Kanbei

Kanbei
Army: Yellow Comet
Fashions himself a modern samurai.
Sonja
Computers
Strong offensive and defensive abilities. Deployment costs are very high.
Morale Boost
Increases offensive and defensive ratings for all units.
Quote
Show me your warrior spirit!

Power Quote
Who shall taste my wrath?

Victory Quote
I win!

Skill
Kanbei is the only CO in Advance Wars that messes with deployment funds. He pays 20% more for every unit, but all his units have a healthy 20% boost in both attack and defense.
Daily Unit Chart
Infantry
120%
120%
Fighter
120%
120%
Mech
120%
120%
Bomber
120%
120%
Recon
120%
120%
Battle Copter
120%
120%
Tank
120%
120%
Transport Copter120%
Mid Tank
120%
120%
Battleship
120%
120%
APC120%Cruiser
120%
120%
Artillery
120%
120%
Lander120%
Rocket
120%
120%
Submarine
120%
120%
Anti-Air
120%
120%
Missile
120%
120%
CO Power – Morale Boost
Cost: 50,000
Morale boost gives Kanbei’s units a 20% increase in attack and 10% in defense, getting him to a whopping 140/130 for ALL units!
CO Power Unit Chart
Infantry
140%
130%
Fighter
140%
130%
Mech
140%
130%
Bomber
140%
130%
Recon
140%
130%
Battle Copter
140%
130%
Tank
140%
130%
Transport Copter130%
Mid Tank
140%
130%
Battleship
140%
130%
APC130%Cruiser
140%
130%
Artillery
140%
130%
Lander130%
Rocket
140%
130%
Submarine
140%
130%
Anti-Air
140%
130%
Missile
140%
130%
General Strategy
Kanbei messes with funds, so he’s a tough CO to play as. His units are very powerful, and they only get better when terrain comes into play, but since they cost more, he just can’t deploy enough of them in time. In his first turns, Kanbei won’t be able to deploy the same number of soldiers and transports as his foes, which means he won’t get to capture as many cities as them. This, of course, is Kanbei’s biggest weakness.

However, as Kanbei’s captures more cities, his deployment starts to get better and better. Kanbei’s power allows him to survive the first turns when you play him correctly, and after he recovers a bit, his powerful units will start to get more and more hard to take down. Kanbei will start to slowly recover as time passes, get more properties, and eventually take down his opponent; but that should be a no-brainer. The real problem with Kanbei is surviving his crappy early phase.

Your best bet is to stay low and safe for the first part of the game. Kanbei’s Mechs, Tanks, and Artillery remain reasonably priced at less than 1000 gold extra, but are still very powerful in their stats, so Kanbei should remain somewhat well-funded by using these units. Try to expand the best you can; focus on vital properties to avoid getting too big of a harassment by your opponent. And get some luck too, it’s usually needed.

CO Power Strategy
Morale Boost is a CO Power that has two big sides: the offensive and the defensive.

If you read the part about Kanbei’s ability, then you should know he usually has a hard time surviving the first few turns of the battle. Considering the opponent will get a few more cities than Kanbei, they might even have Bombers before Kanbei can even get a Tank! To help you survive this, Morale Boost provides a great defensive boost. A boost that, when coupled with terrain, reduces damage done to Kanbei to less than half! It can definitely help you survive an extra turn or two, net you some cash for you to keep up the fight.

The offensive side is the opposite of the above, but on the same concept. When Kanbei is attacking, he’s not exactly swimming on cash; it’s very hard for Kanbei to keep up a constant pace of units for his offensive. Morale Boost helps him get more bang for his units, and also helps them survive longer, so he can keep up his offensive. Keeping up his offensive means keeping up his area, which also means he can get extra properties, which would be the basis of his victory.

Maps to play on
Kanbei does extremely well on small maps, because his units still have reasonable costs, for a quite good boost in power. Maps that don’t require a fast expansion suit him too.