T34: Web River

Advance Wars: Days of Ruin
Trial Maps Guide

T34: Web River


Move over the image to show the map without Fog of War.

Maximum Score: 450 pts
150-pt. time limit: 30 days
100-pt. time limit: 60 days
Player CO: Will
Enemy CO(s): Isabella, Lin, Brenner
Special Condition(s): Fog of War

Overview: A certain opening strategy will allow you to capture Isabella’s HQ
on Day 9. Her factories will be used in storming Brenner’s HQ while
your units will be used to capture Lin’s northern factory. This
early advantage will allow you to earn a high S-rank, if not the
perfect 450.

The D2D ends on Day 12. Be sure to follow the notes afterwards to
have the best chance of earning that high score.

Remember that the more units you build against Brenner, the fewer
units you can build against Lin. Try keeping an early save and
experiment with the number of units needed to capture Brenner’s HQ.

Day 1:

– Build Bike in southeastern factory.
– Build Bike in southwestern factory.

Day 2:

– Move eastern Bike 4S and begin capturing neutral city.
– Move remaining Bike 1N 4W.
– Build Infantry in northwestern factory.
– Build Infantry in southwestern factory.
– Build Infantry in southeastern factory.

Day 3:

– Finish capturing neutral city.
– Move Bike 1W 2S and begin capturing neutral factory.
– Move southwestern Infantry 2W.
– Move southeastern Infantry 2W.
– Move remaining Infantry 2W 1S.

Day 4:

– Finish capturing neutral factory.
– Move Bike 1E and begin capturing neutral city.
– Move all Infantry 1W 2S.
– Build Mech in northeastern factory.

Day 5:

– Finish capturing neutral city.
– Move Bike 3S and begin capturing neutral city.
– Move all Infantry 1W 2S.
– Move Mech 2E.
– Build Rockets in southeastern factory.

Day 6:

– Finish capturing neutral city.
– Move Bike 1E 4N.
– Move eastern Infantry 2S.
– Move northern Infantry 3S.
– Move remaining infantry 2S 1W.
– Move Mech 2E.
– Move Rockets 1N 4E.
– Build Flare in southeastern factory.
– Build Mech in northeastern factory.

Day 7:

– Save here.
– Move western Bike 2E and begin capturing neutral city.
– Move remaining Bike 4E 1S.
– Move all Infantry 2S.
– Move eastern Mech 2E.
– Move Rockets 2E.
– Move remaining Mech 2E.
– Move Flare 5E.
– Build Rig in southeastern factory.
– Build Infantry in southwestern factory.

Day 8:

– Save here.
– Finish capturing neutral city.
– Move Bike 1N 3W.
– Move westernmost Infantry 3S and begin capturing Isabella’s HQ.
– Move remaining Infantry south and west of enemy Infantry.
– Move Flare 1E 1S and destroy enemy Infantry from the west.
– Attack enemy Infantry with Rockets, dealing 9 HP of damage. Reload if this
does not happen.
– Move eastern Mech 1E.
– Move remaining Mech 2E.
– Load Infantry into Rig, move Rig 4E 1N, and drop Infantry east.
– Build Artillery in westernmost factory.

Day 9:

– Fire Flare 4E 1N of its current position. If she built a Mech, reload. If
she built an Infantry, save here.
– Finish capturing Isabella’s HQ.
– Move wounded western Infantry 1S of Isabella’s former HQ.
– Join remaining western Infantry with wounded Infantry.
– Destroy 1 HP Infantry with Rockets.
– Move eastern Mech 1E 1S.
– Move eastern Infantry 2E.
– Load Mech into Rig, move Rig 1N 2E, and drop Mech east.
– Move southern Bike 2S 1E.
– Move remaining Bike 4W.
– Move Artillery 3S 2E.
– Build Flare in southernmost factory.
– Build Recon in Isabella’s northwestern factory.
– Build Infantry in Isabella’s remaining factories.

Day 10:

– Fire Flare 4E 1N of its current position. If she built Rockets, save here.
If she built any other unit, reload.
– Move Rig 2S and supply nearby units.
– Attack enemy Infantry on plains with Rockets.
– Move northern Mech 2E and destroy enemy Infantry from the north.
– Move remaining Mech 2E and attack Rockets, dealing 7 HP of damage. Reload if
this does not happen.
– Move eastern Infantry 1E.
– Move northern Bike 2W 1S.
– Move Artillery 1E 1S.
– Move Recon 4E 3S.
– Move remaining Flare 2E 3N.
– Move southwestern Infantry 1E 2S.
– Move both northern Infantry 3S.
– Move remaining southern Infantry 2S.
– Build Rockets in southernmost factory.
– Build 0-4 Infantry, depending on how many you feel is necessary to capture
Brenner’s HQ. Keep in mind that the more Infantry built, the fewer War Tanks
available against Lin.

Day 11:

– Save here.
– Destroy 8 HP Infantry with Flare if available.
– Move southern Rockets 1N 1E.
– Move all southern Infantry 3S.
– Destroy enemy Rockets with northern Rockets.
– Move eastern Mech 1E and begin capturing Lin’s factory.
– Move northern Infantry 2S and begin capturing Lin’s city.
– Move remaining Mech 2S.
– Build Rockets in southernmost factory.

Day 12:

– Finish capturing Lin’s properties.
– Destroy 8 HP Infantry with Flare if available.
– Move southern Rockets 2E.
– If enemy Infantry appears, destroy it with Rockets. Else, move southern
Rockets 1E.
– Move all southern Infantry towards Brenner’s HQ.
– Move northern Flare 1W.
– Move northern Rockets 2S.
– Build Rockets in southernmost factory.

Use your Infantry to rush Brenner’s HQ while clearing the area with your
Rockets and revealing the area with your Flare. Four Rockets ought to be
enough for the job, though more never hurts.

Generally, Brenner will fall before Lin. The first unit built out of Lin’s
northern factory should be a War Tank. On the following day, put Will in the
War Tank. Build War Tanks, but keep an eye on the enemy unit count because
too many War Tanks will hurt your Technique score.

While storming Lin’s HQ, watch for enemy indirect units. They can and will
slow down your advance.

Remember that you have 30 days to earn the perfect score in speed. There is
no rush.

Strategy by aznweirdo718. Map image by DieselPheonix.