|Army: Yellow Comet|
|Fashions himself a modern samurai.|
|Strong offensive and defensive abilities. Deployment costs are very high.|
Increases offensive and defensive ratings for all units.
“Show me your warrior spirit!“
Kanbei is the only CO in Advance Wars that messes with deployment funds. He pays 20% more for every unit, but all his units have a healthy 20% boost in both attack and defense.
|Daily Unit Chart
| CO Power – Morale Boost
Morale boost gives Kanbei’s units a 20% increase in attack and 10% in defense, getting him to a whopping 140/130 for ALL units!
|CO Power Unit Chart
Kanbei messes with funds, so he’s a tough CO to play as. His units are very powerful, and they only get better when terrain comes into play, but since they cost more, he just can’t deploy enough of them in time. In his first turns, Kanbei won’t be able to deploy the same number of soldiers and transports as his foes, which means he won’t get to capture as many cities as them. This, of course, is Kanbei’s biggest weakness.
However, as Kanbei’s captures more cities, his deployment starts to get better and better. Kanbei’s power allows him to survive the first turns when you play him correctly, and after he recovers a bit, his powerful units will start to get more and more hard to take down. Kanbei will start to slowly recover as time passes, get more properties, and eventually take down his opponent; but that should be a no-brainer. The real problem with Kanbei is surviving his crappy early phase.
Your best bet is to stay low and safe for the first part of the game. Kanbei’s Mechs, Tanks, and Artillery remain reasonably priced at less than 1000 gold extra, but are still very powerful in their stats, so Kanbei should remain somewhat well-funded by using these units. Try to expand the best you can; focus on vital properties to avoid getting too big of a harassment by your opponent. And get some luck too, it’s usually needed.
|CO Power Strategy
Morale Boost is a CO Power that has two big sides: the offensive and the defensive.
If you read the part about Kanbei’s ability, then you should know he usually has a hard time surviving the first few turns of the battle. Considering the opponent will get a few more cities than Kanbei, they might even have Bombers before Kanbei can even get a Tank! To help you survive this, Morale Boost provides a great defensive boost. A boost that, when coupled with terrain, reduces damage done to Kanbei to less than half! It can definitely help you survive an extra turn or two, net you some cash for you to keep up the fight.
The offensive side is the opposite of the above, but on the same concept. When Kanbei is attacking, he’s not exactly swimming on cash; it’s very hard for Kanbei to keep up a constant pace of units for his offensive. Morale Boost helps him get more bang for his units, and also helps them survive longer, so he can keep up his offensive. Keeping up his offensive means keeping up his area, which also means he can get extra properties, which would be the basis of his victory.
|Maps to play on
Kanbei does extremely well on small maps, because his units still have reasonable costs, for a quite good boost in power. Maps that don’t require a fast expansion suit him too.