WR3-34: Fortress Isle

Advance Wars: Dual Strike
War Room Guide

Map 34: Fortress Isle


Index:
-General Strategy
-Alternate Strategy
-Colin’s Strategy
-Kanbei’s Strategy
-Kindle’s Strategy

General Strategy
Score achieved: 300 pts, 6 days
100-pt. time limit: 20 days
Player CO: Anyone except Grit, Sami, Jess, Max, Grimm. Lash is possible but
not recommended.
Enemy CO(s): Andy, Hawke
Skills: None
Mode: 2.5x EXP

Overview: Using 3 Tanks and a missile silo, manipulate Hawke to slow
down his unit production by attacking from his bases. Clear the units
around the base for an unhindered capture. For Andy, build a force of
Recons accompanied by Infantry and a Tank and storm his HQ.

There are 2 different strategies. The first strategy involves destroying
a 5HP Mech with a 6HP Tank, a normally impossible feat, but can be accomplished
with an early COP (2 stars), late but powerful COP (3 stars), inherent
attack boost, luck boost, healing, mass damage, or double turn. COs
who fulfill these conditions are: Adder, Andy, Drake, Eagle, Flak, Hawke,
Jugger, Nell, Olaf, Rachel, Sasha, Sensei, Sonja, Von Bolt. Lash is
possible but requires a lot of luck in order not to KO the Tank on Day
3.

The second strategy involves sacrificing a Recon to get your COP early.
Unfortunately, you will lose 3 units in the process. There is an ingenious
way around this: once you capture Andy’s HQ, you may use his factories
and airport. Use them to produce units for Technique. You will not have
enough money to build 28 in total, but here is another ingenious way
around it: join your Tanks at Hawke’s HQ. This funding boost will
be enough to allow you to build 28 units exactly.
For the second strategy, a lot of luck is needed for the Day 3 Tank-Recon
attack to end 10-5. You have been warned. Speaking of which, Rachel
cannot use this strategy because the Recon repair would eat up too many
of her funds.

Grit, Colin and Sami cannot follow this strategy because of reduced
direct attack. Jess, Max, Grimm, Kanbei, and Kindle cannot either because
of increased attack, which makes Hawke’s movements different. (And
increased costs, in Kanbei’s case.) Note that Colin, Kanbei and Kindle
have an alternative strategy.

In this guide, when I write 2 numbers in brackets (i.e. X-Y), X refers
to how much HP your unit must have, while Y refers to how much HP the
enemy unit must have.

The west base refers to the base near Hawke’s HQ. The north and east
base refer to the bases near Andy’s HQ.
For full Power, you need to destroy 2 units in 1 day. Clearing the area
around Hawke’s HQ on Day 5 gives you that already.

For full Technique, if you use the first strategy, you can lose 2 units,
a Tank and a Recon. You can easily build 19 units due to the four bases
near your HQ. If you use the second strategy, you can lose 3 units,
a Tank, Recon and Artillery. You will have enough funds and bases to
produce 28 units, enough for full Technique.

First strategy (Adder, Andy, Drake, Eagle, Flak, Hawke, Jugger, Lash, Nell, Olaf, Rachel, Sasha, Sensei, Sonja, Von Bolt)

Day 1:
Build a Tank in the west base.
Build a Recon in the north base.
Build an Infantry in the east base.

Day 2:
Hawke:
Move the Tank 6S and attack Hawke’s east Infantry (10-5). (Lash: Move
5S 1E and attack instead. Sonja: Save before attacking.)
Build a Tank in the west base.

Andy:
Move the Infantry 3S.
Save, then move the Recon 2S 4E and attack Andy’s Infantry (10-5).
Build an Infantry in the north base.
Build a Recon in the east base.
(Lash: The healthy Infantry must not attack your Tank.)

Day 3:
Hawke:
Save.
Move the south Tank 1S 1E and attack Hawke’s Tank (8-6).
Move the other Tank 6S and attack Hawke’s Tank (10-1). (This part
requires the most luck for Lash.)
Save.
Build an Infantry in the west base.

