Hard Campaign Guide
Mission 10: Tanks!!!
Player CO: Grit
Enemy CO: Adder
Perfect speed limit: 7 days
This mission really focuses on Grit’s awesome indirect power. Essentially, the
Rockets are your only offensive weapon. However, they’re so very effective
that they can quite easily dispose of Adder’s massive tank army. Here are a
few pointers for this mission:
Most of Adder’s tanks will take the northern path. Only a few are likely to go
south. So, keep a minimal defence there and have your Rockets mainly
positioned among the northern path.
Adder has some Mechs trying to scale the mountains. Don’t let them! Use your
western Mechs to take them out and keep them away from your Rockets.
Prioritize what you’re going to shoot at. Take out Mechs first, then Neotanks,
then whatever crosses your path.
Use the missile silos in the east to your advantage. Send your eastern Mechs
to seize them.
Make sure to keep your recons alive. Without vision it’s hard to shoot. If you
position them and your artillery at forest tiles with mountains surrounding
them on both sides, enemy units can’t move in and attack them right away.
Favour Snipe Attack above Super Snipe. You won’t need the extra +1 range that
it gives and you can trigger your COP twice.