|Army: Green Earth|
|An ace pilot who’s as tough as nails.|
|Strongest firepower in the skies. But flounders at sea.|
Non-infantry units ordered to wait can now move again that turn. However, their ratings are lower than normal.
“Do you really want to challenge me?“
Eagle is the airforce CO, and as such, he gets 115/110 stats when using them, and burn two less units of fuel. His sea units, in the other hand, have to make do with a 20% attack shaft.
|Daily Unit Chart
| CO Power – Lightning Strike
Lightning Strike is one of the most tide-turning powers of the game. It gives all of Eagle’s non-infantry units ordered to wait the ability to act again! It does have a big penalty, as all your units end up getting a 20% decrease in attack and a 30% decrease in defense for the rest of the turn (including your opponent’s).
|CO Power Unit Chart
Eagle’s got everything an airforce CO should have, and due to the natural usefulness of aerial units, Eagle quickly becomes a kick-ass CO.First of all, the stats. Eagle gets a fair 15% boost in attack, which is not at all unwelcome, and is great to ensure your Bomber one-hit kills pretty much everything, not to mention giving you the slight edge on aerial Dogfights. In the same vein, the extra 10% defense helps his aerial units survive the infamous Anti-Air and Missile one-hit kills, and get an even bigger edge at dogfights.And if that weren’t enough, Eagle also gets a fuel bonus. In case you didn’t know, the highly mobile aerial units are the first to suffer of fuel in big maps, but Eagle will stay around longer than everyone else. This is particularly handy in aerial deathmatches, since APCs don’t have a lot of surviving power in such occasions.As far as his other units are concerned, Eagle’s land troops are perfectly fit and ready to go, so don’t hesitate to build a fair chunk of them. Eagle’s just the perfect CO for a balanced Land-Aerial assault. As for Sea… Well, just keep away. If you’re absolutely forced to use Eagle at a sea map, just remember your CO Power still works for ’em.
|CO Power Strategy
Lightning Strike is the most expensive CO Power in the game, tied with Kanbei’s Morale Boost and Sturm’s Meteor Strike. Is it worth it’s cost? Heck yeah. Lightning Strike is as game-breaking as CO Powers get; it gives all your units the ability to perform again, although at a highly decreased performance rate.Now, I’m not sure sure everybody appreciates the magnitude of this, but acting again basically means double movement, and almost double firepower. Picture a unit is attacking one of yours, and you counter back, as usual. Then, after you counter’s done, that unit attacks you again. That’s pretty much what happens when dealing with Lightning Strike.It shouldn’t be tough to figure out how to use this power correctly, although watch out when you use it. When your turn is done, the opponent gets a practical 30% increase in attack due to your defense decrease, and you’re also 20% down when countering. Using Lightning Strike leaves every single one of your units (including those newly built and infantry units) extremely vulnerable, so it’s not adviseable to use it if you think your opponent can launch a counter attack after your assault.And while we’re at it, there’s a few tricks you can use along with Lightning Strike. You can move your transports, get them loaded, use Lightning Strike, move ’em again, and drop your unit. You can, as already mentioned, get newly built units to act right away, which not only comes as a surprise strike for your foe, but also doubles your production capabilities. The possibilities are many with Lighting Strike.
|Maps to play on
Eagle can play well in land maps, air maps, or a combination of both. Keep away from Sea-based maps though.