|Army: Orange Star|
|Dependable and brave. Over-protective of Sami and Andy.|
|Direct combat units have high firepower. Distance units are weak and have small attack ranges.|
Increases all abilities of direct combat units.
“Now it’s my turn!“
“Roll, tanks, roll!“
“That was a piece of cake!
Max is the direct combat specialist in Advance Wars, at a flippin’ 150% attack boost for all direct units (which is like 80% of the game). Indirect units, however, get a 10% decrease in both attack and defense, as well as -1 range. Transports and Infantry are unaffected.
|Daily Unit Chart
| CO Power – Max Force
Max’s direct units (including transports) get an increase in their attack power, boosting them to a whopping 187% attack, along with 1 extra tile of movement. All other units get a 10% attack and defense boost.
|CO Power Unit Chart
Max is a beast at the offensive, but he can’t defend at all. His indirects get a crippling shaft, up to the point that they’re almost unusable, but he gets such a huge direct boost he completely makes up for it. Don’t go defensive with Max; His broken boost at Directs pack more than enough punch to push any CO back.
|CO Power Strategy
Max Force can be a very useful CO Power. The big boost might be just what you need to break a defensive wall, or just beat the crap out of your opponent, and it gives you a nice defense boost you can use when needed. But the real thing here is the extra movement; the movement boost is not only incredibly useful, but it affects transports too! Use it for your expansion, to blow up some units, and to reach distant objectives. You really can’t go wrong with Max Force.
|Maps to play on
Max’s inability with indirects makes him horrible on ANY map that requires them. Stay away from chokepoints and defensive maps. Open, wide maps are perfect for you to blow up stuff easily.