Category Index
These pages are auto-generated indexes for a particular category.
Maps
Special: | Vs.: | Pre-Deployed: |
3-Player: | 4-Player: | War Room: |
Field Training:
| Campaign: | Advance Campaign: |
Totally Flaked Reader
The AWN forum comic by Sarumarine, now archived here to read.
Comics:
- Totally Flaked: 001 to 009
- Totally Flaked: 010 to 019
- Totally Flaked: 020 to 029
- Totally Flaked: 030 to 039
- Totally Flaked: 040 to 049
- Totally Flaked: 050 to 059
- Totally Flaked: 060 to 069
- Totally Flaked: 070 to 079
- Totally Flaked: 080 to 089
- Totally Flaked: 090 to 099
Situation Room Challenges:
Multiplayer Information
General Multiplayer
These articles cover the basics and are applicable to any version of the game.
Getting Started
- Introduction
- Glossary of Short Terms
- Naming Philosophy
AW4 mechanics
- Interface
- Anatomy of a day
- Mechanics (vitals, damage, leveling)
- COs, COUs, COPs, and the zone system
- Terrain and weather
- Gas trick
- Other things
AW3 to AW4 differences
- Mechanics and unit changes
- DEF shift
- Base damage changes
Competitive Multiplayer
These articles are more in-depth, but more importantly, they assume that players are using the AW4 Balance Patch. This changes the statistics of the commanding officers (COs) and assumes various game settings. As of May 2020, all online competitive play uses the AW4 Balance Patch.
The World of Intelligent Defense
- Introduction & How to find games
- Standard game settings
- Why are sea units not played?
- It’s not just about winning
- Myths and assumptions debunked
COs
CO | Zone | Effect | Power |
Brenner | 3 | 110/130 all | +3 HP all |
Caulder | 1 | 130/130 all, +1 HP/day (costs funds) | None |
Gage | 2 | 140/130 indirect, 110/110 other | +2 indirect range |
Greyfield | 3 | 140/120 tech, 110/110 other | Supply all units (incl. materials) |
Forsythe | 5 | 120/130 all | None |
Isabella | 2 | 120/110 all | +2 MP all, +2 indirect range |
Lin | 1 | 130/130 land, 110/110 air | +2 vision land, hidden tiles revealed |
Penny | 3 | 120/120 all | Weather change for 3 days |
Tabitha | 0 | 170/160 all (190/180 COU) | 8 HP 2-radius nuke (cost bias) |
Tasha | 1 | 160/140 air, 110/110 land | +2 MP air |
Waylon | 2 | 130/160 air, 110/110 land | +270D air |
Will | 2 | 130/110 direct land, 110/110 other | +2 MP direct land |
Units
- Soldiers (infantry, bike, mech)
- Core (antiair, tank, copter, artillery)
- Tech (mdtank, wartank, rockets, bomber, duster)
- Niche (recon, flare, antitank, missiles, fighter)
- Transport (t-copter, rig)
Theory
- Cost efficiency
- Direct-fire folly
- First turn advantage
- Hard and soft counters
- Indirect clusters and lines
- Material advantage
- Tech units
- The 1HKO
- Unit count
Strategy
- Banking
- Capturing
- Chip damage
- City support
- CO units
- Double teaming
- Forced leveling
- Joining
- Mopping up
- Offensive COU push
- Parallel formation
- Shielding
- Turtling
- Wall busting
- Zone advantage
- Zone management
Charts
Maps
Classic: | 2-Player: | 3-Player: | 4-Player: |
Pre-Deployed: | Campaign: | Hard Campaign: | War Room: |
Hacks
Full Hacks:
- Advance Wars Balance (AW1) by Kartal
- Advance Wars Returns (AW2) by Vivi The Blossom
- Advance Wars Story (AW2) by PlatinumSkink
- Andy’s Adventure (AW2) by Mark999
- AW Royale (AW3) By Actual_Krys
- Christmas Map Pack 2022 (AW2) by Kartal
- Fire Emblem Wars (AW2) by Kartal
- English Translation (SFW) by Optiroc
- Super Force Ranks (AW3) by Xenesis
- War Room Challenge 2012 (AW2) by Xenesis
Minor Hacks & Patches:
- Versus Mode Turn Timer (AW2) by Xenesis
- Language Lockout Disabler (AW4) by Xenesis
- ROM Cleaner Patch (AW2)
Patching Utilities: (From Romhacking.net)
- Lunar IPS (Windows) – For applying IPS Patches
- UIPS (Mac OS X) – For applying IPS Patches
- XDelta GUI (Windows) – For applying XDELTA Patches
- Multipatch (Mac OS X) – For applying IPS, XDELTA Patches
Resources:
- Discuss Advance Wars hacking, guides, utilities and other stuff
- Discuss Advance Wars hacks, fangames and other releases
Hacking Utilities:
Advance Campaign
Same as in the regular Campaign, there are different paths you can take. For specifics, check the “Branching Paths, Extra Missions, and Unlocking COs” section on the overview page.
Field Training
- Field Training 10 – Dogfights
- Field Training 11 – Naval Forces
- Field Training 12 – Climate Status
- Field Training 13 – Fog of War
- Field Training 14 – Special Intel
- Field Training 08 – Air Assault
- Field Training 09 – Air Defense
- Field Training 01 – Troop Orders
- Field Training 02 – Terrain Intel
- Field Training 03 – Base Capture
Campaign
There are different paths you can take in the Campaign mode, some require specific CO for one or more maps, while others might require certain actions. For specifics, check the “Branching Paths, Extra Missions, and Unlocking COs” section on the overview page.