WR2-04: Sole Harbor

Sole Harbor Guide

Recommended CO: Andy

Opponent: Drake

Speed requirement: 18 Days

Points: Up to 300 (S-Rank)

Days: Details 6















Andy Day 1: Build 2 infantry from your 2 southernmost bases, 1 infantry from the base next to the port, and an APC from your remaining base.
Drake Day 1:
Andy Day 2: Capture the two nearest cities with your two southern infantry. Load the remaining infantry into the APC. Move the APC 4S, 2E and drop the infantry to the north. Build a tank and an infantry from your two southernmost bases.
Drake Day 2:
Andy Day 3: Save here. Finish capturing the two nearest cities with the infantry. Move the infantry that you dropped off 3E and begin capturing the city there. Move the APC 1E. Move the tank all the way along the road. Move the remaining infantry into position to capture the neutral city 3S, 1E below your southernmost base (the one next to the mountains). Build a tank from one of your southernmost bases.
Drake Day 3: Now, for the first bit of luck. Drake must move his tank onto his HQ, rather than into the forest. He must also build his rocket from his easternmost base.
Andy Day 4: Save when the AI moves favourably. Finish capturing the neutral city with your capturing infantry. You should have two infantry in position to begin capturing 2 more neutral cities, so begin capturing them. Load the remaining infantry into the APC. Move the APC 5E, 1N and drop the infantry to the west. Move your eastern most tank 4E, 1S and attack the infantry on the city. Move the remaining tank as far along the road as possible. Build 2 tanks from your southernmost bases.
Drake Day 4: Both the damaged and fully strength infantry should attack your APC. Also, Drake must build his AA from his easternmost base.
Andy Day 5: Finish capturing the two cities. Use the infantry you dropped off last turn to begin capturing the neutral city to the north. Load the other infantry into the APC and move it onto the Shoal, just out of range of the rocket. Don’t drop the infantry. Attack the northernmost enemy infantry from the north with your easternmost tank. Attack the damaged infantry from the north with your other eastern tank. Move the remaining tanks as far along the road as possible. Build another tank form one of your southern bases.
Drake Day 5: You now need Drake to move his AA north of his rocket. If you can’t get him to do this of his own accord, then you can place your APC 2 spaces north of the rocket, so the AA will then attack it. However, this is less advisable as it will leave your APC on about 2 HP.
Andy Day 6: Save your game here if you want. Attack the AA with the 2 eastern tanks. Finish capturing the northern neutral city. Move one of your 2 remaining tanks south of this city. Attack the enemy infantry that is capturing the neutral city from the north with the other tank. Finish it off with the nearby infantry. Move the remaining infantry towards the southernmost neutral city. Build 2 more tanks.
Drake Day 6: Hopefully, Drake will build 2 AA on his next go.


Wrap Up: On day 7 you’ll want to destroy the enemy rocket unit, and then begin advancing on the enemy HQ. Keep sending tanks round to back up those you’ve already made. Watch out for the tank that will have reached your lines by now, deal with it using some tanks of your own. Other than that, just keep building tanks.

Strategy by thefalman.