Advance Wars 2
Advance Wars 2 – Black Hole Rising related content.
Adder
Army: Black Hole | ||
A self-absorbed CO who believes his skills are matchless. Second to Hawke in rank. | ||
Unlock: | Complete the Campaign | |
His own face |
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Dirty things |
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Adept at making quick command decisions, he stores up energy for his CO Power more rapidly than other COs do. | ||
Sideslip Movement range for all units is increased by 1 space. |
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Sidewinder All units improve their movement range by 2 spaces. |
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Power Quote “Kneel before Adder!” |
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Victory Quote “Heh heh heh… What did you expect?” |
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Continue reading |
Alakule
Map Data:
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Alara Range
Map Data:
- Map Case: Classic
- Players: 2
- Unlock: N/A
Andy
Army: Orange Star | ||
A mechanical boy wonder. Impulsive to a fault, he’s fiercely protective of friends. | ||
Unlock: | Available from the start. | |
Mechanics |
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Waking up early |
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No real weaknesses. Proficient with air, sea, and land units. Ready to fight wherever and whenever. | ||
Hyper Repair Restores 2 HP to all units. |
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Hyper Upgrade Restores 5 HP to all units. Firepower rises, and unit movement increases by 1 space. |
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Power Quote “It’s time for a tune-up!” |
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Victory Quote “All right! And I’ll win next time, too!” |
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Continue reading |
APC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the supplies of other units. | |||||||||||||||||||||||||||||||||||
Price: | 5000G | Move: | 6 | ||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tread | ||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 70 | ||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||
Abilities: | Supply | Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually. | |||||||||||||||||||||||||||||||||
Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: One Unit Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Archipelagos
Map Data:
- Map Case: 3 Player
- Players: 3
- Unlock: 500 Points
Asphalt Maze
Map Data:
- Map Case: Versus
- Players: 2
- Unlock: N/A
Atlas River
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Badlands
- Map Case: 4 Player
- Players: 4
- Unlock: 500 Points
Ball Islands
Map Data:
- Map Case: Classic
- Players: 2
- Unlock: N/A
Basic Information
Game Platform:
- Nintendo Gameboy Advance
Release Dates:
- Japan: 25th November 2004 (As a compilation in Gameboy Wars 1 & 2 Advance)
- North America: 24th June 2003
- Europe: 3rd October 2003
Digital Re-release Dates:
Wii U: Virtual Console
- Japan: 3rd April 2014 (As a compilation in Gameboy Wars 1 & 2 Advance)
- North America: 20th August 2015
- Europe: 2nd July 2015
Other Information:
- Players: 1 to 4
- Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
- Wii U VC Game Mode: Single Player, Single-System Multiplayer
- Accessory Support: Game boy Advance Link Cable
Battle Cube
- Map Case: Pre-Deployed
- Players: 4
- Unlock: N/A
Bead Islands
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Beaker River
Map Data:
- Map Case: Versus
- Players: 2
- Unlock: N/A
Bean Island
Map Data:
- Map Case: Classic
- Players: 2
- Unlock: N/A
Big Daddy
Map Data:
- Map Case: Pre-Deployed
- Players: 2
- Unlock: N/A
Blue Lake
- Map Case: Pre-Deployed
- Players: 3
- Unlock: N/A
Brace Range
- Map Case: Pre-Deployed
- Players: 2
- Unlock: N/A
Bundle City
- Map Case: Pre-Deployed
- Players: 2
- Unlock: N/A
C01: Cleanup
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 8 Days
- Player CO: Andy
- Enemy CO: Flak
Map Strategy
NOTE:This will work about 90% of the time.
General Strategy: Wipe out Flak’s forces. You have enough units to do so.
Day 1:
– Move all Infantry 3E.
– Move APC 1S 5E.
Day 2:
– Move all Infantry 3E.
– Move APC 3E.
Day 3:
– Move northern Infantry 2N 1E and attack enemy Infantry from the north.
– Move western Infantry 2E 1N and destroy enemy Infantry from the south.
– Move APC 2S 1E.
Day 4:
– Move southern Infantry 2E and attack enemy Infantry from the south.
– Move remaining southern Infantry 1E and destroy enemy Infantry.
C02: Border Skirmish
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 8 Days
- Player CO: Sami
- Enemy CO: Flak
Map Strategy
NOTE:This will work about 90% of the time.
