These articles cover the basics and are applicable to any version of the game.
Glossary of Short Terms
AW3 to AW4 differences
Mechanics and unit changes
Base damage changes
These articles are more in-depth, but more importantly, they assume that players are using the This changes the statistics of the commanding officers (COs) and assumes various game settings. As of May 2020, all online competitive play uses the AW4 Balance Patch. AW4 Balance Patch.
The World of Intelligent Defense
Introduction & How to find games
Standard game settings
Why are sea units not played?
It’s not just about winning
Myths and assumptions debunked
CO Zone Effect Power Brenner 3 110/130 all +3 HP all Caulder 1 130/130 all, +1 HP/day (costs funds) None Gage 2 140/130 indirect, 110/110 other +2 indirect range Greyfield 3 140/120 tech, 110/110 other Supply all units (incl. materials) Forsythe 5 120/130 all None Isabella 2 120/110 all +2 MP all, +2 indirect range Lin 1 130/130 land, 110/110 air +2 vision land, hidden tiles revealed Penny 3 120/120 all Weather change for 3 days Tabitha 0 170/160 all (190/180 COU) 8 HP 2-radius nuke (cost bias) Tasha 1 160/140 air, 110/110 land +2 MP air Waylon 2 130/160 air, 110/110 land +270D air Will 2 130/110 direct land, 110/110 other +2 MP direct land
Soldiers (infantry, bike, mech)
Core (antiair, tank, copter, artillery)
Tech (mdtank, wartank, rockets, bomber, duster)
Niche (recon, flare, antitank, missiles, fighter)
Transport (t-copter, rig)
First turn advantage
Hard and soft counters
Indirect clusters and lines
Offensive COU push