Sensei

Army: Gold Comet
This former paratrooper was an unbeatable CO in his day. He excels with foot soldiers and copters, even if his eyesight isn’t what it used to be.
Lazy, rainy days
Busy malls
“I’ve still got what it takes! Now, fetch me my goggles! …Whaddaya mean I’m already wearing ’em?”
CO Ability
Sensei is a paratrooper who excels with foot soldiers and copters, giving them superior firepower. His vehicles and navy are weak in comparison
Unit Ratings:
• Foot Soldier Units: 140% Attack
• Vehicle Units: 90% Attack
• Copter Units: 150% Attack
• Plane Units: 100% Attack
• Naval Units: 90% Attack
• Transport Units: +1 Movement Range

Daily Unit Chart
Infantry
140%
100%
Fighter
100%
100%
Mech
140%
100%
Bomber
100%
100%
Recon
90%
100%
Battle Copter
150%
100%
Tank
90%
100%
Transport Copter100%Movement +1
Mid Tank
90%
100%
Battleship
90%
100%
APC100%Movement +1Cruiser
90%
100%
Artillery
90%
100%
Lander100%Movement +1
Rocket
90%
100%
Submarine
90%
100%
Anti-Air
90%
100%
Missile
90%
100%
Neotank
90%
100%

Copter Command
Increases the firepower of all copter units, and creates ready-to-move infantry units on all allied cities, at 9 HP
Effect on CO Power Activation:
• Creates a new 9 HP infantry unit on all allied cities, ready to move. The units are created from left to right, top to bottom. A unit will not be created if the city already has a unit on it, or the unit limit of 50 has been reached.

Unit Ratings:
• Foot Soldier Units: 140% Attack, 110% Defence
• Vehicle Units: 90% Attack, 110% Defence
• Copter Units: 175% Attack, 110% Defence
• Plane Units: 100% Attack, 110% Defence
• Naval Units: 90% Attack, 110% Defence
• Transport Units: 110% Defence, +1 Movement Range

CO Power Chart
Infantry
140%
110%
Fighter
100%
110%
Mech
140%
110%
Bomber
100%
110%
Recon
90%
110%
Battle Copter
175%
110%
Tank
90%
110%
Transport Copter110%Movement +1
Mid Tank
90%
110%
Battleship
90%
110%
APC110%Movement +1Cruiser
90%
110%
Artillery
90%
110%
Lander110%Movement +1
Rocket
90%
110%
Submarine
90%
110%
Anti-Air
90%
110%
Missile
90%
110%
Neotank
90%
110%

Airborne Assault
Increases the firepower of all copter units, and creates ready-to-move mech units on all allied cities, at 9 HP
Effect on CO Power Activation:
• Creates a new 9 HP mech unit on all allied cities, ready to move. The units are created from left to right, top to bottom. A unit will not be created if the city already has a unit on it, or the unit limit of 50 has been reached.

Unit Ratings:
• Foot Soldier Units: 140% Attack, 110% Defence
• Vehicle Units: 90% Attack, 110% Defence
• Copter Units: 175% Attack, 110% Defence
• Plane Units: 100% Attack, 110% Defence
• Naval Units: 90% Attack, 110% Defence
• Transport Units: 110% Defence, +1 Movement Range

Super CO Power Unit Chart
Infantry
140%
110%
Fighter
100%
110%
Mech
140%
110%
Bomber
100%
110%
Recon
90%
110%
Battle Copter
175%
110%
Tank
90%
110%
Transport Copter110%Movement +1
Mid Tank
90%
110%
Battleship
90%
110%
APC110%Movement +1Cruiser
90%
110%
Artillery
90%
110%
Lander110%Movement +1
Rocket
90%
110%
Submarine
90%
110%
Anti-Air
90%
110%
Missile
90%
110%
Neotank
90%
110%