Andy:
Move the south Infantry 3S.
Move the other Infantry 2E 1S.
Move the middle Recon 1N 1W.
Move the south Recon 4N 1E and attack Andy’s Infantry.
Build a Recon in the north base.
Build a Tank in the east base.
Save.

Hawke Day 3:
Your Tank must survive after Hawke’s Mech and Tank attack it.
Andy Day 3:
He must attack your Recon on the city with his Tank.

Day 4:
(Adder, Sasha, Sensei: Activate your COP now).
Hawke:
Move the south Infantry on Andy’s side 3S and fire the silo. Target
Hawke’s injured Tank as the centre.
Save.
Attack Hawke’s Tank with your healthy Tank (10-2, 9-2 if your COP
is not activated or you are not Von Bolt).
Do not move the other Tank.
Move the Infantry 3S.
Build a Tank on the west base.

Andy:
Move the wounded Recon 2S.
Move the Infantry 1E. Do not capture the city.
Move the Recon on the neutral base 3W.
Move the Recon on the north base 3E.
Move the Tank 2N.
Build a Recon in the north base.
Build an Infantry in the east base.
Save.

Hawke Day 4:
He attacks your healthy Tank with his Mech (Adder, Hawke, Sasha, Sensei,
Von Bolt: 7-4).
He destroys your Tank with his base Tank.
He joins his Tanks.
Andy Day 4:
He must attack your Recons in the north with his Tanks. The Tanks must
be positioned adjacent to each other.
Your Infantry must not be attacked.

Day 5:
Hawke:
(Andy, Drake, Flak, Jugger, Nell, Olaf, Rachel, Sonja: Activate your
COP now. Hawke: Finish all movements on Andy’s side, then activate
your COP.)
Save.
Move the wounded Tank 1S 1E and destroy Hawke’s Mech. (Eagle: Wounding
it is sufficient.)
Move the base Tank 5S 1E and destroy Hawke’s Tank. (Eagle: Wounding
it is sufficient.)
Move the Infantry 3S and start capturing Hawke’s HQ.

Andy:
Move the north base Recon 5E 1S and destroy Andy’s Infantry.
Move the wounded Recon on the plains 1S 2E and join it.
Move the wounded Recon on the forest 4N 2E.
Move the other forest Recon 2N 4E.
Move the Tank 3N.
Move the Infantry near the HQ 3E and start capturing Andy’s HQ.
Do not move the other Infantries.
Build an Artillery in the north base.
(Eagle: Activate your COP and destroy Hawke’s Mech and Tank.)
Save.

Andy Day 5:
He must destroy only 1 unit, the Artillery.

Day 6:
Build units until you have 19.
Finish capturing Andy’s and Hawke’s HQs.

Strategy for Hachi, Jake, Javier and Koal
Score achieved: 300 pts, 6 days
100-pt. time limit: 20 days
Player CO: Hachi, Jake, Javier, Koal
Enemy CO(s): Andy, Hawke
Skills: None
Mode: 2.5x EXP

Day 1:
Build a Tank in the west base.
Build a Recon in the north base.
Build an Infantry in the east base.

Day 2:
Hawke:
Move the Tank 6S and attack Hawke’s east Infantry.
Build a Tank in the west base.

Andy:
Move the Infantry 3S.
Save, then move the Recon 2S 4E and attack Andy’s Infantry (10-5).
Build an Infantry in the north base.
Build a Recon in the east base.

Day 3:
Hawke:
Save.
Move the south Tank 1S 1E and attack Hawke’s Tank (8-6).
Move the other Tank 6S and attack Hawke’s Tank (10-1).
Save.
Build an Infantry in the west base.

Andy:
Move the south Infantry 3S.
Move the other Infantry 2E 1S.
Save.
Attack Andy’s Tank with your Recon where it is (1-10).
Move the south Recon 4N 1E and attack Andy’s Infantry.
Build a Recon in the north base.
Build a Tank in the east base.
Save.

