Unlockables and Secrets

Unlocking COs
Spoilers

Nell: Complete the Advance Campaign
Grit: Choose Max for “Max Strikes!” and Max for “Blizzard Battle” to play “History Lesson” and complete the Campaign
Kanbei: Complete the Campaign
Sonja: Clear “Kanbei Arrives” within 8 days, “Mighty Kanbei” within 10 days and “Kanbei’s Error?” within 12 days to play “Divide and Conquer”, “Sonja’s Goal” and “Sami Marches On” and complete the Campaign
Eagle: Choose Sami for “Captain Drake”, “Naval Clash”, “Battle Mystery” and “Wings of Victory” to play “Rivals!” and clear the Campaign
Drake: Choose Andy for “Captain Drake”, “Naval Clash”, “Battle Mystery” and “Wings of Victory” and clear the Campaign
Sturm: Complete the Campaign and purchase all other COs except for Nell

Game Modes
Spoilers

Advance Campaign: Complete the Campaign

Campaign Secrets
Spoilers

Dogfights: Clear this map in 2 days to get special dialogue
Special Intel: Clear every Field Training mission and return to the mode to play this map
Olaf’s Navy: Win the map by rout (instead of HQ capture) to play “Olaf’s Sea Strike”
Blizzard Battle: Play the map with Max to play “History Lesson”
Kanbei Arrives, Mighty Kanbei and Kanbei’s Error: Clear these maps within 8, 10 and 12 days to play “Divide and Conquer”, “Sonja’s Goal” and “Sami Marches On”
Captain Drake, Naval Clash, Battle Mystery and Wings of Victory: Play all four of these maps with Sami to play “Rivals”
The Final Battle: Your allied COs depend on what path you took throughout the campaign.

COArmyCriteria
OlafBlue MoonClear "Olaf's Sea Strike"
GritBlue MoonClear "History Lesson"
MaxBlue MoonDefault commander for Blue Moon
EagleGreen EarthClear "Captain Drake", "Naval Clash", "Battle Mystery" and "Wings of Victory" with Sami
KanbeiYellow CometClear "Divide and Conquer", "Sonja's Goal" and "Sami Marches On", don't unlock Eagle
DrakeGreen EarthClear "Captain Drake", "Naval Clash", "Battle Mystery" and "Wings of Victory" with Andy, don't unlock Kanbei
SamiGreen EarthDefault commander for Green Earth

Maps
Spoilers

“Nintendo” Map: Hold L+R when starting Design Maps to load a special map.
Secret Dialogue: When in Design Maps, attempt to place a unit in an illegal position 50 times in a row. You will get some special dialogue from Nell.

Golden Menus
Spoilers

Field Training: Clear every map in Field Training
Campaign: Clear the Advance Campaign
War Room: Clear every single map in the War Room
Battle Maps: Purchase every single item from Hachi
Rank: Achieve Rank 1: “Gold Dragon”
Records: Achieve an S-Rank on every single War Room map
Stats: Meet the requirements for a golden menu for both “Rank” and “Records”

Basic Information


Game Platform:

  • Nintendo Gameboy Advance

Release Dates:

  • Japan: 25th November 2004 (As a compilation in Gameboy Wars 1 & 2 Advance)
  • North America: 9th September 2001
  • Europe: 11th January 2002

Digital Re-release Dates:
Wii U: Virtual Console

  • Japan: 3rd April 2014 (As a compilation in Gameboy Wars 1 & 2 Advance)
  • North America: 3rd April 2014
  • Europe: 3rd April 2014

Other Information:

  • Players: 1 to 4
  • Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
  • Wii U VC Game Mode: Single Player, Single-System Multiplayer
  • Accessory Support: Game boy Advance Link Cable

WR1-00: Overview

Welcome to the War Room!

To many first-time players, when the War Room first unlocks, it’s not clear exactly what it is. But there isn’t really a whole lot to it; it’s just a series of extra maps that you can play on for score and to earn coins for Battle Maps. There’s no plot to it and completing War Room maps won’t unlock anything. Completing all 20 maps, regardless of rank, will turn the Records entry under the Stats menu gold; S-Ranking all 20 maps will turn the War Room entry on the menu gold. Those are the only rewards you’ll get, aside from the coins and whatever sense of accomplishment it gives you.

If you’re up for the challenge, then read on.

Guide Goals

Our goals for this guide are to explain to you how to get a perfect score of 999 on all maps with any available CO. This is actually possible, though very difficult in some cases. In general, this will take the form of day-to-day guides for a quick HQ capture, but some maps are too complex for that.
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C00 – Overview

Campaign is the main mode in the Nintendo Wars series from Advance Wars on. This is essentially the story mode, you go through the missions presented to you in order, and the COs available to you are determined by the plot.

