign: Advance Campaign:

Advance Wars 4 (AwDoR) Balance Patch by Gippy

Base Game: Advance Wars: Days of Ruin (U)
Release Date: 3rd May 2020
Version 1.1: Download (XDELTA Format)
Short Description: This patch does 3 things:

  • Balance the COs. As well, all English information screens are re-worded to reflect the stat changes.
  • Adds a turn timer of approximately 5 minutes. (The exact timer is 4:58.65 due to coding quirkiness.) This should be plenty of time for remote desktop play.
  • Cracks Nintendo’s SSL authentication protection, allowing the game to connect to altwfc servers. Note that there still isn’t an emulator that can reliably do wi-fi play for everyone, thus this is currently only good for those with DS flashcarts.
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