General Strategy: Hold the bridge and pick off Flak’s troops one by one.
Day 1:
– Move Infantry 3E and capture neutral city.
– Move Tank 3N 1E and attack Tank from the north.
– Move Mech 2N and destroy Tank from the south.
– Move Artillery 3E 2N.
– Move APC 2E 4N.
Day 2:
– Move Tank 1S 3E.
– Finish capturing neutral city.
– Move Artillery 1N.
– Move Mech 2E.
Day 3:
– Attack enemy western Tank with Artillery.
– Move Tank 1E and destroy enemy western Tank.
– Move Mech 2E.
– Move Infantry 2E.
Day 4:
– Enemy Infantry must be located N and E of enemy Tank.
– Attack enemy Tank with Artillery.
– Destroy enemy Tank with wounded Tank.
– Move Mech 2N and attack enemy northern Infantry.
– Move Infantry 2N and attack enemy northern Infantry.
Day 5:
– Move Mech 2E and destroy enemy Infantry.
– Move Tank 2E 3N and attack APC.
– Move Infantry 3N.
– Move Artillery 5E.
Day 6:
– Destroy APC with all available units.
C03: Orange Dawn
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 6 Days
- Player CO: Max
- Enemy CO: Flak
Map Strategy
NOTE:This will work about 90% of the time.
General Strategy: Lure Flak’s troops away from the HQ and defend Infantry
with
B-copters and T-copter.
Day 1:
– Move western B-copter 4N 1W and attack enemy B-copter from the south.
– Move remaining B-copter 4N 1W and destroy enemy B-copter from the east.
– Load Infantry in T-copter and move T-copter 6W.
Day 2:
– All enemy units must generally move east.
– Move western B-copter 1N and attack enemy Infantry from the south.
– Attack enemy Infantry from the south with remaining B-copter.
– Move T-copter 2N.
Day 3:
– No enemy unit should attack allied B-copters.
– Move T-copter 4N and drop Infantry north onto enemy HQ.
– Move western B-copter 3W 2N.
– Move remaining B-copter 3W 3N.
Day 4:
– Begin capturing HQ.
– If enemy tank moves in range of southern units, destroy it.
Day 5:
– Finish capturing HQ.
C04: Flak Attack!
Map Data:
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 8 Days
- Player CO: Max
- Enemy CO: Flak
Map Strategy
NOTE:This will work about 90% of the time.
General Strategy: Uh…destroy everything.
Day 1:
– Destroy enemy B-copter with Missile.
– Move eastern Anti-Air 2N.
– Move southern Anti-Air 2W.
– Begin capturing neutral city with Mech.
– Move northern B-copter 5S 1E.
– Move remaining B-copter 5W.
– Move Infantry 1W 1N, next to B-copter.
– Move Rockets 1N.
Day 2:
– Enemy unit formation generally has all air units in range of Anti-Air and
Missile with exception of enemy Bomber.
– Destroy enemy southernmost B-copter with Missiles.
– Finish capturing neutral city.
– Attack enemy southern Bomber with adjacent Anti-Air from the east.
– Destroy enemy southern Bomber with wounded Anti-Air.
– Use CO power.
– Move eastern B-copter 4W and attack enemy B-copter from the west.
– Move Infantry 3W and destroy enemy B-copter from the east.
– Attack enemy Fighter with adjacent Anti-Air from the south.
– Destroy enemy Fighter with remaining Anti-Air from the north.
– Move southern B-copter 1N 2W and attack enemy B-copter from the north.
– Move Rockets 1E.
– Move T-copter 1W 4N.
Day 3:
– It does not matter if allied Missile and T-copter are destroyed.
– Move wounded Anti-Air 3W 1S and destroy enemy B-copter.
– Destroy Bomber with all available Anti-Air.
– Move northern B-copter 3E 3N.
– Move remaining B-copter 3E 3N
– Move Rockets 1W.
– If T-copter survives, move it 2W.
Day 4:
– Attack enemy Infantry with Rockets.
– Move northern B-copter 3E 1N and destroy enemy Infantry.
– Attack enemy Tank with Mech.
– Destroy enemy Tank with remaining B-copter.
– Attack enemy Tank with Mech.
