HC06: POW Rescue

Advance Wars 2: Black Hole Rising
Hard Campaign Guide

Mission 6: POW Rescue


Player CO: Max
Enemy CO: Adder
Perfect speed limit: 22 days

This is fun, if you’ve taken a gander at the fogless version. Even if you
haven’t or choose not to, all you need to know is that the opposing side only
has 4 anti-air units, and of those only 3 of which will actively move against
you unprovoked, *and* they’re spaced out such that you’ll only deal with 1 at
a time. Once they’re gone, your copters can move about unchallenged. Remember
that the AI sees everything in Fog of War unless it’s in a forest or reef.
Move all units north except for the Infantry and Mechs, they can hang out on
the mountain range to bait and delay incoming rockets, maybe even attack them.
Your MD Tanks and copters should have front row seats; you want them to have
the widest range of attack.

The AI should have moved a number of units into firing range on its first
turn, including an A-Air and Rocket. Unfortunately you’ll probably have to
move into cannon range to destroy some units; remember that cannons target
based most expensive unit first and you have no way of repairing your copters
unless you join them, so if something must get hit, make it your Tanks. There
are cities you can rest on after the first and second cannons anyway. However,
if you drop a unit to 1 or 2 HP, it’s not really worth the cannon damage to
finish it off. If you get your rocket to the forest directly west of the HQ,
it can destroy the A-Air and Rocket sitting there, the AI shouldn’t bother
to move them or anything.

Strategy by DieselPheonix. Map image by Tsuruya.