Kanbei

Army: Yellow Comet Tag Partners
The emperor of Yellow Comet. A skilled CO who has a soft spot for his daughter. Sonja “Battle Standard”
Javier “Code of Honour”
Unlock: Initially Available
Sonja
Computers
All units have high offensive and defensive abilities, but are expensive to deploy.
Morale Boost
Increases firepower for all units.
Samurai Spirit
Greatly strengthens offensive and defensive abilities of all units. Firepower doubles when inflicting damage in counterattacks.
Power Quote
Kanbei is here! All hail the Emperor of Yellow Comet!
Quote
“On to the next fight! Wait…where’s my sword?.”
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Kindle

Army: Black Hole Tag Partners
Jugger and Koal’s commanding officer. Has a blunt, queen-like personality. Koal “Flash Point”
Jugger “Fireworks”
Unlock: Complete the Campaign
Anything chic
Anything passé
Has long lived in cities, so she fights better on urban terrain. Any unit on a property gets an attack boost.
Urban Blight
Inflicts 3 HP of damage to any enemy unit on a property. Improves her firepower bonus on urban tiles.
High Society
Greatly improves her attack bonus on urban terrain. Additionally, all units gain attack boosts based on how many cities are owned.
Power Quote
Even the prettiest rose has thorns!
Quote
Aha ha ha! Pathetic.
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Koal

Army: Black Hole Tag Partners
A CO of the Black Hole army who is always planning his next destructive act. Jugger “Power Surge”
Kindle “Flash Point”
Adder “Creepy Crawly”
Unlock: Complete the Campaign
Proverbs, Ramen
Fondue
He’s a master of road based battles. His CO powers cost less to use than those of other COs.
Forced March
Movement range for all units is increased by one space. Units have more firepower on roads.
Trail of Woe
Movement for all units is increased by two spaces. Units have more firepower on roads.
Power Quote
I am a warrior and a scholar. My victory is all but certain.
Quote
Victory is no accident.
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Lander

Lander
The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans.
Price: 12000G Move: 6
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 99
Ammo: None Consumption: None
Star Value: 60 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
 Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Lash

Army: Black Hole Tag Partners
The wunderkind of the Black Hole forces. She’s short, but fierce. Invented most of Black Hole’s weapons. Flak “Bruise Cruise”
Hawke “Rebel Yell”
Sonja “Brainstorm”
Unlock: Complete the Campaign
Getting her way
Not getting it
Skilled at taking advantage of terrain features. Can turn terrain effects into firepower bonuses.
Terrain Tactics
In addition to using terrain effects to increase firepower, drops movement costs for all units to one.
Prime Tactics
Terrain effects are doubled and used to increase attack power. Additionally, movement costs for all units drops to one.
Power Quote
You’re gonna go SPLAT!
Quote
Huh, that’s all you got? Wow, you’re no fun!
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Max

Army: Orange Star Tag Partners
A brave and loyal friend, not to mention a strong fighter. Despises treachery. Andy “Power Wrench”
Grit “Big Country”
Unlock: Initially Available
Weight Training
Studying
Non-infantry direct-combat units are tops. Indirect-combat units are reduced in range and firepower.
Max Force
Firepower of non-infantry direct combat units rises.
Max Blast
Firepower of non-infantry direct combat units rises greatly.
Power Quote
This is how the big boys play!
Quote
Check out these guns!
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Mech

Stealth
The Mech is a more powerful but less mobile variant of the Infantry unit. They have extra firepower with their bazooka, while still retaining the ability to capture properties.
Price: 3000G Move: 2
Built: Base Move Type: Mech
Vision: 2 Fuel: 70
Ammo: 3 Consumption: None
Star Value: 20 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

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Primary Weapon: Bazooka Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
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85%--
55%--
15%--
15%--
5%--
75%--
70%--
85%--
65%--
85%--
55%30%
Damage Chart
65%--
55%--
18%9%
6%35%
1%--
1%--
1%--
20%--
32%--
35%--
6%--
35%--
6%20%

