| Army: | ![]() |
| A mechanical boy wonder with good all-around skills. Impulsive to a fault, he’s fiercely protective of those he calls friends. | |
| “I’m not worried! I can fix anything!” |

| Andy is a complete all-rounder, who has standard units in every way | |
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| Heals all of Andy’s units by 2 HP, up to their maximum health. | |
| Effect on CO Power Activation: • All units are repaired by 2 HP, including units inside transports Unit Ratings: • All Units: 110% Defence | |
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| Heals all of Andy’s units by 5 HP, up to their maximum health. All units also gain improved firepower and movement | |
| Effect on CO Power Activation: • All units are repaired by 5 HP, including units inside transports Unit Ratings: • All Units: 120% Attack, 110% Defence, +1 Movement | |
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| Additional Information | |
| Unlock Condition: Starts unlocked | |
| Shop Cost: N/A | |
| Colour Edit Cost: N/A | |
| Colours: 8 | |
| HQ Style: Orange Star | |
| Default Army Colour: Red | |
| CO Power Theme: “Power!” | |
| Super CO Power Theme: “Super Power!” | |
| CPU CO Power and Super Power activation rules: Start of turn if there are any damaged units | |
| CPU CO Power activation percentage: 95% | |
| CPU CO Power activation range: 25% | |
| Bugs, Oversights and Edge Cases | |
| Healing abilities and chip damage: When a CO power that heals a unit is used it will heal the unit to the highest possible value for the displayed HP amount, erasing any chip damage as well. | |
