– Destroy enemy Infantry with Rockets.
C05: Lash Out!
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 7 Days
- Player CO: Sami
- Enemy CO: Lash
Map Strategy
NOTE:This will work about 90% of the time.
General Strategy: Build up SCO power while manuvering Lander with two Tank
and
T-copter with Mech to Lash’s HQ.
Day 1:
– Attack enemy Rockets with Battleship.
– Move Cruiser 4N 2W and attack enemy Sub.
– Move T-copter 4S 3E.
– Load both Tanks into Lander and move Lander 2E 5N.
– Load Mech into APC and move APC 3E and drop Mech north.
– Move Rockets as far north along road as possible.
Day 2:
– Move Rockets 1W 2N.
– Destroy enemy Sub with Cruiser.
– Attack/Destroy enemy Cruiser with Battleship.
– Destroy enemy Cruiser with wounded Sub.
– Move Lander 4N 1W and drop Tanks north and west.
– Load Mech in T-copter and move T-copter 5N 2W.
Day 3:
– Move western Tank 1N 1W and attack enemy Anti-air from the south.
– Move remaining Tank 1W and attack enemy Anti-air from the south.
– Drop Mech east.
– Move Battleship 5N.
Day 4:
– Attack most expensive enemy unit available with Rockets.
– Move western Tank 1N.
– Move Battleship 3W.
Day 5:
– Attack enemy Anti-Air with Battleship.
– Destroy enemy Anti-Air with Mech from the south.
– Move Tank 6E and destroy enemy Rockets.
– Attack enemy unit on enemy base with Rockets.
Day 6:
– If SCO power is unavailable, attack as many units as possible to build it
up.
– Use SCO power.
– Capture enemy HQ.
C06: Andy’s Time
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 12 Days
- Player CO: Andy
- Enemy CO: Flak
Map Strategy
NOTE:This will work about 90% of the time.
General Strategy: Use T-copter and Infantry in order to capture neutral base near Black Cannon as soon as possible. Deploy Artillery for quicker completion and Recons for power score.
Day 1:
– Load Infantry in T-copter and move T-copter 3W 3N
– Deploy Artillery from eastern base.
Day 2:
– Move T-copter 3W 3N.
– Move Artillery 5N.
– Deploy Recon from eastern base.
Day 3:
– Move T-copter 3W 3N and drop Infantry N.
– Move Artillery 4N 1W.
– Move Recon 8N.
– Deploy Recons from both bases.
Day 4:
– Begin capturing neutral base with Infantry.
– Move Artillery 2N 3W.
– Move northern Recon 5N 1W and attack enemy Infantry from the north.
– Move eastern northern Recon 8N.
– Move remaining Recon as far north along road as possible.
Day 5:
– Allied Artillery must not take any damage.
– Finish capturing neutral base.
– Move northern Recon 2W and attack enemy Infantry from the north.
– Move Artillery 4W.
– Move remaining northern Recon 5N 2W.
– Move southern Recon as far north and west along road as possible.
– Attack Infantry with remaining Recon.
Day 6:
– Move Infantry off northern base.
– Deploy Rockets from northern base.
– Move Artillery 2W 1N.
– Attack and destroy all wounded enemy Infantry with all Recons.
Day 7:
– Attack enemy Black Cannon with Rockets.
– Destroy enemy Black Cannon with Artillery.
C07: Test of Time
Map Data:
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 7 Days
- Player CO: Andy
- Enemy CO: Flak
Map Strategy
NOTE:This will work about 90% of the time.
General Strategy: Eliminate initial enemy force while pushing towards enemy
lab in the west.
Day 1:
– Move Infantry 2N onto mountain.
– Move Anti-Air 1E 3N.
– Move Recon 2N 1E.
– Destroy enemy Artillery with Artillery and Rockets.
– Move Md. Tank 3N 1W and destroy enemy Anti-Air.
– Load Mech into APC.
– Move Tank 1W 1N.
Day 2:
– Destroy enemy Recon with Artillery and Rockets.
– Destroy enemy Infantry with Md. Tank from the west.
– Move Recon 4E 1N.
– Move Tank 2E 2N.
– Move loaded APC 3N.
Day 3:
– Move Recon 5E.
– Move Tank 5E 1S and attack enemy Rockets.
– Move APC 6E and drop Infantry E.
