Adder

Army: Black Hole Tag Partners
A self-absorbed CO who believes his skills are matchless. Second to Hawke in rank. Koal “Creepy Crawly”
Unlock: Complete the Campaign
His Own Face
Dirty Things
Adept at making quick command decisions, he stores up energy for his CO Power more rapidly than other COs.
Sideslip
Movement range of all units is increased by one space.
Sidewinder
Movement range of all units is increased by two spaces.
Power Quote
It’s already too late for you!
Quote
Don’t forget me now. That would be a shame.
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Andy

Army: Orange Star Tag Partners
A whiz with a wrench, this mechanical boy wonder earned fame as a hero who saved Macro Land. Max “Power Wrench”
Eagle “Air Lift”
Hawke “Shaky Alliance”
Unlock: Initially Available
Mechanics
Waking up early
No real weaknesses. Proficient with air, sea and land units. Ready to fight wherever and whenever.
Hyper Repair
Restores two HP to all units.
Hyper Upgrade
Restores five HP to all units. Firepower rises, and movement increases by one space.
Power Quote
I’ve got parts to spare!
Quote
I can fix anything!
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Anti-Air

Anti-Air
A specialised anti-air unit. Inflicts heavy damage on all aerial units. It also decimates foot soldier units. Weak armour and otherwise low firepower.
Price: 8000G Move: 6
Built: Base Move Type: Tread
Vision: 2 Fuel: 60
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C4: “Reclaim the Skies”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: Vulcan Secondary Weapon: None
Range: 1-1
Damage Chart
105%65%
105%75%
60%105%
25%105%
10%75%
5%120%
1%--
50%--
50%--
55%--
45%--
55%--
25%30%

APC

APC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the  supplies of other units.
Price: 5000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 70
Ammo: None Consumption: None
Star Value: 40 Campaign Availability: C2: “The New Black”
HC1: “Jake’s Trial”
Abilities: Supply Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Artillery

Artillery
Artillery are the basic bread and butter indirect combat unit. Cheap, relatively durable and powerful for their price, the Artillery is the ranged mainstay of any army.
Price: 6000G Move: 5
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C2: “The New Black”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: None
Range: 2-3
Damage Chart
90%--
85%--
80%--
70%--
45%--
40%--
15%40%
70%50%
75%55%
80%60%
75%55%
80%45%
70%5%

Basic Information


Game Platform:

  • Nintendo DS

Release Dates:

  • Japan: 23rd June 2005
  • North America: 22nd August 2005
  • Europe: 30th September 2005

Digital Re-release Dates

  • Japan: 20th April 2016
  • North America: 1st December 2016
  • Europe: 3rd March 2016

Other Information:

  • Players: 1 to 8 (1 to 4 on Wii U)
  • Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
  • Wii U Game Mode: Single Player, Single-System Multiplayer
  • Accessory Support: GBA to NDS Game Link

Battle Copter

Battle Copter
The Battle Copter is a versatile aerial unit. It is mobile, effective against a variety of targets and relatively inexpensive. It has average defence and is incredibly weak to anti-air type units.
Price: 9000G Move: 6
Built: Airport Move Type: Air
Vision: 3 Fuel: 99
Ammo: 6 Consumption: 1 per Day
Star Value: 60 Campaign Availability: C3: “Max Attacks”
HC3: “Max Attacks”
Abilities: None
Movement Chart

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Primary Weapon: Missiles Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
45%--
50%--
55%--
55%--
25%--
20%--
10%25%
60%25%
65%25%
65%25%
25%25%
65%25%
55%25%
Damage Chart
75%--
75%--
30%65%
6%95%
1%--
1%--
1%--
20%--
25%--
35%--
6%--
35%--
6%20%

Battleship

Battleship
The Battleship is a powerful ranged combat unit. It specialises in coastal bombardment and area defence. It is also the most effective anti-ship unit, as well as the only naval unit capable of a land assault by itself.
Price: 28000G Move: 5
Built: Port Move Type: Ship
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 110 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: None
Range: 2-6
Damage Chart
95%--
90%--
90%--
80%--
55%--
50%--
25%50%
80%95%
80%95%
85%95%
85%95%
90%60%
80%20%

