Advance Campaign

Same as in the regular Campaign, there are different paths you can take. For specifics, check the “Branching Paths, Extra Missions, and Unlocking COs” section on the overview page.

 01 – It’s War! 
 02 – Gunfighter! 
 03 – Air Ace! 
↙️ ↘️
04A – Max Strikes! 04M – Max Strikes!
05A – Max’s Folly? 05M – Sniper!
06A – Olaf’s Navy 06M – Blizzard Battle!
07A – Olaf’s Sea Strike! 07M – History Lesson!
↘️ ↙️
 C08 – Sami’s Debut! 
 C09 – Kanbei Arrives! 
 C10 – Mighty Kanbei! 
 C11 – Kanbei’s Error? 
 C12 – Divide & Conquer! 
 C13 – Sami Marches On! 
 C14 – Sonja’s Goal! 
C15A – Captain Drake!C15S – Captain Drake!C15M – Captain Drake!
C16A – Naval Clash!C16S – Naval Clash!C16M – Naval Clash!
C17A – Wings of Victory!C17S – Wings of Victory!C17M – Wings of Victory!
C18A – Battle Mystery!C18S – Battle Mystery!C18M – Battle Mystery!
 C19 – Andy Times Two! 
 C20 – Enigma 
 C21 – The Final Battle! 
 C22 – Rivals! 

AC00: Overview

The Advance Campaign is the hard mode of the Campaign, you can unlock it once you complete the normal campaign and buy it from Hachi for a mere single coin. Afterwards, you go to the Campaign mode and enter a new game by holding select button.

The difficulty will ramp up and the chances for a perfect score will sometimes be slim to none. Speed limits will be normally tighter and the enemy will have stronger and bigger platoon in command, so you will need to exploit the AI weakness if you want to succeed.

Guide Goals

Our goals for this guide are to explain to you how to get a perfect score of 999 on all missions (or as close at it can be) with any available CO. Because AW1’s AI is highly predictable and most Advance Campaign missions require quick clears for full Speed points, these will be detailed day-to-day guides for most of the missions.

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