Sami

Army: Orange Star Tag Partners
A strong-willed Orange Star special forces captain who loves long hair. Sonja “Girl Power”
Eagle “Earth and Sky”
Unlock: Initially Available
Chocolate
Cowards
As an infantry specialist, her foot soldiers do more damage and capture faster. Non-infantry direct combat units have weaker firepower.
Double Time
Infantry units receive a movement bonus of one space. Their attack also increases.
Victory March
Increases all foot soldiers’ movement by two spaces and gives them an attack bonus. They capture in one turn even below full HP.
Power Quote
Gotta stay cool…
Quote
Commandos always complete their mission.
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Sasha

Army: Blue Moon Tag Partners
Colin’s sister. Normally ladylike, but becomes daring when angry. Colin “Trust Fund”
Unlock: Complete Mission 22 “Crystal Calamity”
Truffles
Pork rinds
Being the heir to a vast fortune, she gets an additional 100 funds from allied bases.
Market Crash
Decreases the enemy’s CO Power meters in proportion to the funds in the treasury.
War Bonds
Earn funds when she inflicts damage on a foe. She gains 50% of the unit’s cost in damage.
Power Quote
You’ve made me very, very…upset.
Quote
“Money is power.”
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Sensei

Army: Yellow Comet Tag Partners
A former paratrooper rumoured to have been quite the CO in his day. Hachi “Grizzled Vets”
Grimm “Rolling Thunder”
Unlock: Initially Available
Lazy, rainy days
Busy malls
Strong infantry and high transport movement. Superior firepower for copters, but naval units have weaker attacks.
Copter Command
Attack copter firepower rises. Infantry units with 9 HP appear in all allied cities, ready to be moved.
Airborne Assault
Attack copter firepower rises. Mech units with 9 HP appear in all allied cities, ready to be moved.
Power Quote
Ha ha! I didn’t get old for nothing!
Quote
“Looks like I still got it! Take that, whippersnapper!”
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Sonja

Army: Yellow Comet Tag Partners
Kanbei’s calm and collected daughter who plans before acting. Excels in information warfare. Kanbei “Battle Standard”
Sami “Girl Power”
Lash “Brainstorm”
Unlock: Initially Available
Computers
Bugs
All units have extended vision ranges in Fog of War. Keeps HP intel hidden from foes. Manipulates information to reduce enemy terrain effects by one.
Enhanced Vision
Increases the vision of units by one space and allows them to see into woods and reefs. Reduces enemy terrain effects by two.
Counter Break
Increases vision of units by one space and allows them to see into woods and reefs. Counter-attacks are stronger. Reduces enemy terrain effects by three.
Power Quote
You can’t hide from me!
Quote
“That was too close.”
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Stealth

Stealth
A high-tech Stealth Fighter developed by Orange Star. Possesses average overall firepower but can hit every single unit. Has the unique ability to cloak itself to hide from the enemy, protecting it from fire and preventing it from being seen.
Price: 24000G Move: 6
Built: Airport Move Type: Air
Vision: 4 Fuel: 60
Ammo: 6 Consumption: 5 per Day (8 per Day in Stealth)
Star Value: 100 Campaign Availability: C18: “Omens and Signs”
HC18: “Omens and Signs”
Abilities: Stealth Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 8 per day. While in Stealth mode, a unit is also completely immune to attacks from every unit except Fighters and other Stealth Fighters.
Movement Chart

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Primary Weapon: Omni-Missile Secondary Weapon: None
Range: 1 – 1
Damage Chart
90%45%
90%70%
85%85%
75%95%
70%55% (+Stealth)
60%120%
15%45%
85%35%
75%65%
85%55%
50%65%
85%45%
80%30%

Submarine

Submarine
The submarine is a specialised anti-ship unit. It is designed for guerrilla strikes against the enemy’s transports, battleships and carriers. It has the special ability to Dive which allows it to hide from the enemy and also protects it from most types of attacks. It is also an excellent scout with the highest vision of all naval units.
Price: 20000G Move: 5
Built: Port Move Type: Ship
Vision: 5 Fuel: 60
Ammo: 6 Consumption: 1 per Day (5 per Day when Dived)
Star Value: 90 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: Dive Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 5 per day. While in Dive mode, a unit is also completely immune to ranged attacks. When adjacent to enemy units, or on an enemy property a Dived submarine can still be targeted by Cruisers and Submarines.
Movement Chart

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Primary Weapon: Torpedo Secondary Weapon: None
Range: 1-1
Damage Chart
----
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--65%
--25%
--95%
--55% (+Dived)
--95%
--75%
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Tank

Tank
The tank is a mobile, but all around average combat unit. It excels in no particular area, but has decent ratings for every ability as well.
Price: 7000G Move: 6
Built: Base Move Type: Tread
Vision: 3 Fuel: 70
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
35%--
30%--
85%--
55%--
15%--
15%--
10%1%
75%5%
70%10%
85%1%
65%10%
85%1%
55%20%
Damage Chart
75%--
70%--
40%10%
6%40%
1%--
1%--
1%--
45%--
45%--
55%--
5%--
30%--
6%20%

Transport Copter

Transport Copter
The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly.
Price: 5000G Move: 6
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: None Consumption: 1 per Day
Star Value: 50 Campaign Availability: C3: “Max Attacks!”
HC3: “Max Attacks!”
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Von Bolt

Army: Black Hole Tag Partners
The new commander-in-chief of the Black Hole Forces. An old man who has been alive a very long time. None
Unlock: Complete the Hard Campaign
Long life
Young ‘uns!
All units have superior firepower and defence.
Von Bolt has no CO Power
Ex Machina
Fires shock waves that paralyse and cause 3 HP of damage to all forces in range. Damaged units must skip their next turn.
Power Quote
No matter how powerful…hhh…you are, you’re still…hhh…a worm on a hook…
Quote
Even death…hhh…fears me…
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War Room

Zak

Army: Black Hole Tag Partners
A CO of the Black Hole army who is always planning his next destructive act. Jugger “Power Surge”
Candy “Flash Point”
Adder “Creepy Crawly”
Unlock: Complete the Campaign
Proverbs, Ramen
Fondue
He’s a master of road based battles. His CO powers cost less to use than those of other COs.
Forced March
Movement range for all units is increased by one space. Units have more firepower on roads.
Trail of Woe
Movement for all units is increased by two spaces. Units have more firepower on roads.
Power Quote
I am a warrior and a scholar. My victory is all but certain.
Quote
Victory is no accident.
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