Guide Goals

Our goals for this guide are to explain to you how to get a perfect score of 999 on all missions with any available CO. Because AW1’s AI is highly predictable and most Campaign missions require quick clears for full Speed points, these will be detailed day-to-day guides for most of the missions.
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Damage Table

Advance Wars Damage Table

 Infantry
(1)
Infantry
(2)
Mechanised Infantry
(1)
Mechanised Infantry
(2)
Recon
(1)
Recon
(2)
Tank
(1)
Tank
(2)
Medium Tank
(1)
Medium Tank
(2)
APC
(1)
APC
(2)
Artillery
(1)
Artillery
(2)
Rocket
(1)
Rocket
(2)
 Anti-Air
(1)
Anti-Air
(2)
Missiles
(1)
Missiles
(2)
Fighter
(1)
Fighter
(2)
Bomber
(1)
Bomber
(2)
Battle Copter
(1)
Battle Copter
(2)
Transport Copter
(1)
Transport Copter
(2)
Battleship
(1)
Cruiser
(1)
Lander
(1)
Submarine
(1)
 
Infantry-55-45-12-5-1-14-15-25Infantry-5-25-----7-30----Infantry
Mech Infantry-65-558518556151752070328535Mech Infantry6568535-----9-35----Mech Infantry
Recon-70-65-35-6-1-45-45-55-Recon-4-28-----10-35----Recon
Tank257525708540556151754570458555Tank6558530-----10-4015101Tank
Medium Tank30105309510545858551105451054510555Medium Tank105710535-----12-4510553510Medium Tank
Artillery90-85-80-70-45-70-75-80-Artillery75-80---------40655560Artillery
Rockets95-90-90-80-55-80-80-85-Rockets85-90---------55856085Rockets
Anti-Air105-105-60-25-10-50-50-55-Anti-Air45-55-65-75-120-120-----Anti-Air
Missiles----------------Missiles----100-100-120-120-----Missiles
Fighter----------------Fighter----55-100-100-100-----Fighter
Bomber110-110-105-105-95-105-105-105-Bomber95-105---------75859595Bomber
Battle Copter-75-755530556251602065256535Battle Copter2566535-----65-9525552525Battle Copter
Battleship95-90-90-80-55-80-80-85-Battleship85-90---------50959595Battleship
Cruiser----------------Cruiser-----55-65-115-115---90Cruiser
Submarine----------------Submarine------------55259555Submarine

The orange star troops are the attacker’s base damage. Blue Moon troops are the target of the attack. (1) represents a primary weapon that uses ammo, (2) represents the secondary machine guns that do not require ammo to fire. You can sort a target by damage taken by clicking the icon along the top row.

Field Training 7 – Copter Tactics

Mission 7 – Copter Tactics
It’s time to introduce air units.

Briefing: It appears that we have a problem. Orange Star has hit a snag in its Md Tank development program. On the other hand, Blue Moon seems to have more than enough tanks… I think it’s safe to assume they have mass production capabilities. I pulled some strings and had some B copters and T copters sent down from the frontlines, but that doesn’t give you all that much firepower. Nevertheless, let’s make good use of them. I’ll give you more details once we reach the staging area. Let’s move out!

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Field Training 6 – Tank Ops

This is a chance to show me what you’ve learned. Are you ready?

Briefing: An entire company doing recon in the Coral Lagoon area has been lost. The Coral Fortress is surrounded by mountains, so it’s hard to imagine that there are many enemy units there. Still, an entire company it’s gone, so… The point is, we can’t afford to lose that territory. Time to get going!

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Field Training 5 – APC ABCs

This mission focuses on the Supply, Load, and Drop commands.

Briefing: My superiors in Orange Star are pleased with your word, Advisor. I’m also happy to say the enemy troops aren’t deployed ahead of us. Look at this! An artillery unit has been assigned to your command! Used correctly, this unit will strengthen your battalion. No doubt about it. But, it sounds like it’s seen a lot of action on the front lines, and… Well, I guess we’ll get a look at it when we reach the battlefield. Oh, and I’ve received one more bit of information. You’ve also been given an APC unit to use. This one is fresh from the factory, so don’t worry about its condition. OK! Let’s get moving!

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Field Training 4 – Unit Repair

This mission will explain the Join command and discuss basic strategy.

Briefing: I think that creep Olaf… I mean CO Olaf is starting to take us seriously. But all of our commanders are caught up in other campaigns. So there’s no one available to lead the Orange Star Army against him. Advisor, it looks like it’s up to you to defend Orange Star. Let me brief you on the current mission. Our troops en route to the Lost Fortress have been waylaid by CO Olaf. It’s up to you to join up with them, beat back Olaf and secure the area. We need the Lost Fortress! Move out!

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