Black Boat

Black Boat
The Black Boat is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It can repair and resupply other units.
Price: 7500G Move: 7
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 60
Ammo: None Consumption: None
Star Value: 50 Campaign Availability: C11: “The Long March” Clear
HC11: “The Long March” Clear
Abilities: Repair Restores the fuel and ammo supplies of a selected single unit adjacent to the Black Boat. Provided funds are available, the unit is also repaired for 1 HP.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Black Bomb

Black Bomb
A remote-controlled detonated explosive. Extremely fast and powerful, but completely defenceless. Can hit an extremely wide area when detonated.
Price: 25000G Move: 9
Built: Airport Move Type: Air
Vision: 1 Fuel: 45
Ammo: None Consumption: 5 per Day
Star Value: 30 Campaign Availability: C14: “Lash’s Test” Clear
HC14: “Lash’s Test” Clear
Abilities: Explode Destroys the unit and causes a massive explosion with a radius of 3 tiles from the Black Bomb’s location. Any units hit by the explosion take 5 HP of damage, but the explosion cannot kill units.
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Bomber

Bomber
An extremely powerful air to ground bomber. Drops powerful bombs and has high mobility, but is expensive and has average defences.
Price: 22000G Move: 7
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 5 per Day
Star Value: 90 Campaign Availability: C8: “Tag Battle”
HC5: “Neverending War”
Abilities: None
Movement Chart

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Primary Weapon: Bombs Secondary Weapon: None
Range: 1-1
Damage Chart
110%--
110%--
105%--
105%--
105%--
90%--
35%75%
105%50%
105%95%
105%95%
95%95%
105%75%
105%35%

Candy

Army: Black Hole Tag Partners
Jugger and Zak’s commanding officer. Has a blunt, queen-like personality. Zak “Flash Point”
Jugger “Fireworks”
Unlock: Complete the Campaign
Anything chic
Anything passé
Has long lived in cities, so she fights better on urban terrain. Any unit on a property gets an attack boost.
Urban Blight
Inflicts 3 HP of damage to any enemy unit on a property. Improves her firepower bonus on urban tiles.
High Society
Greatly improves her attack bonus on urban terrain. Additionally, all units gain attack boosts based on how many cities are owned.
Power Quote
Even the prettiest rose has thorns!
Quote
Aha ha ha! Pathetic.
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Carrier

Carrier
The carrier is a powerful naval platform designed to support aerial units. It can transport and supply air units while providing covering fire to any enemy aerial units in the area. It has an absolutely incredible firing range, but comes at a hefty price.
Price: 30000G Move: 5
Built: Base Move Type: Ship
Vision: 4 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 110 Campaign Availability: C18: “Omens and Signs”
HC18: “Omens and Signs”
 Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Supply Restores the fuel and ammo supplies of the two units currently being transported by the Carrier at the start of the turn.
Movement Chart

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Primary Weapon: Missiles Secondary Weapon: None
Range: 3-8
Damage Chart
--100%
--100%
--115%
--115%
--100%
--120%
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Colin

Army: Blue Moon Tag Partners
Blue Moon’s rich boy CO and Sasha’s little brother. A gifted CO with a sharp, if insecure mind. Sasha “Trust Fund”
Unlock: Initially Available
Olaf and Grit
Black Hole
Heir to a vast fortune, Colin can buy units at bargain-basement prices. His troops’ low firepower stems from his lack of experience.
Gold Rush
Increases deployment funds by one and a half times.
Power of Money
Uses wealth to increase the strength of weapons. The more funds available, the stronger the weapons become.
Power Quote
I’ll give it everything I’ve got!
Quote
“I’ll win if I try my best!”
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Cruiser

Cruiser
The cruiser is a versatile naval unit which acts as both a “sea tank” and an anti-air unit. It is mobile, sturdy and moderately powerful. It has the oft-forgotten ability to transport helicopters and keep them out of harm’s way. It also has the unique ability to target submarines at all times, even when they have been dived.
Price: 18000G Move: 6
Built: Port Move Type: Ship
Vision: 3 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 80 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Movement Chart