Hawke Day 3:
Your Tank must survive after Hawke’s Mech and Tank attack it.
Andy Day 3:
He must attack your Recon on the base with his Tank. (5-10)
He will destroy your road Recon with his Infantry.

Day 4:
Activate your COP.
Hawke:
Move the south Infantry on Andy’s side 3S and fire the silo. Target
Hawke’s injured Tank as the centre.
Save.
Attack Hawke’s Tank with your healthy Tank (10-2).
Do not move the other Tank.
Move the Infantry 3S.
Build a Tank on the west base.

Andy:
Save.
Move the healthy Recon 3W and attack the Infantry (10-2).
Move the Tank 2N.
Move the Infantry 1E. Do not capture the city.
Move the 7HP Recon 1S 2E.
Build a Recon in the north base.
Save.

Hawke Day 4:
He attacks your healthy Tank with his Mech (7-4).
He destroys your Tank with his base Tank.
He joins his Tanks.
Andy Day 4:
He must attack your 7HP Recon from the north.
He must attack your north base Recon from the east.
Your Infantry must not be attacked.

Day 5:
Save.
Move the wounded Tank 1S 1E and destroy Hawke’s Mech.
Save.
Move the base Tank 5S 1E and destroy Hawke’s Tank. �
Move the Infantry 3S and start capturing Hawke’s HQ.

Andy:
Move the Infantry near the HQ 3E and start capturing Andy’s HQ.
Move the Tank 5N and attack the Infantry.
Move the healthy Recon 3N 3E and destroy the Infantry.
Move the 7HP Recon 1S 5E.
Move the 1HP Recon 1S 4E.
Build an Artillery in the north base.
Build as many Infantry as you can.
Save.

Andy Day 5:
He must only destroy 1 unit, the Artillery.

Day 6:
Finish capturing Andy’s HQ.
Join the Tanks near Hawke’s base.
Move all units off the bases, and build Infantry from every base.
Build a T-Copter in the airport.
Finish capturing Hawke’s HQ.

Colin Strategy
Score achieved: 300 pts, 6 days
100-pt. time limit: 20 days
Player CO: Colin
Enemy CO(s): Andy, Hawke
Skills: None
Mode: 2.5x EXP

Overview: What Colin lacks in attack, he makes up for in spending power. He is able to build a Neotank on Day 2 for blitzing Hawke’s base. On Andy’s side, he can afford 2 Artillery on Day 5 for luring Andy’s Tanks away from the units protecting the capturing Infantry.

For full Power, you need to destroy 2 units in 1 day. Clearing the area around Hawke’s HQ gives you that already.

For full Technique, you can only lose 2 units. Losing only 1, an Artillery, is possible.

Day 1:

Build a Recon in the north base.

Build Infantry in the west and south bases.

Day 2:

Hawke:

Move the Infantry 2S.

Build a Neotank in the west base.

Andy:

Move the Infantry 3S.

Save, then move the Recon 2S 4E and attack the Infantry (10-6).

Build an Infantry in the north base.

Andy Day 2:

His 8HP Infantry must move 3S.

Day 3:

Hawke:

Move the Infantry 1S 1E.

Save, then move the Neotank 6S and attack the Tank (10-3).

Build an Anti-Air in the west base.

Andy:

Move the south Infantry 3S.

Move the other Infantry 1S 2E.

Save, then move the Recon 3S 2E and attack the Infantry (9-2).

Build Recons in the north and east bases.

Hawke Day 3:

His Tank must attack your Anti-Air (8-3).

His Mech must attack your Neotank (9-4 or 9-3).

Andy Day 3:

His Tank must attack the Recon on the airport (10-3).

Day 4:

Hawke:

Move the south Infantry on Andy’s side 3S and fire the silo. Target the Tank and Mech on the bases.

Save, then move the Neotank 1S 1E and destroy the Tank.

Activate your COP.

Save, then move the Anti-Air 2S and destroy the Tank.

