Bomber

Cost – 22000
Bomber units can fire on ground and naval units. Their movement range is high.
7 This is an air unit. Terrain does not affect its movement range.
2 This is the unit’s vision range.
99/99 This is the current fuel amount. It’s used at 5 units per turn. Units crash when out of fuel.
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Weapon 1 – Bombs – 9/9 Weapon 2
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The primary weapon of bomber units are bombs. They can fire on the units below.
General Information and Strategy

Ah, Bombers. Despite what you might have heard, they’re direct units. And they bomb. Big-time. As a matter of fact, at road terrain, Bombers kill all ground units in a single hit. And they deal 75%+ to Sea units too. That’s a crapload of firepower. Bombers are your big guns, just like the MD. Tank. They can do a lot of damage, but are really one-dimensional. They’re incredibly expensive, and can be countered by a single Anti-Air unit, worth less than half the price. They have very low vision and consume a lot of fuel, so they’re not as reliable as one would hope. However, they do have great movement and are unhindered by Terrain, so they’re quite maneuverable.

Your main worry when using Bombers is their fragility. They die easily to Fighters and Missiles, and while they do beat Anti-Airs if they manage to attack first, they’ll fail to two Anti-Airs (which are still cheaper than a single Bomber!), which can flank the bomber and keep it at bay from attacking any units. Add this to the fact they’re completely helpless against Fighters, and you’ve got a very expensive death-trap.

Still, when played correctly, Bombers can be completely devastating. If supported well enough by a ground-aerial army, they can kill stuff without too much worries; and boy, do they breach defenses like no other unit. A bomber is a huge amount of firepower amassed into a fragile unit, but that can wipe out anything below it. Make sure to take it down as quickly as possible if you’re facing one, cause it’s gonna hurt.