Medium Tank

Medium Tank
The Medium Tank is a heavier, slower and more powerful tank. It boasts relatively heavy armour and strong all-around firepower. It moves slower and has a very poor vision range, however.
Price: 16000G Move: 5
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 8 Consumption: None
Star Value: 80 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
105%--
85%--
55%--
45%--
25%10%
105%30%
105%35%
105%10%
105%35%
105%10%
85%30%
Damage Chart
105%--
95%--
45%12%
8%45%
1%--
1%--
1%--
45%--
45%--
55%--
7%--
35%--
8%20%

Megatank

Megatank
This ultimate tank boasts insane raw firepower and incredible defence. It moves slowly and has low supplies, but its sheer power makes it a terror on the battlefield.
Price: 28000G Move: 4
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 3 Consumption: None
Star Value: 110 Campaign Availability: C16: “Snow Hunters”
HC16: “Snow Hunters”
Abilities: None
Movement Chart

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Primary Weapon: Mega Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
195%--
180%--
125%--
115%--
65%45%
195%65%
195%75%
195%45%
195%105%
195%45%
180%45%
Damage Chart
135%--
125%--
65%22%
10%55%
1%--
1%--
1%--
65%--
65%--
75%--
17%--
55%--
10%30%

Missiles

Missile
A powerful defensive anti-air unit. Has low mobility, but high range and power against airborne targets. Also has an extremely large vision range for an indirect combat unit.
Price: 12000G Move: 4
Built: Base Move Type: Tyre
Vision: 5 Fuel: 60
Ammo: 6 Consumption: None
Star Value: 70 Campaign Availability: C4: “Reclaim the Skies”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: Missile Secondary Weapon: None
Range: 3-5
Damage Chart
--100%
--100%
--115%
--115%
--100%
--120%
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Nell

Army: Orange Star Tag Partners
Rachel’s sister and the supreme commander of Orange Star. Has a superb fashion sense. Rachel “Windfall”
Unlock: Complete the Campaign
Willful students
Downtime
Sometimes strikes with more force than expected. Is the first to tell you she was born lucky.
Lucky Star
Improve her chance to strike with increased firepower and destroy her enemies.
Lucky!
Lady Luck
Improves her chance to strike with massive firepower and destroy her enemies.
Lucky!
Power Quote
Don’t hate me just because I’m lucky!
Quote
Ha! Too bad for you!
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Neotank

Neotank
The Neotank is a super-charged Medium Tank, with more movement, firepower, fuel and ammunition. It also costs significantly more. Extremely powerful and mobile, it can cause significant damage to most land-based targets.
Price: 22000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 99
Ammo: 9 Consumption: None
Star Value: 90 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

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Primary Weapon: New Type Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
125%--
105%--
75%--
55%--
35%15%
125%30%
115%40%
125%15%
115%40%
125%15%
105%35%
Damage Chart
125%--
115%--
65%22%
10%55%
1%--
1%--
1%--
65%--
65%--
75%--
17%--
55%--
10%20%

Olaf

Army: Blue Moon Tag Partners
A pompous braggart, but his tactical prowess has earned him the respect of his peers. Grit “Snow Patrol”
Unlock: Initially Available
Warm Boots
Rain Clouds
Winter weather poses no problem for Olaf or his troops. Snow causes his firepower to rise, and his troops can move with no penalty.
Blizzard
Causes Snow to fall for two days.
Winter Fury
A mighty blizzard causes two HP of damage to all enemy troops. The snow also persists for two days.
Power Quote
Your weapons are powerless before the might of nature!
Quote
“All hail Blue Moon, my home sweet home!”
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Oozium

Oozium
An odd giant mass of gelatinous goo that consumes everything it touches. Extremely resistant to damage, but very slow.
Price: N/A Move: 1
Built: N/A Move Type: Oozium
Vision: 1 Fuel: 99
Ammo: None Consumption: None
Star Value: 150 Campaign Availability: Not Available
Abilities: Consume When moving, the Oozium can move onto an enemy unit. Doing so will destroy the enemy unit. Units lost in this way also give no charge to the CO Power gauge. Also, Oozium cannot be Trapped! in Fog of War.
Missile Silo Immunity Oozium are completely immune to missile silos and cannot be damaged by them.
CO Ability Immunity Oozium are completely immune to the effects of CO Powers with the  exception of Lightning Strike and Lightning Drive. They do not gain any boosted abilities based on the CO Commanding them. However, they do not suffer any ill effects from COs either, such as mass damage from CO Powers like Tsunami or Black Wave.
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Piperunner

