Advance Wars Balance (AW1) by Kartal

Base Game: Advance Wars 1 (U, 1.0)
Release Date: 23rd July 2022
Version 1.0: Download (IPS Format)
Forum Thread: View
Short Description: I tried my hands at balancing the AW1 COs.
The CO profiles detail the Power Bar length and stat changes (in AW2 defense format).

The game defines firepower and defense differently than its sequels.
Defense is damage taken, aka +10% defense = 90% damage taken. Each unit can have individual values to damage dealt and taken, and there’s a universal value pair for the whole army. The universal values are usually 110% damage dealt and 90% damage taken during Power. For COs with unite boosts/weaknesses, these add up. E.g. Max has 170% on his direct combat units. With 110% universal damage on top it adds up to 187%. Drake’s 80% air units become 88%.

COs which werern’t changed:
Sturm (Campaign) Continue reading


Special: Vs.: Pre-Deployed:
3-Player: 4-Player: War Room:
Field Training: Campaign: Advance Campaign: