WR1-01: Spann Island

Spann Island Guide

Recommended CO: Anybody but Kanbei

Opponent: Olaf

Perfect Speed: 10 days

Points: 999pt S-rank

Days: 8+

Properties

Spann Island HQ
Cities
Bases
Airports
Ports
Neutral 11 0
Orange Star Yes 0 4
Blue Moon Yes 0 4
Total 2 11 8 0 0

Overview: Distract Olaf’s units from your main Infantry by offering more vulnerable Infantry units for the pickings. Build a Tank from day 3 onward to provide the offensive firepower and armored shields to protect the Infantry during the HQ capture.

Kanbei cannot follow this walkthrough exactly, but he has the same basic idea: build Infantry for the first two days, and then build Tanks the rest of the time with the occasional Infantry to join with your wounded northern Infantry.

Grit can follow this walkthrough, but I recommend you do NOT use him because of his direct and soldier firepower weakness.

Day 1:

  • Build Infantry in all bases.

Day 2:

  • Move northernmost Infantry 3E and begin capturing neutral city.
  • Move N Infantry 3N and begin capturing neutral city.
  • Move remaining Infantry 3E.
  • Build Infantry in all bases.

Day 3:

  • Finish capturing all neutral cities.
  • Move N Infantry 2N 1E and begin capturing neutral city.
  • Move remaining Infantry 3E.
  • Build Tank in SE base.

Day 4:

  • Finish capturing neutral city.
  • Move easternmost Infantry 3N and begin capturing neutral city.
  • Move E Infantry 1S 2E.
  • Move E Infantry 1S 2E and begin capturing neutral city.
  • Move E Infantry 3E.
  • Move Tank 6E.
  • Move southernmost Infantry 2S 1E and begin capturing neutral city.
  • Move S Infantry 1S 2E.
  • Move remaining Infantry 3E.
  • Build Tank in SE base.

Olaf’s Day 4:

  • Olaf can move his Artillery in a number of positions. I will only detail necessary movement at this point.

Day 5:

  • Save here.
  • Finish capturing all neutral cities.
  • Move easternmost Infantry 3E and begin capturing neutral city.
  • Move E Infantry 1N and attack enemy Infantry from the south.
  • Join wounded E Infantry with healthy Infantry.
  • Move NE Infantry 2N 1E.
  • Move N Infantry 1N 2E.
  • Move E Tank 1N 1W.
  • Move Tank 6E.
  • Build Tank in SE base.

Olaf’s Day 5:

  • Olaf should attack the Infantry on plains with his Artillery.
  • Olaf should attack your northernmost Infantry with his Tank.

Day 6:

  • Finish capturing neutral city.
  • Retreat wounded plains Infantry 3E.
  • Retreat wounded northernmost Infantry 2S 1W.
  • Join northern Infantry with wounded Infantry.
  • Move southeastern Infantry 2N 1E and destroy enemy Infantry from the south.
  • Attack enemy Artillery with southwestern Tank from the west.
  • Move SW Tank 6E.
  • Move southern Infantry 1N 2E.
  • Build Tank in SE base.
  • Build Infantry in NW base.

Olaf’s Day 6:

  • Olaf should chase after the western Infantry with his Tank.
  • Olaf should attack the southeasternmost Infantry with his Recon.
  • Olaf should attack the plains Infantry with his Artillery.

Day 7:

  • Retreat wounded northernmost Infantry 1S 1W.
  • Join Infantry with wounded Infantry.
  • Destroy enemy Artillery with adjacent Tank.
  • Move northeastern Infantry 1N 1E.
  • Remaining unit movement is at your discretion.
  • Build Tank in both southern bases.
  • Build Infantry in NE base.

The mountain Infantry is the Infantry that will capture Olaf’s HQ. It depends on the unit adjacent to Olaf’s HQ. The easiest HQ captures are done with an Artillery unit in that base. If Olaf refuses to cooperate, reload from your previous save and try again.

Olaf’s western Tank will be distracted by your Infantry on the road. As long as you continue to build Infantry from that NE base, you will have nothing to worry about from that Tank.

As long as you do not place an Infantry on roads or plains, Olaf’s Recon in the southeastern corner will be fixated on that Infantry. You can place a Tank on a road to keep the Recon away from the capturing Infantry.

Destroying two units should be enough for the power score. If you’re paranoid, you can destroy another unit as long as it does not compromise your technique score.

On the other hand, you can only lose two units at most. Start spamming Infantry on Day 8. You are likely to lose the Infantry in the SE corner, and probably a Tank that is surrounding the HQ.

by DTaeKim