|Army: Blue Moon|
|Laid-back style masks dependability. A peerless marksman.|
|Distance weapons have an extended attack range. However, direct combat units are weak.|
Increases the range and firepower of distance weapons.
“What’s the ruckus?“
Grit is the indirect specialist of the game. All his indirect units get one extra tile of range. His direct units and infantry, however, get a decrease of 20% in attack.
|Daily Unit Chart
| CO Power – Snipe Attack
Snipe Attack gives Grit’s indirects a friggin’ huge boost of 65% in attack, as well as two extra tiles of range (totaling 3). All his other units get the usual 10% boost in defense and offense.
|CO Power Unit Chart
Grit is a win-lose CO. He is incredibly powerful when he gets enough conditions to use his indirects, but he loses everywhere else due to his crippling weakness at everything else. Your best bet with Grit is to get enough shields to block your enemy, while you blast them from a safe distance. He works amazingly in Fog of War, because his indirects have the ability to hide and therefore attack without the dire need of cover. Remember, he’s a defensive CO; play him as such.
|CO Power Strategy
Snipe Attack is a CO Power that basically boosts Grit to unthinkable levels of power. Even though it only affects 4 of the game’s 18 units, it makes them absolutely god-like; Grit’s indirects will kill pretty much everything they aim on in a single hit. How to use it? Just have tons of indirects and select it. Your opponent probably will have carefully placed his units right outside your attack range, but now you can reach his units. And with a whopping attack power too. All in all, a devastating Power when used correctly.
|Maps to play on
Grit performs greatly on maps filled with chokepoints, because he can block those and fire from behind. He can perform averagely at Sea, but he’s absolutely horrible at air; Stay away from air units unless you think you have enough conditions to build a good enough Missile defense.