Anti-Air

Anti-Air
A specialised anti-air unit. Inflicts heavy damage on all aerial units. It also decimates foot soldier units. Weak armour and otherwise low firepower.
Price: 8000G Move: 6
Built: Base Move Type: Tread
Vision: 2 Fuel: 60
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C4: “Reclaim the Skies”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

1

2

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Vulcan Secondary Weapon: None
Range: 1-1
Damage Chart
105%65%
105%75%
60%105%
25%105%
10%75%
5%120%
1%--
50%--
50%--
55%--
45%--
55%--
25%30%

APC

APC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the  supplies of other units.
Price: 5000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 70
Ammo: None Consumption: None
Star Value: 40 Campaign Availability: C2: “The New Black”
HC1: “Jake’s Trial”
Abilities: Supply Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

1

2

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: None Secondary Weapon: None

Artillery

Artillery
Artillery are the basic bread and butter indirect combat unit. Cheap, relatively durable and powerful for their price, the Artillery is the ranged mainstay of any army.
Price: 6000G Move: 5
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C2: “The New Black”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

1

2

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Cannon Secondary Weapon: None
Range: 2-3
Damage Chart
90%--
85%--
80%--
70%--
45%--
40%--
15%40%
70%50%
75%55%
80%60%
75%55%
80%45%
70%5%

Battle Copter

Battle Copter
The Battle Copter is a versatile aerial unit. It is mobile, effective against a variety of targets and relatively inexpensive. It has average defence and is incredibly weak to anti-air type units.
Price: 9000G Move: 6
Built: Airport Move Type: Air
Vision: 3 Fuel: 99
Ammo: 6 Consumption: 1 per Day
Star Value: 60 Campaign Availability: C3: “Max Attacks”
HC3: “Max Attacks”
Abilities: None
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

-

1

1

1

1
Primary Weapon: Missiles Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
45%--
50%--
55%--
55%--
25%--
20%--
10%25%
60%25%
65%25%
65%25%
25%25%
65%25%
55%25%
Damage Chart
75%--
75%--
30%65%
6%95%
1%--
1%--
1%--
20%--
25%--
35%--
6%--
35%--
6%20%

Battleship

Battleship
The Battleship is a powerful ranged combat unit. It specialises in coastal bombardment and area defence. It is also the most effective anti-ship unit, as well as the only naval unit capable of a land assault by itself.
Price: 28000G Move: 5
Built: Port Move Type: Ship
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 110 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: None
Movement Chart

-

-

-

-

-

-

-

1

-

-

-

1

2

-

-

-

-

-
Primary Weapon: Cannon Secondary Weapon: None
Range: 2-6
Damage Chart
95%--
90%--
90%--
80%--
55%--
50%--
25%50%
80%95%
80%95%
85%95%
85%95%
90%60%
80%20%

Black Boat

Black Boat
The Black Boat is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It can repair and resupply other units.
Price: 7500G Move: 7
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 60
Ammo: None Consumption: None
Star Value: 50 Campaign Availability: C11: “The Long March” Clear
HC11: “The Long March” Clear
Abilities: Repair Restores the fuel and ammo supplies of a selected single unit adjacent to the Black Boat. Provided funds are available, the unit is also repaired for 1 HP.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

-

-

-

-

-

-

-

1

-

-

1

1

2

-

-

-

-

-
Primary Weapon: None Secondary Weapon: None

Black Bomb

Black Bomb
A remote-controlled detonated explosive. Extremely fast and powerful, but completely defenceless. Can hit an extremely wide area when detonated.
Price: 25000G Move: 9
Built: Airport Move Type: Air
Vision: 1 Fuel: 45
Ammo: None Consumption: 5 per Day
Star Value: 30 Campaign Availability: C14: “Lash’s Test” Clear
HC14: “Lash’s Test” Clear
Abilities: Explode Destroys the unit and causes a massive explosion with a radius of 3 tiles from the Black Bomb’s location. Any units hit by the explosion take 5 HP of damage, but the explosion cannot kill units.
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