Move the Infantry 1S.

Build a Tank in the west base.

Andy:

Save, then move the Recon on the north base 1S 3E and attack the Mech (8-4 or 8-5).

Move the Infantry next to it 1S 2E and destroy the Mech.

Save, then move the 3HP Recon 1S 1W and destroy the Infantry.

Move the Recon on the east base 2N.

Build an Anti-Air in the north base.

Build an APC in the east base.

Hawke Day 4:

He should build a Tank in his east base.

Day 5:

Hawke:

Move the Anti-Air 3S and destroy the Mech.

Destroy the Tank with your Tank and Neotank.

Move the Infantry 2S 1W and start capturing Hawke’s HQ.

Andy:

Move the APC 5N.

Move the Anti-Air 1S 5E and attack the Mech.

Move the 8HP Recon 1N 3E and attack the Mech.

Move the 5HP Recon 4N 1E.

Move the 3HP Recon 8S.

Move the Infantry 1N 2E and start capturing Andy’s HQ.

Build Artillery in the north and east bases.

Day 6:

Check that you have lost only 1 unit.

Finish capturing Andy’s and Hawke’s HQs.

Kanbei Strategy
Score achieved: 300 pts, 6 days
100-pt. time limit: 20 days
Player CO: Kanbei
Enemy CO(s): Andy, Hawke
Skills: None
Mode: 2.5x EXP

Overview: Sacrifice Recons in order to charge up Kanbei’s SCOP. Even though the Recons may be heavily damaged, Kanbei’s SCOP grants them near-invulnerability. The SCOP also grants your capturing Infantry with absolute invulnerability-no
attack can damage them.

This strategy will require many reloads because the enemy Infantry on Day 2 must have 5HP after you attack them.

For full Power, you need to destroy 2 units in one day. Unconventionally, you can get this from Andy’s Infantry and Mech suiciding against your capturing Infantry.

For full Tecnhique, you can lose 2 units, but it is possible to lose just one.

Day 1:

Build Recons in the west and north bases.

Build an Infantry in the east base.

Day 2:

Hawke:

Save, then move the Recon 5S 1E and attack Hawke’s Infantry (10-5).

Build a Recon in the west base.

Andy:

Move the Infantry 3S.

Save, then move the Recon 2S 4E and attack Andy’s Infantry (10-5).

Build an Infantry in the north base.

Build a Recon in the east base.

Save.

Hawke Day 2:

His healthy Infantry must move 3E instead of attacking your Recon.

Day 3:

Hawke:

Save, then move the road Recon 2S and attack the Mech (8-5).

Move the base Recon 6S and destroy the Mech.

Build an Infantry in the west base.

Andy:

Move the south Infantry 3S.

Save, then move the east base Recon 3N 1E and attack the Infantry.

Move the Infantry 1S 2E.

Move the Recon 3S 2E and destroy the Infantry.

Build Recons in the north and east bases.

Save.

Andy Day 3:

His Tank must attack the Recon on the east base.

Day 4:

Hawke:

Move the south Infantry on Andy’s side 3S and fire the silo. The missile should be centred on the Tank on the road.

Save, then destroy the Infantry with the healthy Recon.

Move the other Recon 2N 1W.

Build a Tank in the west base.

Andy:

Move the Infantry 1E.

Move the 8HP Recon 4N 1E and destroy the Infantry.

Move the Recon on the airport 4N and attack the Mech.

Move the Recon on the neutral base 2N and destroy the Mech.

Move the last Recon 3E.

Build an Infantry in the north base.

Build a Mech in the east base.

Save.

From here on the moves vary greatly for Andy. The following is one such scenario. Adapt if Andy moves differently.

Hawke Day 4:

He should attack your Recon from his bases with his Tanks.

Andy Day 4:

His Mech must attack your Recon on the HQ from the north.

His newly-built Tank must attack your Recon in the north.

Day 5:

Hawke:

Move the HQ Recon 4E and attack the Infantry. Join the other Recon to it.