Piperunner
A quirky unit that Black Hole invented. The Piperunner is only capable of moving across the large pipelines. It has similar combat capabilities to a Rocket unit, although it can also fire upon aerial units.
Price: 20000G Move: 9
Built: Base Move Type: Pipeline
Vision: 4 Fuel: 99
Ammo: 9 Consumption: None
Star Value: 100 Campaign Availability: C17: “Spiral Garden” complete
HC17: “Spiral Garden” complete
Abilities: None
Movement Chart

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Primary Weapon: Pipe Gun Secondary Weapon: None
Range: 2-5
Damage Chart
95%65%
90%75%
90%105%
80%105%
55%75%
50%120%
25%55%
80%60%
80%60%
85%85%
85%60%
90%60%
80%15%

Rachel

Army: Orange Star Tag Partners
A young Orange Star CO. She strives to follow in the footsteps of her big sister, Nell. Jake “Orange Crush”
Nell “Windfall”
Unlock: Initially Available
Hard Work
Excuses
Her troops are quite hardworking and they increase base resupplies by one.
Lucky Lass
Improves her chance to strike with massive firepower and destroy her enemies!
Lucky!
Covering Fire
Provides covering fire by launching three missiles from Orange Star HQ in Omega Land.
Power Quote
I will protect this land to the end!
Quote
“Another one down…who’s next?”
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Recon

Recon
The Recon is a mobile scout unit that has a large vision range. They move freely on flat terrain, but have trouble with rough terrain.
Price: 4000G Move: 8
Built: Base Move Type: Tyre
Vision: 5 Fuel: 80
Ammo: None Consumption: None
Star Value: 50 Campaign Availability: C8: “Tag Battle”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart
70%--
65%--
35%10%
6%35%
1%--
1%--
1%--
45%--
45%--
55%--
4%--
28%--
6%20%

Rockets

Rockets
The Rocket is a powerful, long range attack unit. It has poor mobility but high firepower and a large firing range.
Price: 15000G Move: 5
Built: Base Move Type: Tyre
Vision: 1 Fuel: 50
Ammo: 6 Consumption: None
Star Value: 70 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: None
Range: 3-5
Damage Chart
95%--
90%--
90%--
80%--
55%--
50%--
25%55%
80%60%
80%60%
85%85%
85%60%
90%60%
80%15%

Sami

Army: Orange Star Tag Partners
A strong-willed Orange Star special forces captain who loves long hair. Sonja “Girl Power”
Eagle “Earth and Sky”
Unlock: Initially Available
Chocolate
Cowards
As an infantry specialist, her foot soldiers do more damage and capture faster. Non-infantry direct combat units have weaker firepower.
Double Time
Infantry units receive a movement bonus of one space. Their attack also increases.
Victory March
Increases all foot soldiers’ movement by two spaces and gives them an attack bonus. They capture in one turn even below full HP.
Power Quote
Gotta stay cool…
Quote
Commandos always complete their mission.
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Sasha

Army: Blue Moon Tag Partners
Colin’s sister. Normally ladylike, but becomes daring when angry. Colin “Trust Fund”
Unlock: Complete Mission 22 “Crystal Calamity”
Truffles
Pork rinds
Being the heir to a vast fortune, she gets an additional 100 funds from allied bases.
Market Crash
Decreases the enemy’s CO Power meters in proportion to the funds in the treasury.
War Bonds
Earn funds when she inflicts damage on a foe. She gains 50% of the unit’s cost in damage.
Power Quote
You’ve made me very, very…upset.
Quote
“Money is power.”
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Sensei

Army: Yellow Comet Tag Partners
A former paratrooper rumoured to have been quite the CO in his day. Hachi “Grizzled Vets”
Grimm “Rolling Thunder”
Unlock: Initially Available
Lazy, rainy days
Busy malls
Strong infantry and high transport movement. Superior firepower for copters, but naval units have weaker attacks.
Copter Command
Attack copter firepower rises. Infantry units with 9 HP appear in all allied cities, ready to be moved.
Airborne Assault
Attack copter firepower rises. Mech units with 9 HP appear in all allied cities, ready to be moved.
Power Quote
Ha ha! I didn’t get old for nothing!
Quote
“Looks like I still got it! Take that, whippersnapper!”
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Sonja