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Primary Weapon: Missiles Secondary Weapon: Anti-Air Gun
Range: 1-1 Range:  1-1
Damage Chart
----
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--5%
--25%
--25%
--90% (+Dived)
--25%
--5%
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 Damage Chart
--85%
--100%
--105%
--105%
--100%
--120%
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Drake

Army: Green Earth Tag Partners
A bighearted former pirate who hates fighting. Also a great surfer. Dude! Eagle “Stormwatch”
Unlock: Initially Available
The sea
High places
Naval units have superior firepower but air units have weaker attacks.
Tsunami
Causes a tidal wave that does one HP of damage to all enemy units and reduces their fuel by half.
Typhoon
Causes a tidal wave that does two HP of damage to all enemy units and reduces their fuel by half. Produces rain for one full day.
Power Quote
Can’t you just feel the riptide washing you out to the open sea?
Quote
“The sea is my home.”
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Eagle

Army: Green Earth Tag Partners
Green Earth’s daring pilot hero. Joined the air force to honour his father’s legacy. Andy “Airlift”
Sami “Earth and Sky”
Drake “Stormwatch”
Unlock: Initially Available
Lucky goggles
Swimming
Air units use less fuel than those of other armies and also have superior firepower. Naval units have weaker firepower.
Lightning Drive
Able to move non-infantry units twice during a turn, but their firepower is cut in half.
Lightning Strike
Able to move non-infantry units twice during a turn. No firepower penalty.
Power Quote
Death from above!
Quote
“Try hitting the gym!”
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Fighter

Fighter
A powerful air superiority fighter. Only capable of attacking other aerial units, it unleashes incredible firepower and has amazing mobility. Capable of even attacking a Stealth Fighter when hiding, provided it can be seen.
Price: 20000G Move: 9
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 5 per Day
Star Value: 90 Campaign Availability: C9: “Victory or Death”
HC5: “Neverending War”
Abilities: None
Movement Chart

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Primary Weapon: Missiles Secondary Weapon: None
Range: 1-1
Damage Chart
--55%
--100%
--120%
--120%
--85% (+Stealth)
--120%
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Flak

Army: Black Hole Tag Partners
The strongman of the Black Hole Army. Promoted from Private by Hawke. Lash “Bruise Cruise”
Unlock: Complete the Campaign
Meat
Veggies
High firepower, but relies solely on strength. Shoddy technique sometimes reduces the damage his units deal.
Brute Force
Increases dispersion of fire. There is a  chance of getting a super strong blow, but units’ firepower might unexpectedly drop instead.
Barbaric Blow
Attack power increases dramatically, but so does the dispersion rate which affects the amount of damage targets take.
Power Quote
Nrrrg? Graaarwr! Braaawwwggghhh!!!
Quote
Enough pussyfooting around!
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Grimm

Army: Yellow Comet Tag Partners
A CO with a dynamic personality. Couldn’t care less about the details. Nicknamed “Lightning Grimm”. Sensei “Rolling Thunder”
Unlock: Complete Mission 22 “Crystal Calamity”
Doughnuts
Planning
Firepower of all units is increased due to his daredevil nature, but their defence is a little weak.
Knuckleduster
Increases the attack of all units.
Haymaker
Greatly increases the attack of all units.
Power Quote
Things are lookin’ Grimm for you!
Quote
“Gwar har har! Hit the road, slick!”
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Grit

Army: Blue Moon Tag Partners
A laid-back style masks his dependability. A peerless marksman. Works well with Olaf. Max “Big Country”
Olaf “Snow Patrol”
Unlock: Initially Available
Cats
Rats
Range for ranged units is one space more than other COs. They cause more damage too. Weak in combat with non-infantry direct combat units.
Snipe Attack
Increases the range of distance weapons by one space. Attack strength of these units also increases.
Super Snipe
Distance weapons can shoot two spaces farther than normal. They also receive a firepower bonus.
Power Quote
Let’s do us some target practice!
Quote
“Ayup. That’s just about what I figured.”
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Hachi