Move the Tank 5S 1E and attack Hawke’s Tank.

Move the Infantry 3S and start capturing Hawke’s HQ.

Andy:

Move the Recon on the east base 3N and attack Andy’s Tank.

Move the Infantry in the north base 1E and attack Andy’s Tank.

Move the HQ Recon 4W and suicide it on Andy’s Tank.

Move the 4/5HP Recon 2E and attack Andy’s Mech. Join the last damaged Recon to it.

Move the last healthy Recon 1S and attack Andy’s Tank.

Move the Infantry 3E and start capturing Andy’s HQ.

Activate your SCOP. (If it is not fully charged then reload and try again.)

Day 6:

Check that you have lost 2 units or less. Otherwise, reload and try again.

If you have lost 2 units, build until you have 19 units.

Finish capturing Hawke’s and Andy’s HQs.

Kindle Strategy
Score achieved: 300 pts, 6 days
100-pt. time limit: 20 days
Player CO: Kindle
Enemy CO(s): Andy, Hawke
Skills: None
Mode: 2.5x EXP

Overview: Kindle’s Anti-Air gets such a large attack boost while it is on a property that it is capable of OHKOing Infantry and Mechs. Thus, for Hawke’s side, an Anti-Air is used in place of a Tank. In addition, only 1 AA and 1 Tank is needed to clear the area. For Andy’s side, the same strategy applies, except
that the builds are changed slightly because the AA build leaves you
with insufficient funds for a Recon and Infantry on Day 1.

For full Power, you need to destroy 2 units in 1 day. Picking off Infantry does that for you.

For full Technique, you can only lose 2 units. These are a Recon and an Artillery.

Day 1:

Build an Anti-Air in the west base.
Build Infantry in the north and east bases.

Day 2:

Hawke:

Move the Anti-Air 6S and destroy the Infantry on the south base.

Build a Tank in the west base.

Andy:

Move the east Infantry 3S.

Move the north Infantry 1S 2E.

Day 3:

Hawke:

Move the Anti-Air 1S 1E and destroy the Mech.

Save.

Move the Tank 6S and attack the Tank (9-5).

Build an Infantry in the west base.

Andy:

Move the south Infantry 3S.

Save, then move the Recon 3N 1E and destroy the Infantry.

Save, then move the 6HP Infantry 1S 1E and attack the Infantry (4-4).

Move the Infantry 1S 2E and destroy the Infantry.

Build a Recon in the north base.

Build a Tank in the east base.

Day 4:

Andy:

Move the 4HP Infantry 1N 2E.

Move the 10HP Infantry next to it 1E.

Move the damaged Recon 1S 2E.

Move the other Recon 1S 1W.

Move the Tank 3N 1E and destroy the Infantry.

Build an Artillery in the north base.

Build a Tank in the east base.

Hawke:

Move the Infantry 3S.

Move the Infantry on Andy’s side 3S and fire the silo. Target Hawke’s Tanks and Infantry.

Save.

Attack the Tank with your Tank from the HQ.

Destroy the Tank with your Anti-Air from the city.

Hawke Day 4:

His damaged Tank must move east.

Day 5:

Activate your COP.

Hawke:

Save.

Move the Anti-Air 1N 1E and attack the Tank.

Move the Tank 1S 1E and destroy the Tank.

Move the Infantry 3S and start capturing Hawke’s HQ.

Andy:

Save.

Move the Tank on your base 5N and attack the Tank.

Move the other Tank 3N 2W and destroy the Tank.

Move the Recon 4N 1E and attack the Infantry.

Move the 4HP Infantry 1N 1E and destroy the Infantry.

Move the Infantry 3E and start capturing Andy’s HQ.

Build Infantry in the bases near your HQ and the west base.

Save.

(Optional: Build an Artillery in the north base.)

Andy Day 5:

He must not destroy any of your units.

Day 6:

Move all units off the bases and build until you have 19 units.

Finish capturing both HQs.

Guide by DxDyDzD