|Army: Orange Star|
|A graduate of special forces training. Has a strong sense of duty.|
|Infantry and Mech units are superior. Movement range is high for transport units.|
Increases movement range for infantry and mech units. Their movement cost on all terrains is reduced to 1.
“Ready for duty!“
Sami is the infantry specialist of the game, which means her infantry units have a 20% boost in attack and a 10% boost in defense. Plus, they have a 150% capture rate (rounded down), and she also gets one extra tile of movement for her transports. Her direct units, in contrast, get a 10% shaft in attack. Indirects remain unaffected.
|Daily Unit Chart
| CO Power – Double Time
Double Time is the cheapest power in the game, giving Sami’s infantry +1 movement and 1 movement cost in every terrain they can move on. Sami’s infantry also get a power and defence boost, raising their abilities to 154% firepower and 128% total defence. She also gets the usual 10% attack and defense boost for all her units.
|CO Power Unit Chart
Sami’s infantry ability gives her the distinct advantage of having the best capture in the game, and also the fastest. Exploiting this is not hard; with Sami’s ability, you’re almost assured a higher property than that of your enemy’s, which also means you can fund Sami’s lackluster units very easily. It’s a simple quality vs. quantity dillemma, and Sami takes the quantity route. Use Sami’s fast transports to reach the properties faster, and use her top notch infantry to capture with no fear. Very simple.
It’s also worth noting that Sami’s Mechs easily match enemy tanks, and by less than half the cost! Mechs end up being one of the most cost-effective units in the game. which also helps her to save money and get those big boys more easily. Support this with indirects, and you’ve got a winning combo. Mechs work like a charm with Sami; don’t hesitate to deploy a healthy number of them.
Sami can also launch a very effective HQ assault, that can be very powerful if done correctly. With Sami’s 150% capture rate and the 4-star defense provided by the HQ, it shouldn’t be very hard to capture the enemy HQ.
|CO Power Strategy
Double Time is a power that charges very quickly, and doesn’t really give a huge boost. So, use it quickly, saving it up will just mean you’ll waste a second Double Time that could have already charged! Use Double Time when you need the extra movement for your infantry, or just the general boost for all your units. It’s also very effective when attacking with your Mechs. Remember, it comes and goes; don’t hesitate!
|Maps to play on
Play Sami on maps she can safely expand on. If she can outfund her opponent, she will beat him. Ground maps are helpful too, giving her the ability to use her powerful soldiers and her decent indirects.