
Base Game: Advance Wars 2 (U)
Release Date: 14th January 2022
Version 1.08: Download (IPS Format)
Forum Thread: View
Short Description: This here is Advance Wars 2: A Story. It is made primarily because I had a story in mind and I wanted to make it into an actual game, but along the way I made a whole slew of changes to both COs and Units in ways that make sense to me.




- A fully custom and complete campaign with 34 missions, with custom dialogue, scenarios, maps and events, telling its own story.
- War Room maps
- Colin Vs Kanbei Pre-deployed Challenge
Get it:
1.08 Download (IPS Format)
History:
1.08
So much it’s hard to list it all.
Training Exercise changed to allow more options.
Added Landers to Transgressions to make Cruisers move.
Verdict changed to become more challenging.
Sweethearts reworked to be more interesting.
Old Lessons completely remade as a smaller map.
Landfall changed to be more challenging.
Former Foe map changed to assist new Flak.
CO’s Resolve completely changed.
Protective Instinct changed to make it more consistent.
Rebel & Emperor changed to work better.
Some unit changes in Great Storm.
Twisted changed victory condition.
Believe Your Heart shrunk a bit.
Units added to Elder’s Judgement.
Father’s Trial minor change.
Opened Eyes redone to be more interesting.
Overwhelming Force reworked factory script.
The Final Battle changed and renamed.
Technique score should be automatically 100 on Master’s Warning, Sailor’s Choice and Unseen Conflict. Cut priority on building Rockets for all AIs. Shouldn’t be quite as common.
Changed the script here and there in uncountable places. The story is the same, however.
Reduced Dreadnought firepower against Md Tanks and all naval units. Still one-shots them at full health, not so much when damaged.
Increased Battleship damage against Dreadnoughts 25%->35%.
Increased Sub damage against Dreadnoughts 25%->55%.
Gave Cruisers ability to attack ships for 25% damage, except Battleships for 10% and Dreadnoughts for 1%.
Gave Cruisers ability to attack ground-targets for same damage as infantry machine guns. Increased Md Tank damage to Destroyers 30%->40%.
Increased Md Tank damage to Neotanks 25%->55%. Neotanks still superior against anything else. Neotank still does 85% to Md Tanks.
Decreased Interceptor damage.
Fighters: 105%->85%. (bombers kept at 105%)
B Copters: 120%->100%.
T Copters: 130%->100%.
Changed Fighter damage. -1 Fighter movement (8->7)
Interceptors: 30%->45%.
Bombers: 100%->55%.
B Copters: 100%->65%.
The intention is that, if you want to truly rule the skies, build an Interceptor with 9 movement. A fighter with 7 movement can still injure an Interceptor if it strikes first. 2 Fighters VS 1 Interceptor should be won by the Fighters.
Adder no longer gives +1 move and -20% defense to infantry. Still applies to mechs, though.
Kanbei price of units down from +30% to +20%. Samurai Spirit no longer boosts firepower.
Flak D2D reworked. Powers still the same.
Changed all COs so that when it says, for instance, +20% defence when using a power, that includes basic +10 for using a power at all.
This means that Lash, Eagle, Kanbei and Sturm all get less defense than previously using their powers.
AI should no longer be able to deploy . can also now use it flawlessly.
Bringing up the info screen on a specific new unit should no longer crash on VisualBoyAdvance.
Changed so all maps and all CO colors should be unlocked by default.