|Army: Black Hole|
|A riddle within a shadow, revealing nothing.|
Sturm comes in two unique flavours. One version you only get to face in the campaign, and the other is the one we get to use in versus mode.
Campaign Sturm: An offensive wonder, in the campaign, Sturm has 30% extra attack to all of his troops. Additionally, he can freely move on heavy terrain, as all his movement penalties in clear and rainy weather are 1, but he moves like everyone else does in Snow. Unfortunately, all of this attack power leaves him very weak in the defence department, and Sturm loses 20% defence on all of his troops.
Versus Sturm: Possessing very heavy armour, matching that of the great Kanbei. Vs. Sturm has an increased defence of 20%. As Campaign Sturm, he has the unique lowered terrain penalties in Clear and Rainy weather. However, all this bolstering of defence means that Vs. Sturm has very poor attack. In fact, his attack is 20% lower than average.
|Daily Unit Chart - Campaign Mode
|Daily Unit Chart - Versus Mode
| CO Power – Meteor Strike
Like the CO himself, Meteor Strike comes in two different types.
Campaign: The Meteor targets the area of either the highest monetary value, the highest total HP or the area of the highest monetary value with indirect combat units worth double. When used, the Meteor will randomly pick from each of these three targeting modes. It hits, centered on a single unit and does 8HP of damage to all units in a 5×5 diamond configuration. Not content with just smashing your most expensive troops, Sturm’s firepower is raised to an impressive total of 150%. He also gets a minor defence boost of 10%, putting him at 150/90 stats overall.
Versus: The targeting works like the campaign’s Meteor. However, it only does 4 damage to the squashed targets. The sight of a rock hurtling in from space also boosts his unit’s power by 10% for both offence and defence, for 90/130 total stats.
|CO Power Unit Chart - Campaign Mode
|CO Power Unit Chart - Versus Mode
Sturm is a defensive master, and should be played as such. However, he does have several key advantages that allow him to be successful in a wide range of maps. Using Sturm’s uninhibited movement, it’s a very, very good idea to grab heavily contested areas early. With your superior defence, you’re quite capable of gaining a very strong foothold, with recon support to smash opponent’s infantry. And, with timely reinforcements you can have the lion’s share of the map.
That’s not all. His fantastic defence means that he’s capable of holding lines extremely well and wailing on the enemy with indirect units. Sturm’s rockets and missiles benefit greatly, as they’re free to move over any terrain to set up in good vantage points to fire onto the foe. And being such powerful units, they don’t feel the attack cut so much. General troop composition should focus on lower level units like tanks and artillery to slowly pound opponent’s troops at the front lines, mixed in with a few Medium Tanks and Rockets to help thin out the thicker units. Sturm should try to play an aggressive defence game. Impose on the opponent’s territory and hold your lines. Use your heavy armour and increased mobility to encircle and slowly beat the opponent down.
|CO Power Strategy
Sturm’s CO power, while slow charging can be very useful in a pinch. As it pummels the opponent’s most expensive troops, it can put you at a funding advantage. It’s also really helpful for assaulting chokepoints, as lots of troops tend to be concentrated there, and it can allow you to smash through an otherwise impenetrable barricade. It also gives you the basic boost to your stats, but an extra 10% defence on top of 20% base defence means that you’re an iron wall for a turn, taking half or less damage on Forests or higher. Using your enhanced mobility, set up in highly defensive areas and watch the enemy squirm for a turn while all their attacks bounce off of you.
|Maps to play on
Sturm likes heavily forested, mountainous and mobility impaired maps. This is where he’ll get the maximum benefit from his defensive and free movement abilities. He’s also a capable captain, working well in oceans, especially if there’s a high concentration of reefs. He should avoid mixing it up in Air heavy maps, however, as the defence won’t save him with such low firepower.