-

1

1

1

1
Primary Weapon: None Secondary Weapon: None

Bomber

Bomber
An extremely powerful air to ground bomber. Drops powerful bombs and has high mobility, but is expensive and has average defences.
Price: 22000G Move: 7
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 5 per Day
Star Value: 90 Campaign Availability: C8: “Tag Battle”
HC5: “Neverending War”
Abilities: None
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

-

1

1

1

1
Primary Weapon: Bombs Secondary Weapon: None
Range: 1-1
Damage Chart
110%--
110%--
105%--
105%--
105%--
90%--
35%75%
105%50%
105%95%
105%95%
95%95%
105%75%
105%35%

Carrier

Carrier
The carrier is a powerful naval platform designed to support aerial units. It can transport and supply air units while providing covering fire to any enemy aerial units in the area. It has an absolutely incredible firing range, but comes at a hefty price.
Price: 30000G Move: 5
Built: Base Move Type: Ship
Vision: 4 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 110 Campaign Availability: C18: “Omens and Signs”
HC18: “Omens and Signs”
 Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Supply Restores the fuel and ammo supplies of the two units currently being transported by the Carrier at the start of the turn.
Movement Chart

-

-

-

-

-

-

-

1

-

-

-

1

2

-

-

-

-

-
Primary Weapon: Missiles Secondary Weapon: None
Range: 3-8
Damage Chart
--100%
--100%
--115%
--115%
--100%
--120%
----
----
----
----
----
----
----

Cruiser

Cruiser
The cruiser is a versatile naval unit which acts as both a “sea tank” and an anti-air unit. It is mobile, sturdy and moderately powerful. It has the oft-forgotten ability to transport helicopters and keep them out of harm’s way. It also has the unique ability to target submarines at all times, even when they have been dived.
Price: 18000G Move: 6
Built: Port Move Type: Ship
Vision: 3 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 80 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Movement Chart

-

-

-

-

-

-

-

1

-

-

-

1

2

-

-

-

-

-
Primary Weapon: Missiles Secondary Weapon: Anti-Air Gun
Range: 1-1 Range:  1-1
Damage Chart
----
----
----
----
----
----
--5%
--25%
--25%
--90% (+Dived)
--25%
--5%
----
 Damage Chart
--85%
--100%
--105%
--105%
--100%
--120%
----
----
----
----
----
----
----

Fighter

Fighter
A powerful air superiority fighter. Only capable of attacking other aerial units, it unleashes incredible firepower and has amazing mobility. Capable of even attacking a Stealth Fighter when hiding, provided it can be seen.
Price: 20000G Move: 9
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 5 per Day
Star Value: 90 Campaign Availability: C9: “Victory or Death”
HC5: “Neverending War”
Abilities: None
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

-

1

1

1

1
Primary Weapon: Missiles Secondary Weapon: None
Range: 1-1
Damage Chart
--55%
--100%
--120%
--120%
--85% (+Stealth)
--120%
----
----
----
----
----
----
----

Infantry

Stealth
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties.
Price: 1000G Move: 3
Built: Base Move Type: Infantry
Vision: 2 Fuel: 99
Ammo: None Consumption: None
Star Value: 20 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

1

1

2

2

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart
55%--
45%--
12%7%
5%30%
1%--
1%--
1%--
14%--
15%--
25%--
5%--
25%--
5%20%

Lander

Lander
The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans.
Price: 12000G Move: 6
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 99
Ammo: None Consumption: None
Star Value: 60 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
 Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Movement Chart

-

-

-

-

-

-

-

1

-

-

1

1

2

-

-

-

-

-
Primary Weapon: None Secondary Weapon: None

Mech

Stealth
The Mech is a more powerful but less mobile variant of the Infantry unit. They have extra firepower with their bazooka, while still retaining the ability to capture properties.
Price: 3000G Move: 2
Built: Base Move Type: Mech
Vision: 2 Fuel: 70
Ammo: 3 Consumption: None
Star Value: 20 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Bazooka Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
----
----
85%--
55%--
15%--
15%--
5%--
75%--
70%--
85%--
65%--
85%--
55%30%
Damage Chart
65%--
55%--
18%9%
6%35%
1%--
1%--
1%--
20%--
32%--
35%--
6%--
35%--
6%20%

