| Army: | ![]() |
| Kanbei’s daughter. Cool and collected, she likes to plan before making a move. | |
| “I see right through your plans!” |

| Sonja, as the Fog of War specialist of the game, gets more vision for all her units. Plus, her unit’s HP is hidden from the enemy. She also gets more powerful counter-attacks. However, she suffers from constant bad luck, inflicting reduced damage | |
| Modified Stats: • Luck Range: 0 – 10 • Bad Luck Range: 0 – 10 • Vision: +1 • Unit HP is obscured on the map, but not in battle animations • Counter attack power: 150% | |
![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 | ![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 |
![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 | ![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 |
![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 | ![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 |
![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 | ![]() | ![]() | 100% | ![]() | +1 |
![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 | ![]() | ![]() ![]() | 100% 100% | ![]() | +1 |
![]() | ![]() | 100% | ![]() | +1 | ![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 |
![]() | ![]() ![]() | 100% 100% | ![]() | +1 | ![]() | ![]() | 100% | ![]() | +1 |
![]() | ![]() ![]() | 100% 100% | ![]() | +1 | ![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 |
![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 | ![]() | +1 | |||
![]() | ![]() ![]() | 100% 100% | ![]() | +1 | ![]() | ![]() ![]() | 100% 100% | ![]() ![]() | +50% +1 |
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| Increases Sonja’s vision by one space, and it allows her to see woods and reefs with no need of being next to them. | |
| Unit Ratings: • All Units: 110% Defence Modified Stats: • Luck Range: 0 – 10 • Bad Luck Range: 0 – 10 • Vision: +2 • Unit HP is obscured on the map, but not in battle animations • Counter attack power: 150% • Forest and Reef tiles are revealed when in vision range without requiring an adjacent unit | |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce | ![]() | ![]() | 110% | ![]() | +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() | +2 +Fog Pierce |
![]() | ![]() | 110% | ![]() | +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() | +2 +Fog Pierce | ![]() | ![]() | 110% | ![]() | +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() | +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce | ![]() | +2 +Fog Pierce | |||
![]() | ![]() ![]() | 100% 110% | ![]() | +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +50% +2 +Fog Pierce |
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| All of the intelligence gathering advantages of Enhanced Vision are rolled into a powerful defensive tool. During Counter Break whenever an enemy unit attacks one of Sonja’s units, it will suffer the counter attack before it is capable of launching an attack. | |
| Unit Ratings: • All Units: 110% Defence Modified Stats: • Luck Range: 0 – 10 • Bad Luck Range: 0 – 10 • Vision: +2 • Unit HP is obscured on the map, but not in battle animations • Counter attack power: 100% • Counter attacks strike before the enemy attacks • Forest and Reef tiles are revealed when in vision range without requiring an adjacent unit | |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce | ![]() | ![]() | 110% | ![]() | +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() | +2 +Fog Pierce |
![]() | ![]() | 110% | ![]() | +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() | +2 +Fog Pierce | ![]() | ![]() | 110% | ![]() | +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() | +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce |
![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce | ![]() | +2 +Fog Pierce | |||
![]() | ![]() ![]() | 100% 110% | ![]() | +2 +Fog Pierce | ![]() | ![]() ![]() | 100% 110% | ![]() ![]() | +First Counter +2 +Fog Pierce |
| Additional Information | |
| Unlock Condition: Complete the mission “The Hunt’s End” | |
| Shop Cost: 600 Points | |
| Colour Edit Cost: 150 Points | |
| Colours: 8 | |
| HQ Style: Yellow Comet | |
| Default Army Colour: Yellow | |
| CO Power Theme: “Power!” | |
| Super CO Power Theme: “Super Power!” | |
| CPU CO Power and Super Power activation rules: Start of turn | |
| CPU CO Power activation percentage: 70% | |
| CPU CO Power activation range: 15% | |
| Bugs, Oversights and Edge Cases | |
| Counter Break Animation: Despite changing the order of combat, the animation for attacks under the effect of Counter Break play out as if the attack and counterattack order is unchanged. | |
| CPU and Hidden HP: CPU players completely ignore this ability and know the exact HP a unit has when it is making calculations. | |
| CPU and piercing vision: CPU players ignore vision ranges and can see any tile that is not normally obscured during Fog of War, when Enhanced Vision or Counter Break is active a CPU player can see every tile on the map. | |
| Luck Roll Modifiers: Luck rolls are scaled by the attacking unit’s HP and the defending unit’s defence modifiers. With no defensive modifiers and a full HP unit, luck rolls add to the base displayed percentage at a rate of 1 to 1%. The maximum possible additional damage is the base percentage damage plus the top of the luck range, minus 1%. | |
| Bad Luck Roll Modifiers: These scale the same way as positive luck roll modifiers and will reduce an attack to 0% at minimum. The minimum possible damage is the displayed percentage plus 1% if it would be above 0%, and 0% if it would be below 0%. | |



























