T29: Triangle Lake

Advance Wars: Days of Ruin
Trial Maps Guide

T29: Triangle Lake


Maximum Score: 431 pts
150-pt. time limit: 8 days
100-pt. time limit: 16 days
Player CO: None
Enemy CO(s): None
Special Condition(s): None

Overview: The first Trial Map unlocked also happens to be one of the more
difficult maps to net a high score. Due to the low number of enemy
units, you can only build one unit in order to maintain perfect
technique. Therefore, the only unit built is the Rockets. The power
score suffers tremendously thanks to the mandatory 2HKO of the enemy
Anti-Tank. As a result, your Tank will net all of the kills and keep
the power score as high as possible.

Like Metro Map, the perfect score requires an insane amount of luck.
The first problem is getting the AI to cooperate on Day 1. If it
does not cooperate, you are better off restarting the map instead of
reloading saves. Next, you need one of the Infantry to survive with
8 HP, which thankfully is much easier to obtain. Day 9 requires the
most luck. Your veteran Tank must counterattack the enemy Anti-Tank
to 5 HP AND survive a Rocket hit. The odds are slim, to say the
least. Thankfully, 429 points is a lot easier to obtain. The guide
will separate on Day 9 to accomodate both strategies and rejoin on
Day 10 to finish, because they share the same finishing moves.

Day 1:

– Move western Infantry 3N.
– Move Recon 8E.
– Move Tank 5E 1N.
– Move remaining Infantry 2E 1N.

Enemy Day 1:

– Enemy Recon must end 2N of your Recon.
– Enemy Artillery units must end 2N and 3N of enemy Recon.

Day 2:

– Save here.
– Move western Infantry 2E and begin capturing neutral city.
– Move Recon 3W.
– Move Tank 1W.

Day 3:

– Save here.
– Finish capturing neutral city.
– Move Recon 4W 1S.
– Destroy enemy Recon with Tank from the north.

Enemy Day 3:

– Enemy Infantry must attack your Recon.
– Your western Infantry must have 8 HP left after repairs.

Day 4:

– If the above happens, save here.
– Move western Infantry 2S.
– Move remaining Infantry 3E.
– Move Tank 2E 1S and destroy enemy Infantry.
– Move Recon 7W 1N.

Day 5:

– Move Recon 3W 1S.
– Move western Infantry 2S.
– Move Tank 1W.
– Move remaining Infantry 1E 2S and begin capturing neutral city.
– Build Rockets in factory.

Enemy Day 5:

– Enemy Infantry must not have 2 HP left after counterattack.

Day 6:

– Finish capturing neutral city.
– Move Rockets 2N 3E.
– Move Recon 2E.
– Move western Infantry 1S 2W.

Enemy Day 6:

– Enemy Infantry must attack your Rockets.

Day 7:

– Move Rockets 5E.
– Move Tank 4W and destroy enemy Infantry from the east.
– Move eastern Infantry 2N.

Day 8:

– Move Rockets 2N 1E.
– Move Infantry 1E.
– Move Tank 5E 1N.
– Move Recon 1N 6E.

431-pt Strategy Day 9:

– Save here.
– Attack enemy Anti-Tank with Rockets. You must deal 5 HP of damage.
If this does not happen, reload.
– Move Recon 4N.
– Move Tank 5N 1E.
– Move eastern Infantry 3N.
– Keep remaining Infantry out of enemy attack range.

431-pt Strategy Enemy Day 9:

– Enemy Anti-Tank must have 5 HP left after counterattack.
– Your Tank must survive.

OR

429-pt Strategy Day 9:

– Save here.
– Attack enemy Anti-Tank with Rockets. You must deal 5 HP of damage.
If this does not happen, reload.
– Move Recon 6N 1E.
– Move Tank 3N.
– Move eastern Infantry 3N.
– Keep remaining Infantry out of enemy attack range.

Day 10:

– Save here.
– Destroy enemy Anti-Tank with Rockets. If this does not happen, reload.
– Move Infantry 3N and begin capturing enemy HQ.
– Retreat all remaining forces.

Day 11:

– Finish capturing enemy HQ.

Strategy by DTaeKim and Dragon Fogel. Map image by DieselPheonix.