Medium Tank

Medium Tank
The Medium Tank is a heavier, slower and more powerful tank. It boasts relatively heavy armour and strong all-around firepower. It moves slower and has a very poor vision range, however.
Price: 16000G Move: 5
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 8 Consumption: None
Star Value: 80 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

1

2

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
105%--
85%--
55%--
45%--
25%10%
105%30%
105%35%
105%10%
105%35%
105%10%
85%30%
Damage Chart
105%--
95%--
45%12%
8%45%
1%--
1%--
1%--
45%--
45%--
55%--
7%--
35%--
8%20%

Megatank

Megatank
This ultimate tank boasts insane raw firepower and incredible defence. It moves slowly and has low supplies, but its sheer power makes it a terror on the battlefield.
Price: 28000G Move: 4
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 3 Consumption: None
Star Value: 110 Campaign Availability: C16: “Snow Hunters”
HC16: “Snow Hunters”
Abilities: None
Movement Chart

1

2

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Mega Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
195%--
180%--
125%--
115%--
65%45%
195%65%
195%75%
195%45%
195%105%
195%45%
180%45%
Damage Chart
135%--
125%--
65%22%
10%55%
1%--
1%--
1%--
65%--
65%--
75%--
17%--
55%--
10%30%

Missiles

Missile
A powerful defensive anti-air unit. Has low mobility, but high range and power against airborne targets. Also has an extremely large vision range for an indirect combat unit.
Price: 12000G Move: 4
Built: Base Move Type: Tyre
Vision: 5 Fuel: 60
Ammo: 6 Consumption: None
Star Value: 70 Campaign Availability: C4: “Reclaim the Skies”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

2

3

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Missile Secondary Weapon: None
Range: 3-5
Damage Chart
--100%
--100%
--115%
--115%
--100%
--120%
----
----
----
----
----
----
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Neotank

Neotank
The Neotank is a super-charged Medium Tank, with more movement, firepower, fuel and ammunition. It also costs significantly more. Extremely powerful and mobile, it can cause significant damage to most land-based targets.
Price: 22000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 99
Ammo: 9 Consumption: None
Star Value: 90 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

1

2

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: New Type Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
125%--
105%--
75%--
55%--
35%15%
125%30%
115%40%
125%15%
115%40%
125%15%
105%35%
Damage Chart
125%--
115%--
65%22%
10%55%
1%--
1%--
1%--
65%--
65%--
75%--
17%--
55%--
10%20%

Oozium

Oozium
An odd giant mass of gelatinous goo that consumes everything it touches. Extremely resistant to damage, but very slow.
Price: N/A Move: 1
Built: N/A Move Type: Oozium
Vision: 1 Fuel: 99
Ammo: None Consumption: None
Star Value: 150 Campaign Availability: Not Available
Abilities: Consume When moving, the Oozium can move onto an enemy unit. Doing so will destroy the enemy unit. Units lost in this way also give no charge to the CO Power gauge. Also, Oozium cannot be Trapped! in Fog of War.
Missile Silo Immunity Oozium are completely immune to missile silos and cannot be damaged by them.
CO Ability Immunity Oozium are completely immune to the effects of CO Powers with the  exception of Lightning Strike and Lightning Drive. They do not gain any boosted abilities based on the CO Commanding them. However, they do not suffer any ill effects from COs either, such as mass damage from CO Powers like Tsunami or Black Wave.
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: None Secondary Weapon: None

Piperunner

Piperunner
A quirky unit that Black Hole invented. The Piperunner is only capable of moving across the large pipelines. It has similar combat capabilities to a Rocket unit, although it can also fire upon aerial units.
Price: 20000G Move: 9
Built: Base Move Type: Pipeline
Vision: 4 Fuel: 99
Ammo: 9 Consumption: None
Star Value: 100 Campaign Availability: C17: “Spiral Garden” complete
HC17: “Spiral Garden” complete
Abilities: None
Movement Chart

-

-

-

-

-

-

1

-

-

-

-

-

-

1

-

-

-

-
Primary Weapon: Pipe Gun Secondary Weapon: None
Range: 2-5
Damage Chart
95%65%
90%75%
90%105%
80%105%
55%75%
50%120%
25%55%
80%60%
80%60%
85%85%
85%60%
90%60%
80%15%