Army: Yellow Comet Tag Partners
Kanbei’s calm and collected daughter who plans before acting. Excels in information warfare. Kanbei “Battle Standard”
Sami “Girl Power”
Lash “Brainstorm”
Unlock: Initially Available
Computers
Bugs
All units have extended vision ranges in Fog of War. Keeps HP intel hidden from foes. Manipulates information to reduce enemy terrain effects by one.
Enhanced Vision
Increases the vision of units by one space and allows them to see into woods and reefs. Reduces enemy terrain effects by two.
Counter Break
Increases vision of units by one space and allows them to see into woods and reefs. Counter-attacks are stronger. Reduces enemy terrain effects by three.
Power Quote
You can’t hide from me!
Quote
“That was too close.”
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Stealth

Stealth
A high-tech Stealth Fighter developed by Orange Star. Possesses average overall firepower but can hit every single unit. Has the unique ability to cloak itself to hide from the enemy, protecting it from fire and preventing it from being seen.
Price: 24000G Move: 6
Built: Airport Move Type: Air
Vision: 4 Fuel: 60
Ammo: 6 Consumption: 5 per Day (8 per Day in Stealth)
Star Value: 100 Campaign Availability: C18: “Omens and Signs”
HC18: “Omens and Signs”
Abilities: Stealth Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 8 per day. While in Stealth mode, a unit is also completely immune to attacks from every unit except Fighters and other Stealth Fighters.
Movement Chart

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Primary Weapon: Omni-Missile Secondary Weapon: None
Range: 1 – 1
Damage Chart
90%45%
90%70%
85%85%
75%95%
70%55% (+Stealth)
60%120%
15%45%
85%35%
75%65%
85%55%
50%65%
85%45%
80%30%

Submarine

Submarine
The submarine is a specialised anti-ship unit. It is designed for guerrilla strikes against the enemy’s transports, battleships and carriers. It has the special ability to Dive which allows it to hide from the enemy and also protects it from most types of attacks. It is also an excellent scout with the highest vision of all naval units.
Price: 20000G Move: 5
Built: Port Move Type: Ship
Vision: 5 Fuel: 60
Ammo: 6 Consumption: 1 per Day (5 per Day when Dived)
Star Value: 90 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: Dive Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 5 per day. While in Dive mode, a unit is also completely immune to ranged attacks. When adjacent to enemy units, or on an enemy property a Dived submarine can still be targeted by Cruisers and Submarines.
Movement Chart

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Primary Weapon: Torpedo Secondary Weapon: None
Range: 1-1
Damage Chart
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--65%
--25%
--95%
--55% (+Dived)
--95%
--75%
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Tank

Tank
The tank is a mobile, but all around average combat unit. It excels in no particular area, but has decent ratings for every ability as well.
Price: 7000G Move: 6
Built: Base Move Type: Tread
Vision: 3 Fuel: 70
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
35%--
30%--
85%--
55%--
15%--
15%--
10%1%
75%5%
70%10%
85%1%
65%10%
85%1%
55%20%
Damage Chart
75%--
70%--
40%10%
6%40%
1%--
1%--
1%--
45%--
45%--
55%--
5%--
30%--
6%20%

Transport Copter

Transport Copter
The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly.
Price: 5000G Move: 6
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: None Consumption: 1 per Day
Star Value: 50 Campaign Availability: C3: “Max Attacks!”
HC3: “Max Attacks!”
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Von Bolt

Army: Black Hole Tag Partners
The new commander-in-chief of the Black Hole Forces. An old man who has been alive a very long time. None
Unlock: Complete the Hard Campaign
Long life
Young ‘uns!
All units have superior firepower and defence.
Von Bolt has no CO Power
Ex Machina
Fires shock waves that paralyse and cause 3 HP of damage to all forces in range. Damaged units must skip their next turn.
Power Quote
No matter how powerful…hhh…you are, you’re still…hhh…a worm on a hook…
Quote
Even death…hhh…fears me…
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War Room