WR3-39: Final Battle

Advance Wars: Dual Strike
War Room Guide

Map 39: Final Battle


Score achieved: 300 pts, 6 days
100-pt. time limit: 13 days
Player CO: Anybody but Kanbei, Colin, Grimm, or Sami
Enemy CO(s): Jugger, Koal, Kindle
Skills: none
Mode: 2.5x EXP

Overview: AI and luck abuse lead the way to victory here.

Kanbei cannot follow this exact strategy due to his increased deployment costs and Colin cannot follow this exact strategy due to his 90% soldier offense. I’m sure you can figure out a way to win this map with those two COs.

Grimm and Sami have problems thanks to their increased soldier offense and in Grimm’s case, his defense. Be forewarned.

Day 1:

– Build Mechs in both northern bases.
– Build Infantry in the HQ base.
– Build Infantry in the SW base.

Day 2:

– Save here.
– Move NW Mech 2E and attack enemy Infantry. The Mech needs to have 9 HP and the enemy Infantry 5 HP. Once this happens, save.
– Move NE Mech 2W and attack enemy Infantry. Again, the Mech must have 9 HP and the enemy Infantry 5 HP. Once this happens, save.
– Move HQ Infantry 1 S onto the mountain.
– Move remaining Infantry 3E.
– Build Mechs in both northern bases.
– Build Infantry in the HQ base.
– Build Infantry in the SW base

Day 3:

– Both Mechs should have 7 HP and the enemy Infantry must have 4 HP. Reload if this did not happen. Once this happens, save.
– Move wounded NW Mech 1W 1S and destroy enemy Infantry.
– Move NW Mech 2E and attack enemy Infantry. The Mech needs to have 9 HP and the enemy Infantry 5 HP. Once this happens, save.
– Move wounded NE Mech 1E 1S and destroy enemy Infantry.
– Move NE Mech 2W and attack enemy Infantry. Again, the Mech must have 9 HP and the enemy Infantry 5 HP. Once this happens, save.
– Move wounded Infantry 1W 1S.
– Move HQ Infantry 1S and attack enemy Infantry. It should have 1 HP left.
– Move eastern Infantry 2E 1N.
– Move remaining Infantry 3E.
– Build Recons in both northern bases.

Kindle Day 3:

– 1 HP Infantry should retreat to base.
– Enemy Infantry attacks eastern Infantry, leaving it with 3 HP.

Day 4:

– Begin capturing BM and GE’s HQs.
– Move NW wounded Mech 1E 1N.
– Move NE wounded Mech 1W 1N.
– Move NW Recon 1E 1S and destroy enemy Infantry.
– Move NE Recon 1W 1S and destroy enemy Infantry.
– Move mountain Infantry 2S and destroy enemy Infantry.
– Attack and destroy remaining YC Infantry with all available units.
– Build Mechs in both northern bases.
– Build Infantry in HQ and SW base.

Day 5:

– Continue capturing enemy HQs.
– If present, attack BM and GE’s newly built Infantry.
– Remaining movement is at your discretion, but do not lose more than 2 units overall.
– Build Infantry in all five bases.

Day 6:

– Build Infantry in all five bases.
– Remaining movement is at your discretion. Again, make sure no more than 2 units are lost overall.
– Finish capturing enemy HQs.

Strategy by Garozzo, with additional credits to DTaeKim.