Fighter

Cost – 20000
Fighter units can engage other air units. Their movement range is the highest of all units.
9 This is an air unit. Terrain does not affect its movement range.
2 This is the unit’s vision range.
99/99 This is the current fuel amount. It’s used at 5 units per turn. Units crash when out of fuel.
1
1
1
1
1
1
1
1
Weapon 1 – Missiles – 9/9 Weapon 2
1
The primary weapon of fighters are air-to-air missiles. They can fire on the units below.
General Information and StrategyThe Fighter is the king of the sky. It can only shoot down air units, but it does it very effectively and its main enemy is, why, itself. It’s huge movement (9 spaces! Unhindered by terrain!) makes it hard for any units other than fighters to attack it. Of course, on the other hand, it costs a lot, but it can control a huge area so deploying it before your opponent can be very useful.Fighters can deal with both types of Copters and Bombers in a single hit, and with that huge movement range, it should be a breeze to take care of them. And even against other Fighters, they’re fairly effective and end up in the now familiar 8-5 we see on Tanks or MD. Tanks. However, Fighters are helpless against anything below them. Anti-Airs, Missiles, Cruisers can all deal with the Fighter without a single worry of counter-attack.

But it’s not like any of these can catch a Fighter when it has that absolutely huge 9 movement to boot. Fighters are incredibly effective ways to deal with all your air-based threats, and while a bit expensive, it does it’s job very well. Don’t hesitate to deploy them when needed, but always think if you truly need it; a lot of the time you can do with an Anti-Air or Missile (or perhaps both!)