Army: Orange Star Tag Partners
Owner of the Battle Maps shop. Rumoured to be Orange Star’s former commander-in-chief. Sensei “Grizzled Vets”
Unlock: Complete Campaign
Tea
Medicine
Uses secret trade routes to get lower deployment costs for all units.
Barter
Speaks with such authority that he obtains even lower deployment costs.
Merchant Union
Deployment costs drop. Merchant pals gather from around the globe to help him deploy ground units from any allied property.
Power Quote
Battle Maps is your one-stop war shop!
Quote
Thank you, come again!
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Hawke

 

Army: Black Hole Tag Partners
A CO of the Black Hole Army who will stop at nothing to achieve his goals. Andy “Shaky Alliance”
Lash “Rebel Yell”
Unlock: Complete the Campaign
Black coffee
Incompetence
All units possess superior firepower. His CO Power builds up more slowly than those of other COs.
Black Wave
All damaged units recover one HP. In addition, all enemy units suffer one HP of damage.
Black Storm
All damaged units recover two HP. In addition, all enemy units suffer two HP of damage.
Power Quote
You have inspired me to take action.
Quote
There was no chance. My victory was assured.
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Infantry

Stealth
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties.
Price: 1000G Move: 3
Built: Base Move Type: Infantry
Vision: 2 Fuel: 99
Ammo: None Consumption: None
Star Value: 20 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

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Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart
55%--
45%--
12%7%
5%30%
1%--
1%--
1%--
14%--
15%--
25%--
5%--
25%--
5%20%

Jake

 

Army: Orange Star Tag Partners
A young, energetic Orange Star CO who is a top notch tank commander. Rachel “Orange Crush”
Jess “Heavy Metal”
Unlock: Initially Available
Clubbin’
Easy Listening
Fights well in the open. Firepower of all units is increased on plains.
Beat Down
Firing range of vehicles is increased by one. Firepower of all units is further increased on plains.
Block Rock
Firing range of vehicles is increased by one, and movement range by two. Firepower of all units is greatly increased on plains.
Power Quote
Prepare to get served!
Quote
You got dropped like a phat beat!
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Javier

Army: Green Earth Tag Partners
A Green Earth CO who values chivalry above all else. Likes to charge units in to battle. Kanbei “Code of Honour”
Jess “Green Flash”
Unlock: Complete Mission 22 “Crystal Calamity”
Honour
Retreating
Javier has enhanced defence against long-range attacks. Communication towers improve his defence.
Tower Shield
Improves defence when attacked by indirect-combat units. The effect of Towers is doubled.
Tower of Power
Greatly improves defence when attacked by indirect-combat units. The effect of Towers is tripled.
Power Quote
Your maidenfolk shall soon howl great lamentations!
Quote
“You live still, for Javier is masterful but merciful!”
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Jess

Army: Green Earth Tag Partners
A gallant tank-driving CO who excels at analysing information. A hero of the last war. Jake “Heavy Metal”
Javier “Green Flash”
Unlock: Initially Available
Dandelions
Unfit COs
Vehicular units have superior firepower. Air and naval units are comparatively weak.
Turbo Charge
Movement of vehicular units goes up by one space. Attack increases, and fuel and ammo supplies are also replenished.
Overdrive
Movement of vehicular units goes up by two spaces. Attack dramatically increases, and fuel and ammo supplies are also replenished.
Power Quote
Roll out, tanks!
Quote
“This battle will advance my tactical research.”
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Jugger

Army: Black Hole Tag Partners
A robot-like CO with the Black Hole Army. No one knows his true identity. Gets a bit smarter when he uses a CO Power. Koal “Power Surge”
Kindle “Fireworks”
Unlock: Complete the Campaign
Energy
Static electricity
High firepower, but relies solely on strength. Shoddy technique sometimes reduces the damage his units deal.
Overclock
Increases dispersion of fire. There is a  chance of getting a super strong blow, but units’ firepower might unexpectedly drop instead.
System Crash
Attack power increases dramatically, but so does the dispersion rate which affects the amount of damage targets take.
Power Quote
Jugger must… Control-Alt-Delete.
Quote
Victory dance initiated.
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