Day 4:
– Destroy enemy Rockets with Recon.
– Move APC 1N.
– Begin capturing enemy lab.
Day 5:
– Finish capturing enemy lab.
C08: Liberation
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 17 Days
- Player CO: Andy, Max or Sami
- Enemy CO: Flak
Map Strategy
Points: 300 pt. S-rank
General Strategy: Capture neutral airport as soon as possible, then wait
until you can destroy two units in one day. Destroy pipe seam following
day.
Day 1:
– Deploy APC from northern base.
– Deploy Infantry from western base.
Day 2:
– Load Infantry into APC and move APC 2N 4W and drop Infantry N.
Day 3:
– Move Infantry 2N and begin capturing neutral airport.
– Move APC 2S 2N onto allied city.
Day 4:
– Enemy Recon must go west.
– Finish capturing neutral airport.
Day 5:
– Move Infantry off airport.
– Build Bomber from airport.
– Build Mech from northern base.
Day 6:
– Build Tank from southern base.
Day 7:
– Destroy enemy Recon with Mech and Tank.
– Destroy Anti-Air with Bomber from the east.
Day 8:
– Destroy pipe seam with Bomber.
C09: Toy Box
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 20 Days
- Player CO: Olaf
- Enemy CO: Adder
C10: Tanks!!!
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 8 Days
- Player CO: Grit
- Enemy CO: Adder
C11: Reclamation
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 17 Days
- Player CO: Colin
- Enemy CO: Lash
C12: T-Minus 15
- Map Case: Campaign
- Players: 3
- Difficulty:
- Speed Rank: 15 Days
- Player COs: Olaf Andy
- Enemy CO: Flak
C13: Two Week Test
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 15 Days
- Player CO: Colin
- Enemy CO: Lash
C14: Nature Walk
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 15 Days
- Player CO: Grit
- Enemy CO: Lash
C15: Neotanks!?
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 14 Days
- Player CO: Olaf, Grit, Colin
- Enemy CO: Lash
C16: Factory Blues
- Map Case: Campaign
- Players: 3
- Difficulty:
- Speed Rank: 15 Days
- Player COs: Olaf, Grit, Colin Andy, Max, Sami, Kanbei, Sonja, Sensei
- Enemy CO: Lash
C17: Silo Scramble
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 19 Days
- Player CO: Kanbei
- Enemy CO: Flak
C18: Show Stopper
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 23 Days
- Player CO: Sonja
- Enemy CO: Adder
C19: Sensei’s Return
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 18 Days
- Player CO: Sensei
- Enemy CO: Adder
C20: Duty and Honor
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 14 Days
- Player CO: Kanbei
- Enemy CO: Adder
C21: A Mirror Darkly
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 12 Days
- Player CO: Sonja
- Enemy CO: Lash
C22: Foul Play
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 12 Days
- Player CO: Sensei
- Enemy CO: Adder
C23: Sea of Hope
- Map Case: Campaign
- Players: 3
- Difficulty:
- Speed Rank: 18 Days
- Player COs: Kanbei, Sonja, Sensei Sami
- Enemy CO: Adder
C24: The Hunt’s End
- Map Case: Campaign
- Players: 3
- Difficulty:
- Speed Rank: 21 Days
- Player COs: Kanbei, Sonja, Sensei Andy, Max, Sami, Olaf, Grit, Colin
- Enemy CO: Adder
C25: Sea Fortress
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 8 Days
- Player CO: Eagle
- Enemy CO: Hawke
C26: Drake’s Dilemma
- Map Case: Campaign
- Players: 3
- Difficulty:
- Speed Rank: 22 Days
- Player CO: Drake Kanbei
- Enemy CO: Hawke
C27: Sinking Feeling
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 15 Days
- Player CO: Jess
- Enemy CO: Lash
C28: To The Rescue
- Map Case: Campaign
- Players: 3
- Difficulty:
- Speed Rank: 11 Days
- Player COs: Eagle Sami
- Enemy CO: Adder
C29: Navy Vs. Air
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 28 Days
- Player CO: Drake
- Enemy CO: Hawke
C30: Rain of Fire
- Map Case: Campaign
- Players: 2
- Difficulty:
- Speed Rank: 22 Days
- Player CO: Jess
- Enemy CO: Hawke