     |
Army: Yellow Comet  |
Tag Partners |
A former paratrooper rumoured to have been quite the CO in his day. |
 Hachi “Grizzled Vets”
Grimm “Rolling Thunder” |
Unlock: |
Initially Available |
 |
 |
Lazy, rainy days
|
 |
Busy malls
|
 |
Strong infantry and high transport movement. Superior firepower for copters, but naval units have weaker attacks. |
 |
Copter Command
Attack copter firepower rises. Infantry units with 9 HP appear in all allied cities, ready to be moved. |
 |
Airborne Assault
Attack copter firepower rises. Mech units with 9 HP appear in all allied cities, ready to be moved. |
Power Quote
“Ha ha! I didn’t get old for nothing!“ |
Quote
“Looks like I still got it! Take that, whippersnapper!”
|
Skill 
Sensei is an infantry-based CO who supports from the air. He has strong infantry, and incredibly effective Battle Copters. All of his transports (APC, T-Copter, Lander, Black Boat) all have an improved movement range. He’s not particularly strong at sea however. |
Foot Soldier Units: 110/100
Ground Vehicle & Plane Units: 100/100
Battle Copter Units: 150/100
Naval Units: 90/100
Transport Units: –/100, +1 Movement Range |
Daily Unit Chart
 | 
 | 110%
100% | |  | 
 | 100%
100% | |
 | 
 | 110%
100% | |  | 
 | 100%
100% | |
 | 
 | 100%
100% | |  | 
 | 150%
100% | |
 | 
 | 100%
100% | |  |  | 100% | +1 |
 | 
 | 100%
100% | |  | 
 | 100%
100% | |
 | 
 | 100%
100% | |  |  | 100% | |
 | 
 | 100%
100% | |  | 
 | 90%
100% | |
 |  | 100% | +1 |  | 
 | 90%
100% | |
 | 
 | 100%
100% | |  |  | 100% | +1 |
 | 
 | 100%
100% | |  | 
 | 90%
100% | |
 | 
 | 100%
100% | |  |  | 100% | +1 |
 | 
 | 100%
100% | |  | 
 | 90%
100% | |
 | 
 | 100%
100% | |  |  | 100% | |
|
CO Power – Copter Command 
Cost: 2 Stars
This CO Power directly fuels Sensei’s Infantry & Copter playstyle, powering up his Battle Copters. It also has the absolutely tide turning effect of creating new units – Infantry units with 9 HP are created on every allied city that is not currently blocked by another unit. The Infantry are ready to act, and they can even be joined for a little extra funding because they’re at 9 HP |
Foot Soldier Units: 120/110
Ground Vehicle & Plane Units: 110/110
Battle Copter Units: 180/110
Naval Units: 100/110
Transport Units: –/110, +1 Movement Range
On Activation: 9 HP Infantry Units are created on each unoccupied Allied City |
CO Power Unit Chart
 | 
 | 120%
110% | |  | 
 | 110%
110% | |
 | 
 | 120%
110% | |  | 
 | 110%
110% | |
 | 
 | 110%
110% | |  | 
 | 180%
110% | |
 | 
 | 110%
110% | |  |  | 110% | +1 |
 | 
 | 110%
110% | |  | 
 | 110%
110% | |
 | 
 | 110%
110% | |  |  | 110% | |
 | 
 | 110%
110% | |  | 
 | 100%
110% | |
 |  | 110% | +1 |  | 
 | 100%
110% | |
 | 
 | 110%
110% | |  |  | 110% | +1 |
 | 
 | 110%
110% | |  | 
 | 100%
110% | |
 | 
 | 110%
110% | |  |  | 110% | +1 |
 | 
 | 110%
110% | |  | 
 | 100%
110% | |
 | 
 | 110%
110% | |  |  | 100% | |
|
Super CO Power – Airborne Assault 
Cost: 6 Stars
Airborne Assault replaces the somewhat lacking, if space filling Infantry spawned during the CO Power with Sensei’s highly powered Mech units. They’re still ready to move and fight too. |
Foot Soldier Units: 120/110
Ground Vehicle & Plane Units: 110/110
Battle Copter Units: 180/110
Naval Units: 100/110
Transport Units: –/110, +1 Movement Range
On Activation: 9 HP Mech Units are created on each unoccupied Allied City |
Super CO Power Unit Chart
 | 
 | 120%
110% | |  | 
 | 110%
110% | |
 | 
 | 120%
110% | |  | 
 | 110%
110% | |
 | 
 | 110%
110% | |  | 
 | 180%
110% | |
 | 
 | 110%
110% | |  |  | 110% | +1 |
 | 
 | 110%
110% | |  | 
 | 110%
110% | |
 | 
 | 110%
110% | |  |  | 110% | |
 | 
 | 110%
110% | |  | 
 | 100%
110% | |
 |  | 110% | +1 |  | 
 | 100%
110% | |
 | 
 | 110%
110% | |  |  | 110% | +1 |
 | 
 | 110%
110% | |  | 
 | 100%
110% | |
 | 
 | 110%
110% | |  |  | 110% | +1 |
 | 
 | 110%
110% | |  | 
 | 100%
110% | |
 | 
 | 110%
110% | |  |  | 100% | |
|
Tag Partner Firepower Changes  |
Kanbei: 105%
Sonja: 105%
Grimm: 110%
Javier: 105%
Von Bolt: 90% |