Recon

Recon
The Recon is a mobile scout unit that has a large vision range. They move freely on flat terrain, but have trouble with rough terrain.
Price: 4000G Move: 8
Built: Base Move Type: Tyre
Vision: 5 Fuel: 80
Ammo: None Consumption: None
Star Value: 50 Campaign Availability: C8: “Tag Battle”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

2

3

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart
70%--
65%--
35%10%
6%35%
1%--
1%--
1%--
45%--
45%--
55%--
4%--
28%--
6%20%

Rockets

Rockets
The Rocket is a powerful, long range attack unit. It has poor mobility but high firepower and a large firing range.
Price: 15000G Move: 5
Built: Base Move Type: Tyre
Vision: 1 Fuel: 50
Ammo: 6 Consumption: None
Star Value: 70 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

2

3

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Cannon Secondary Weapon: None
Range: 3-5
Damage Chart
95%--
90%--
90%--
80%--
55%--
50%--
25%55%
80%60%
80%60%
85%85%
85%60%
90%60%
80%15%

Stealth

Stealth
A high-tech Stealth Fighter developed by Orange Star. Possesses average overall firepower but can hit every single unit. Has the unique ability to cloak itself to hide from the enemy, protecting it from fire and preventing it from being seen.
Price: 24000G Move: 6
Built: Airport Move Type: Air
Vision: 4 Fuel: 60
Ammo: 6 Consumption: 5 per Day (8 per Day in Stealth)
Star Value: 100 Campaign Availability: C18: “Omens and Signs”
HC18: “Omens and Signs”
Abilities: Stealth Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 8 per day. While in Stealth mode, a unit is also completely immune to attacks from every unit except Fighters and other Stealth Fighters.
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

-

1

1

1

1
Primary Weapon: Omni-Missile Secondary Weapon: None
Range: 1 – 1
Damage Chart
90%45%
90%70%
85%85%
75%95%
70%55% (+Stealth)
60%120%
15%45%
85%35%
75%65%
85%55%
50%65%
85%45%
80%30%

Submarine

Submarine
The submarine is a specialised anti-ship unit. It is designed for guerrilla strikes against the enemy’s transports, battleships and carriers. It has the special ability to Dive which allows it to hide from the enemy and also protects it from most types of attacks. It is also an excellent scout with the highest vision of all naval units.
Price: 20000G Move: 5
Built: Port Move Type: Ship
Vision: 5 Fuel: 60
Ammo: 6 Consumption: 1 per Day (5 per Day when Dived)
Star Value: 90 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: Dive Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 5 per day. While in Dive mode, a unit is also completely immune to ranged attacks. When adjacent to enemy units, or on an enemy property a Dived submarine can still be targeted by Cruisers and Submarines.
Movement Chart

-

-

-

-

-

-

-

1

-

-

-

1

2

-

-

-

-

-
Primary Weapon: Torpedo Secondary Weapon: None
Range: 1-1
Damage Chart
----
----
----
----
----
----
--65%
--25%
--95%
--55% (+Dived)
--95%
--75%
----

Tank

Tank
The tank is a mobile, but all around average combat unit. It excels in no particular area, but has decent ratings for every ability as well.
Price: 7000G Move: 6
Built: Base Move Type: Tread
Vision: 3 Fuel: 70
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

1

2

-

-

1

1

1

1

1

1

1

-

-

-

1

1

1

1
Primary Weapon: Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
35%--
30%--
85%--
55%--
15%--
15%--
10%1%
75%5%
70%10%
85%1%
65%10%
85%1%
55%20%
Damage Chart
75%--
70%--
40%10%
6%40%
1%--
1%--
1%--
45%--
45%--
55%--
5%--
30%--
6%20%

Transport Copter

Transport Copter
The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly.
Price: 5000G Move: 6
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: None Consumption: 1 per Day
Star Value: 50 Campaign Availability: C3: “Max Attacks!”
HC3: “Max Attacks!”
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

1

1

1

1

1

1

1

1

1

1

1

1

1

-

1

1

1

1
Primary Weapon: None Secondary Weapon: None